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slice_uint32.go
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slice_uint32.go
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// Code generated by go generate; DO NOT EDIT.
// This file was generated by robots at 2020-04-08 01:37:45.19604 +0000 UTC.
package golist
import (
"fmt"
"math/rand"
"sort"
"time"
)
// SliceUint32 is a slice of type uint32.
type SliceUint32 struct {
data []uint32
}
// NewSliceUint32 returns a pointer to a new SliceUint32 initialized with the specified elements.
func NewSliceUint32(elems ...uint32) *SliceUint32 {
s := new(SliceUint32)
s.data = make([]uint32, len(elems))
for i := 0; i < len(elems); i++ {
s.data[i] = elems[i]
}
return s
}
// Append adds the elements to the end of SliceUint32.
func (s *SliceUint32) Append(elems ...uint32) *SliceUint32 {
if s == nil {
return nil
}
s.data = append(s.data, elems...)
return s
}
// Prepend adds the elements to the beginning of SliceUint32.
func (s *SliceUint32) Prepend(elems ...uint32) *SliceUint32 {
if s == nil {
return nil
}
s.data = append(elems, s.data...)
return s
}
// At returns the element in SliceUint32 at the specified index.
func (s *SliceUint32) At(index int) uint32 {
if s.data == nil || len(s.data) == 0 {
panic("SliceUint32 does not contain any elements")
}
if index >= len(s.data) || index < 0 {
panic(fmt.Sprintf("index %d outside the range of SliceUint32", index))
}
return s.data[index]
}
// Set sets the element of SliceUint32 at the specified index.
func (s *SliceUint32) Set(index int, elem uint32) *SliceUint32 {
if s == nil {
return nil
}
s.data[index] = elem
return s
}
// Insert inserts the elements into SliceUint32 at the specified index.
func (s *SliceUint32) Insert(index int, elems ...uint32) *SliceUint32 {
if s == nil {
return nil
}
// Grow the slice by the number of elements (using the zero value)
var zero uint32
for i := 0; i < len(elems); i++ {
s.data = append(s.data, zero)
}
// Use copy to move the upper part of the slice out of the way and open a hole.
copy(s.data[index+len(elems):], s.data[index:])
// Store the new values
for i := 0; i < len(elems); i++ {
s.data[index+i] = elems[i]
}
// Return the result.
return s
}
// Remove removes the element from SliceUint32 at the specified index.
func (s *SliceUint32) Remove(index int) *SliceUint32 {
if s == nil {
return nil
}
s.data = append(s.data[:index], s.data[index+1:]...)
return s
}
// Filter removes elements from SliceUint32 that do not satisfy the filter function.
func (s *SliceUint32) Filter(fn func(elem uint32) bool) *SliceUint32 {
if s == nil {
return nil
}
data := s.data[:0]
for _, elem := range s.data {
if fn(elem) {
data = append(data, elem)
}
}
s.data = data
return s
}
// Transform modifies each element of SliceUint32 according to the specified function.
func (s *SliceUint32) Transform(fn func(elem uint32) uint32) *SliceUint32 {
if s == nil {
return nil
}
for i, elem := range s.data {
s.data[i] = fn(elem)
}
return s
}
// Unique modifies SliceUint32 to keep only the first occurrence of each element (removing any duplicates).
func (s *SliceUint32) Unique() *SliceUint32 {
if s == nil {
return nil
}
seen := make(map[uint32]struct{})
data := s.data[:0]
for _, elem := range s.data {
if _, ok := seen[elem]; !ok {
data = append(data, elem)
seen[elem] = struct{}{}
}
}
s.data = data
return s
}
// Reverse reverses the order of the elements of SliceUint32.
func (s *SliceUint32) Reverse() *SliceUint32 {
if s == nil {
return nil
}
for i := len(s.data)/2 - 1; i >= 0; i-- {
opp := len(s.data) - 1 - i
s.Swap(i, opp)
}
return s
}
// Shuffle randomly shuffles the order of the elements in SliceUint32.
func (s *SliceUint32) Shuffle(seed int64) *SliceUint32 {
if s == nil {
return nil
}
if seed == 0 {
seed = time.Now().UnixNano()
}
r := rand.New(rand.NewSource(seed))
r.Shuffle(s.Count(), s.Swap)
return s
}
// Data returns the raw elements of SliceUint32.
func (s *SliceUint32) Data() []uint32 {
if s == nil {
return nil
}
return s.data
}
// Count returns the number of elements in SliceUint32.
func (s *SliceUint32) Count() int {
return len(s.data)
}
// Len returns the number of elements in SliceUint32 (alias for Count).
func (s *SliceUint32) Len() int {
return s.Count()
}
// Swap swaps the elements in SliceUint32 specified by the indices i and j.
func (s *SliceUint32) Swap(i, j int) {
s.data[i], s.data[j] = s.data[j], s.data[i]
}
// Less returns true if the SliceUint32 element at index i is less than the element at index j.
func (s *SliceUint32) Less(i, j int) bool {
return s.data[i] < s.data[j]
}
// Sort sorts the elements of SliceUint32 in increasing order.
func (s *SliceUint32) Sort() *SliceUint32 {
if s == nil {
return nil
}
sort.Sort(s)
return s
}
// Min returns the smallest (least ordered) element in SliceUint32.
func (s *SliceUint32) Min() uint32 {
if s.data == nil || len(s.data) == 0 {
panic("SliceUint32 does not contain any elements")
}
// start with the first value
min := s.data[0]
for _, elem := range s.data[1:] {
if elem < min {
min = elem
}
}
return min
}
// Max returns the largest (greatest ordered) element in SliceUint32.
func (s *SliceUint32) Max() uint32 {
if s.data == nil || len(s.data) == 0 {
panic("SliceUint32 does not contain any elements")
}
// start with the first value
max := s.data[0]
for _, elem := range s.data[1:] {
if elem > max {
max = elem
}
}
return max
}
// Clone performs a deep copy of SliceUint32 and returns it
func (s *SliceUint32) Clone() *SliceUint32 {
if s == nil {
return nil
}
s2 := new(SliceUint32)
s2.data = make([]uint32, len(s.data))
copy(s2.data, s.data)
return s2
}
// Equal returns true if the SliceUint32 is logically equivalent to the specified SliceUint32.
func (s *SliceUint32) Equal(s2 *SliceUint32) bool {
if s == s2 {
return true
}
if s == nil || s2 == nil {
return false // has to be false because s == s2 tested earlier
}
if len(s.data) != len(s2.data) {
return false
}
for i, elem := range s.data {
if elem != s2.data[i] {
return false
}
}
return true
}