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JoglPipeline: add a quick hack to avoid a JOGL bug
Thanks to Philip Jordan; see discussion at: http://forum.jogamp.org/Java-3D-crash-or-flickering-tp4035074p4036787.html This temporary workaround may avoid certain problems in the 3D_Viewer: * fiji/3D_Viewer#17 * fiji/3D_Viewer#18
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