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December 19, 2023: Merge with PS
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Rezzo64 committed Dec 19, 2023
2 parents 9d6524e + 4c5c6d6 commit 7b5d9c4
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Showing 5 changed files with 574 additions and 521 deletions.
2 changes: 1 addition & 1 deletion build-tools/build-indexes
Original file line number Diff line number Diff line change
Expand Up @@ -1142,7 +1142,7 @@ function buildTeambuilderTables() {
}
}
}
const sliceTiers = ["OU", "AG", "Uber", "UU", "(UU)", "RU", "NU", "(NU)", "PU", "(PU)", "NFE", "LC", "DOU", "DUU", "(DUU)", "New", "Legal", "Regular", "Restricted Legendary", "CAP LC"];
const sliceTiers = ["OU", "AG", "Uber", "UU", "(UU)", "RU", "NU", "(NU)", "PU", "(PU)", "ZUBL", "ZU", "NFE", "LC", "DOU", "DUU", "(DUU)", "New", "Legal", "Regular", "Restricted Legendary", "CAP LC"];
function buildTiers(modid, tierTable, tiers, customTiers, formatSlices, tierOrder) {
for (const tier of tierOrder) {
if (ModConfig[modid].excludeStandardTiers) break;
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4 changes: 2 additions & 2 deletions play.pokemonshowdown.com/js/client-chat.js
Original file line number Diff line number Diff line change
Expand Up @@ -1054,11 +1054,11 @@
if (this.checkBroadcast(cmd, text)) return false;
var cleanedTarget = toID(target);
if (cleanedTarget === 'off' || cleanedTarget === 'disable') {
Config.server.afd = false;
Storage.prefs('afd', false);
if (typeof BattleTextNotAFD !== 'undefined') BattleText = BattleTextNotAFD;
this.add('April Fools\' day mode disabled.');
} else {
Config.server.afd = true;
Storage.prefs('afd', true);
if (typeof BattleTextAFD !== 'undefined') BattleText = BattleTextAFD;
this.add('April Fools\' day mode enabled.');
}
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4 changes: 4 additions & 0 deletions play.pokemonshowdown.com/src/battle-animations-moves.ts
Original file line number Diff line number Diff line change
Expand Up @@ -35893,3 +35893,7 @@ BattleMoveAnims['trailblaze'] = {anim: BattleMoveAnims['powerwhip'].anim};
BattleMoveAnims['tripledive'] = {anim: BattleMoveAnims['dive'].anim};
BattleMoveAnims['hydrosteam'] = {anim: BattleMoveAnims['steameruption'].anim};
BattleMoveAnims['psyblade'] = {anim: BattleMoveAnims['psychocut'].anim};
BattleMoveAnims['electroshot'] = {
anim: BattleMoveAnims['zapcannon'].anim,
prepareAnim: BattleOtherAnims.lightstatus.anim,
};
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