diff --git a/_FUversioning.config b/_FUversioning.config index b601f2795a..c3385f0875 100644 --- a/_FUversioning.config +++ b/_FUversioning.config @@ -6,12 +6,20 @@ ^cyan;6.4.6^reset; ------------------ -* Brands on our friendly neighborhood Novakids now properly colored -* fixed callistan food rush -* backend changes for slows and AI stat tracking and pathing -* fixed many nonfunctional slows +* Brands on Novakids now properly assigned hue +* fixed Callistan 'food rush' ability +* backend changes for Slows, AI stat tracking, and pathing +* fixed many non-functional Slow effects * fixed upgrade UI not excluding items which have itemTag parameter overrides which lack the upgradeableItem tag. -* phase attack drain and damage gain rates increased +* Phase Attack drain and damage gain rates increased +* Fixed humans not receiving Protection bonus from Perfect Blocks (now gives +2 Protection, stacks up to +16) +* Fixed outdated description of Novakid: they don't have increased energy on radioactive planets +* Updated tutorial codex that was mentioning Point Sensor (old name of Object Data Sensor) +* Reworded confusing completion text of Sifters tutorial quest +* In description of Small FTL Drive, mentioned that it can do STL travel too. +* Battle Totem set gains 20% greataxe mastery, to go alongside its hammer mastery +* Vanilla Racial armors of tiers 4 through 6 lose raw damage bonuses with weapons (except apex thrown), and gain mastery instead. +* made tiers 1 through 6 glitch and novakid armors a bit more clear on what weapons they affect. ^cyan;6.4.5^reset; ------------------ diff --git a/objects/fossils/largefossils/stegofossil/steggofossil5.png b/objects/fossils/largefossils/stegofossil/stegofossil5.png similarity index 100% rename from objects/fossils/largefossils/stegofossil/steggofossil5.png rename to objects/fossils/largefossils/stegofossil/stegofossil5.png