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All have Separate DLLs now, just need to remove the combo mod :)
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{9602B7D5-32B6-4571-9EA2-8C27058AF287}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>CustomHero_Mod</RootNamespace> | ||
<AssemblyName>CustomHero_Mod</AssemblyName> | ||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Amplitude"> | ||
<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp-firstpass"> | ||
<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="DustDevilFramework"> | ||
<HintPath>..\DustDevilFramework\bin\Debug\DustDevilFramework.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="HOOKS-Assembly-CSharp"> | ||
<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\HOOKS-Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="MonoMod"> | ||
<HintPath>..\..\..\..\..\Partiality\bin\MonoMod.exe</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="MonoMod.RuntimeDetour"> | ||
<HintPath>..\..\..\..\..\Partiality\bin\MonoMod.RuntimeDetour.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="MonoMod.RuntimeDetour.HookGen"> | ||
<HintPath>..\..\..\..\..\Partiality\bin\MonoMod.RuntimeDetour.HookGen.exe</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="MonoMod.Utils"> | ||
<HintPath>..\..\..\..\..\Partiality\bin\MonoMod.Utils.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Partiality"> | ||
<HintPath>..\..\..\..\..\Partiality\bin\Partiality.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="CustomHeroMod.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using Amplitude.Unity.Framework; | ||
using Amplitude.Unity.Gui; | ||
using Amplitude.Unity.Simulation; | ||
using DustDevilFramework; | ||
using MonoMod.Utils; | ||
using Partiality.Modloader; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
|
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namespace CustomHero_Mod | ||
{ | ||
class CustomHeroMod : PartialityMod | ||
{ | ||
ScadMod mod = new ScadMod(); | ||
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Dictionary<string, string> Ranks = new Dictionary<string, string>(); | ||
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public override void Init() | ||
{ | ||
mod.path = @"CustomHero_log.txt"; | ||
mod.config = @"CustomHero_config.txt"; | ||
mod.default_config = "# Modify this file to change various settings of the CustomHero Mod for DotE.\n" + mod.default_config; | ||
mod.Initialize(); | ||
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// Setup default values for config | ||
mod.Values.Add("HeroToReplace", "Skroig"); | ||
mod.Values.Add("HeroName", "Skrog"); | ||
mod.Values.Add("Hero HP", "1000"); | ||
mod.Values.Add("Speed", "80"); | ||
mod.Values.Add("LogHeroData", "True"); | ||
mod.Values.Add("Path to Ranks.txt", "Ranks.txt"); | ||
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mod.ReadConfig(); | ||
ReadRanks(); | ||
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mod.Log("Initialized!"); | ||
} | ||
public override void OnLoad() | ||
{ | ||
mod.Load(); | ||
if (Convert.ToBoolean(mod.Values["Enabled"])) | ||
{ | ||
On.Hero.Init += Hero_Init; | ||
On.Hero.ModifyLocalActiveHeroes += Hero_ModifyLocalActiveHeroes; | ||
} | ||
} | ||
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private void Hero_ModifyLocalActiveHeroes(On.Hero.orig_ModifyLocalActiveHeroes orig, bool add, Hero hero) | ||
{ | ||
// This should be called every time a hero is given/taken | ||
orig(add, hero); | ||
if (Convert.ToBoolean(mod.Values["Enabled"])) | ||
{ | ||
if (mod.Values["HeroToReplace"] == hero.LocalizedName) | ||
{ | ||
// We are matching Heroes! Start to change data! | ||
SetHeroStats(hero); | ||
//self.HealthCpnt.SetHealth((float)Convert.ToDouble(mod.Values["Hero HP"])); | ||
} | ||
SetHeroRankName(hero); | ||
} | ||
} | ||
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private void ReadRanks() | ||
{ | ||
if (System.IO.File.Exists(mod.Values["Path to Ranks.txt"])) | ||
{ | ||
mod.Log("Reading Ranks.txt..."); | ||
string[] lines = System.IO.File.ReadAllLines(mod.Values["Path to Ranks.txt"]); | ||
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foreach (string line in lines) | ||
{ | ||
if (line.StartsWith("#") || line.IndexOf(": ") == -1) | ||
{ | ||
continue; | ||
} | ||
string[] spl = line.Split(new string[] { ": " }, StringSplitOptions.None); | ||
string value = spl[1].Trim(); | ||
Ranks[spl[0]] = value; | ||
mod.Log("Read hero: " + spl[0] + " with rank: " + value + " from " + mod.Values["Path to Ranks.txt"]); | ||
} | ||
} else | ||
{ | ||
mod.Log("Could not find Ranks.txt... Continuing!"); | ||
} | ||
} | ||
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private void Hero_Init(On.Hero.orig_Init orig, Hero self, ulong ownerPlayerID, Amplitude.StaticString heroDescName, Room spawnRoom, bool isRecruited, bool registerRecruitment, int initLevel, int unlockLevel, bool hasOperatingBonus, Dictionary<Amplitude.StaticString, List<ItemPersistentData>> initItemsByCategory, bool displayRecruitmentDialog, bool consumeLevelUpFood, bool updateDiscoverableHeroPool, int floorRecruited, Amplitude.StaticString[] permanentDescriptors, bool isStartingHero, int currentRespawnRoomCount, bool recruitable) | ||
{ | ||
orig(self, ownerPlayerID, heroDescName, spawnRoom, isRecruited, registerRecruitment, initLevel, unlockLevel, hasOperatingBonus, initItemsByCategory, displayRecruitmentDialog, consumeLevelUpFood, updateDiscoverableHeroPool, floorRecruited, permanentDescriptors, isStartingHero, currentRespawnRoomCount, recruitable); | ||
if (Convert.ToBoolean(mod.Values["LogHeroData"])) | ||
{ | ||
LogHeroData(self, heroDescName); | ||
} | ||
if (mod.Values["HeroToReplace"] == self.LocalizedName) | ||
{ | ||
// We are matching Heroes! Start to change data! | ||
SetHeroStats(self); | ||
//self.HealthCpnt.SetHealth((float)Convert.ToDouble(mod.Values["Hero HP"])); | ||
} | ||
SetHeroRankName(self); | ||
} | ||
|
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private void SetHeroStats(Hero self) | ||
{ | ||
mod.Log("Found hero with name: " + self.LocalizedName + " Attempting to change data!"); | ||
new DynData<Hero>(self).Set<string>("LocalizedName", mod.Values["HeroName"]); | ||
//self.HealthCpnt.PermanantHealthMalus = (float)Convert.ToDouble(mod.Values["Hero HP"]); | ||
self.GetSimObj().SetPropertyBaseValue("MaxHealth", (float)Convert.ToDouble(mod.Values["Hero HP"]) - self.GetSimObj().GetPropertyValue("MaxHealth")); | ||
self.GetSimObj().SetPropertyBaseValue("MoveSpeed", (float)Convert.ToDouble(mod.Values["Speed"]) - self.GetSimObj().GetPropertyValue("MoveSpeed")); | ||
//self.RemoveSimDescriptor(SimMonoBehaviour.GetDBDescriptorByName(self.Config.Name), true); | ||
// Okay so now that I removed the actual SMB, I need to create a new one where the max health is mine | ||
self.HealthCpnt.SetHealth((float)Convert.ToDouble(mod.Values["Hero HP"])); | ||
mod.Log("New Name: " + self.LocalizedName + " and HP: " + self.HealthCpnt.GetHealth()); | ||
} | ||
|
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private void SetHeroRankName(Hero self) | ||
{ | ||
if (Ranks.Keys.Count > 0) | ||
{ | ||
foreach (string hero in Ranks.Keys) | ||
{ | ||
if (self.LocalizedName == hero) | ||
{ | ||
new DynData<Hero>(self).Set<string>("LocalizedName", self.LocalizedName + " Rank: " + Ranks[hero]); | ||
mod.Log("Changed LocalizedName to: " + self.LocalizedName); | ||
} | ||
} | ||
} | ||
} | ||
|
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private string GetSkillNameFromConfig(SkillConfig s) | ||
{ | ||
IGuiService service = Services.GetService<IGuiService>(); | ||
GuiElement guiElement; | ||
if (!service.GuiPanelHelper.TryGetGuiElement(s.BaseName, out guiElement)) | ||
{ | ||
mod.Log("Attempted to find a GuiElement, but couldn't find one with name: " + s.BaseName); | ||
return null; | ||
} | ||
return AgeLocalizer.Instance.LocalizeString(guiElement.Title); | ||
} | ||
|
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private string GetSkillNameFromSkill(Skill s) | ||
{ | ||
return GetSkillNameFromConfig(s.Config); | ||
} | ||
|
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private string GetSkillNameFromSkillKey(string skillKey) | ||
{ | ||
SkillConfig skc = Databases.GetDatabase<SkillConfig>(false).GetValue(skillKey); | ||
skc.Init(); | ||
return GetSkillNameFromConfig(skc); | ||
} | ||
|
||
private void LogHeroData(Hero self, Amplitude.StaticString heroDescName) | ||
{ | ||
mod.Log("HeroDescName: " + heroDescName + " with real name: " + self.LocalizedName); | ||
mod.Log("Current Level: " + self.Level); | ||
// Possibly important information below: | ||
/* | ||
* activeSkills, passiveSkills: Lists | ||
* FilteredActiveSkills: List of ActiveSkills | ||
* FilteredPassiveSkills: List of PassiveSkills | ||
* Config: Database of HeroConfig, found by using heroDescName | ||
* SituationDialogCount seems like dialogs that the hero says during the game | ||
* spriteAnim, tacticalMapElementAnim, crystalSprite: All seem to be animations/graphics | ||
* self.transform.position: Real position | ||
* heroAttackTargetCpnt: The attacker componenet, init is called on this with Config.AITargetType passed in (if it is recruited by a player) | ||
* mobsAggroAttackTargetCpnt: Seems to be something that determines aggro of mobs | ||
* levelConfigs: List<HeroLevelConfig> | ||
* levelUpModifiersByLevel: List<Dictionary<StaticString, float>>() | ||
* GetLevelDescriptorName: returns a name for a given level, used to populate the above dict | ||
* levelConfigs contains a list of data (including passive/active skills with unique naming) | ||
* leveUpModifiersByLevel contains Dictionaries created by: | ||
* 1. Finding a SimulationDescriptor from a SimMonoBehavior (found by using levelDescriptorName) | ||
* 2. Finding a simObj (self.GetSimObj()) | ||
* 3. Iterating over each SimulationModifierDescriptor in the SimulationDescriptor.SimulationModifierDescriptors list | ||
* - And adding to the dictionary: TargetPropertyName of the current SimulationModifierDescriptor, current.ComputeValue(simObj, simObj, SimulationPropertyRefreshContext.GetContext(-1)) | ||
* permanentDescriptors contain SimulationDescriptors | ||
* | ||
*/ | ||
mod.Log("Active Skills:"); | ||
foreach (ActiveSkill a in self.FilteredActiveSkills) | ||
{ | ||
mod.Log("- " + GetSkillNameFromSkill(a) + " with desc name: " + a.name); | ||
|
||
} | ||
mod.Log("Passive Skills:"); | ||
foreach (PassiveSkill p in self.FilteredPassiveSkills) | ||
{ | ||
string label = GetSkillNameFromSkill(p); | ||
mod.Log("GUI Label: " + label + " with desc name: " + p.name); | ||
if (p.OwnerSimDesc == null) | ||
{ | ||
continue; | ||
} | ||
if (p.OwnerSimDesc.SimulationModifierDescriptors != null) | ||
{ | ||
mod.Log("- All ModifierDescriptors:"); | ||
foreach (SimulationModifierDescriptor d in p.OwnerSimDesc.SimulationModifierDescriptors) | ||
{ | ||
if (d != null) | ||
mod.Log("-- " + d.TargetPropertyName); | ||
} | ||
} | ||
if (p.OwnerSimDesc.SimulationPropertyDescriptors != null) | ||
{ | ||
mod.Log("- All PropertyDescriptors:"); | ||
foreach (SimulationPropertyDescriptor d in p.OwnerSimDesc.SimulationPropertyDescriptors) | ||
{ | ||
if (d != null) | ||
mod.Log("-- " + d.Name); | ||
} | ||
} | ||
} | ||
mod.Log("Level Configs:"); | ||
foreach (HeroLevelConfig h in new DynData<Hero>(self).Get<List<HeroLevelConfig>>("levelConfigs")) | ||
{ | ||
if (h == null) | ||
{ | ||
continue; | ||
} | ||
mod.Log("Food Cost: " + h.FoodCost + " Skills:"); | ||
try | ||
{ | ||
foreach (string s in h.Skills) | ||
{ | ||
//SkillConfig skc = Databases.GetDatabase<SkillConfig>(false).GetValue(s); | ||
//skc.Init(); | ||
string label = GetSkillNameFromSkillKey(s); | ||
mod.Log("- " + label + " with desc name: " + s); | ||
} | ||
} | ||
catch (NullReferenceException e) | ||
{ | ||
// There are no Skills from this levelConfig | ||
} | ||
} | ||
mod.Log("Level Up Modifiers By Level:"); | ||
List<Dictionary<Amplitude.StaticString, float>> list = new DynData<Hero>(self).Get<List<Dictionary<Amplitude.StaticString, float>>>("levelUpModifiersByLevel"); | ||
foreach (Dictionary<Amplitude.StaticString, float> d in list) | ||
{ | ||
if (d == null) | ||
{ | ||
continue; | ||
} | ||
mod.Log("Dictionary:"); | ||
foreach (Amplitude.StaticString s in d.Keys) | ||
{ | ||
mod.Log("- Key: " + s + ", Value: " + d[s]); | ||
} | ||
} | ||
mod.Log("======================================================================="); | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("CustomHero-Mod")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("CustomHero-Mod")] | ||
[assembly: AssemblyCopyright("Copyright © 2018")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("9602b7d5-32b6-4571-9ea2-8c27058af287")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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