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Guns (and to a lesser extent, bows) got a bit of an update:
Guns now automatically hide ammo system stats when they are not relevant (nonexistent). Same applies for crit related stats (including values equal to zero). This applies to bows also, with crit stats and stun chance.
Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf. I REPEAT: NOT A DAMAGE NERF. Purely a tooltip change.
Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
Fixed missing level header in vanilla bow tooltip.