Skip to content

Latest commit

 

History

History
178 lines (137 loc) · 8.46 KB

CHANGELOG.md

File metadata and controls

178 lines (137 loc) · 8.46 KB

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Changes in state strings or Unity Editor utilities are not considered breaking changes. Experimental features are also not under semantic versioning.

4.5.0 - 2024-05-25

Added

  • Added support for Unity 2022
  • Added RepeatUntil extension on test instruction
  • Added documentation for experimental Godot support

Changed

  • Never collapse responders in state strings (even when completed or not executed). More info is better here.
  • Responsible.Bdd no longer considered experimental.

Fixed

  • Fix path trimming (start from "Assets") in failure messages on Windows
  • Internal tests: Fix some tests that didn't work properly depending on platform and/or locale

Removed

  • Dropped support for Unity 2019 and 2020

4.4.0 - 2023-03-23

Added

  • RunAsLoop and RunAsSimulatedUpdateLoop operators, for running test instructions synchronously as a loop with a tick callback.
  • Repeatedly operator, which turns a test responder into an optional responder that executes repeatedly.

Changed

  • Include hint in state strings about being able to provide extra context to wait conditions
  • Improve exception message handling by not truncating long messages (I don't remember why I did this originally)
  • Add a bit of padding to the Unity operation status window

Fixed

  • Fix some state strings on Windows, where Environment.NewLine is more than one character.
  • Fix some cancellation issues with Unity 2021 (where cancellation might happen asynchronously later in the same frame)

4.3.0 - 2022-04-17

Added

  • New GroupedAs operator to allow more control over the state strings of compound operations.
  • Experimental: New BDD-style keywords to build scenarios.
  • Experimental: responsible-gherkin dotnet tool to convert Gherkin feature specifications into Responsible test stubs. This is a separate NuGet package, and will not have a changelog until there's a 1.0 release. Feel free to try it out by installing with dotnet tool install -g Beatwaves.ResponsibleGherkin

4.2.0 - 2021-10-13

Added

  • Allow passing a list of exceptions to be rethrown, instead of wrapped in TestFailureException. This allows e.g. NUnit's IgnoreException to function properly.

Fixed

  • Long descriptions in the operation state window no longer cause tests to fail because Unity spits out an error about too many vertices in a Label.
  • Make NUnit's Assert.Ignore, Assert.Inconclusive, and Assert.Pass work properly on Unity (see Added section above for .NET).

4.1.2 - 2021-07-17

Fixed

  • TestInstructionExecutor.Dispose no longer throws an exception if called twice.
  • Sequence will no longer include duplicate entires in the test instruction stack section of error messages.

Changed

  • Use X s ≈ Y frames instead of X s and Y frames in output to clarify the meaning.
  • Add stack trace to UnhandledLogMessageException.Message
  • Unity: Intercept errors logged from non-Unity threads also.

4.1.1 - 2021-05-20

Fixed

  • Fix error handling in ContinueWith and AndThen to publish the correct exception. This was previously causing an internal exception to be published instead under certain conditions.

Changed

  • Change responder state string from EXPECTED WITHIN to CONDITION EXPECTED WITHIN to better reflect what it actually does.

4.1.0 - 2021-05-13

Fixed

  • Fix description of Return.
  • Handle source paths not under project gracefully when executing in Unity Editor.
  • Fix state string if ContinueWith or AndThen continuation function throws an exception.

Changed

  • Handle aborting tests better in the Unity state window.
  • Simplify unnecessarily complex timeout time formatting.
  • Allow passing IGlobalContextProvider to UnityTestInstructionExecutor.

4.0.0 - 2021-03-28

Changed

  • Removed the UniRx dependency, now uses async/await internally instead.
  • Unity-specific functionality was moved to work through abstractions.
  • Unit-typed operators now use object instead. This works better most of the time, due to covariance!
  • Operation state notifications use a callback instead of an observable.

Removed

  • All observable-related functions (ToObservable, WaitForLast).
  • AsUnit... operators: you can use BoxResult or just implicit covariance instead.

Added

  • Support for .NET standard 2.0 (and NuGet publishing)
  • ToTask methods, which replace ToObservable. Note: If you were using these, you can use the UniRx ToObservable method to convert a task to an observable.
  • UnityTestInstructionExecutor, which should provide the same functionality as TestInstructionExecutor did before.
  • BoxResult operators: replace AsUnit... operators when working with value types.
  • WaitForTask operator.
  • Support for adding extra global context into failure messages.

3.0.1 - 2021-03-14

Fixed

  • Fix inclusion of documentation in releases, no changes in the library itself.

3.0.0 - 2021-03-14

Added

  • HTML documentation generated with DocFX
  • Test operation status window in Unity Editor, under Window/Responsible/Operation State

Changed

  • Some parameters renamed for better documentation.

Removed

  • Classes and functionality which was intended to be internal were marked as internal.

2.0.0 - 2021-02-26

Changed

  • Simplifies the public API by reducing the number of overloads used. This should make auto-completion and compiler errors more friendly.
  • Removes WaitForCondition, WaitForConditionOn and WaitForCoroutine overrides, which make a result using a selector: Select can be used instead.
  • Synchronous ThenRespondWith overrides renamed to ThenRespondWithFunc and ThenRespondWithAction
  • Splits WaitForCoroutine to two versions: WaitForCoroutine and WaitForCoroutineMethod.

1.2.0 - 2020-12-02

Fixed

  • Fix source context of Responsible.Do ("DoAndReturn" -> "Do")
  • Show canceled wait conditions as canceled instead of running in output. A wait may get canceled e.g. as part of an optional test responder.

Changed

  • Simplify output when ExpectWithinSecond is used, by showing EXPECTED WITHIN ... on the same line as the expected operation, instead of EXPECT WITHIN ... with the operation nested below it. This is only applicable to simple wait conditions and responders.

1.1.0 - 2020-11-11

Added

  • WaitForConditionOn for a more streamlined syntax for waiting for a condition on some object, and then returning that object (or something derived from that object).
  • WaitForFrames, for those cases when you actually really need it
  • Allows executing ITestOperationState using ToYieldInstruction/Observable, allowing you to log the state while executing it.
  • Sample project with sample tests.

Fixed

  • Add context to output when ExpectWithinSeconds times out.
  • Fix referential transparency of WaitForConstraint: IResolveConstraint.Resolve() can mutate the condition and produce weird results when called multiple times.

Changed

  • Makes ...Seconds operators use double instead of int (practically backwards compatible).
  • Improve documentation, especially about getting started.
  • Move tests out of package, so that they don't get included in projects that use Responsible.

1.0.0 - 2020-09-23

Added

  • Initial public release with basic functionality.