Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

tooltip revision #3560

Merged
merged 13 commits into from
May 1, 2024
Merged

tooltip revision #3560

merged 13 commits into from
May 1, 2024

Conversation

Kherae
Copy link
Collaborator

@Kherae Kherae commented Apr 28, 2024

Guns (and to a lesser extent, bows) got a bit of an update:
Guns now automatically hide ammo system stats when they are not relevant (nonexistent). Same applies for crit related stats (including values equal to zero). This applies to bows also, with crit stats and stun chance.
Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf. I REPEAT: NOT A DAMAGE NERF. Purely a tooltip change.
Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.

Fixed missing level header in vanilla bow tooltip.

@sayterdarkwynd sayterdarkwynd merged commit 3def4c8 into sayterdarkwynd:master May 1, 2024
4 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants