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<!DOCTYPE html>
<html lang="en" style="background-color: #000">
<head>
<title>Armor Alley: Remastered</title>
<meta charset="UTF-8" />
<meta
name="description"
content='"Armor Alley: Remastered" - a web browser version of the RTS-style "Armor Alley" game originally released for Macintosh and MS-DOS computers.' />
<meta
name="keywords"
content="Armor Alley, JavaScript, HTML, DHTML, multiplayer, network browser game, animation, CSS3, arcade, retro, browser game, MS-DOS, Macintosh Plus, Mac Classic" />
<meta name="author" content="Scott Schiller" />
<link rel="shortcut icon" href="dist/image/app-icons/favicon.ico" />
<link
rel="icon"
type="image/png"
sizes="32x32"
href="dist/image/app-icons/favicon-32x32.png" />
<link
rel="icon"
type="image/png"
sizes="16x16"
href="dist/image/app-icons/favicon-16x16.png" />
<link rel="manifest" href="dist/manifest.json" />
<link
rel="mask-icon"
href="dist/image/app-icons/safari-pinned-tab.svg"
color="#5bbad5" />
<meta name="msapplication-TileColor" content="#000000" />
<meta name="theme-color" content="#000000" />
<meta name="application-name" content="Armor Alley: Remastered" />
<meta property="twitter:card" content="summary_large_image" />
<meta property="twitter:site" content="@schill" />
<meta property="twitter:creator" content="@schill" />
<meta property="twitter:domain" content="play.armor-alley.net" />
<meta property="og:title" content="Armor Alley" />
<meta property="og:url" content="https://play.armor-alley.net" />
<meta
property="og:description"
content='An online version of the RTS-style "Armor Alley" game originally released for Macintosh and MS-DOS computers.' />
<meta
property="og:image"
content="https://play.armor-alley.net/dist/image/app-images/armor-alley_game_image_1920x1080_v3.webp" />
<meta property="og:image:width" content="1920" />
<meta property="og:image:height" content="1080" />
<meta property="og:video" content="https://www.youtube.com/v/6wEMcssFJ-E" />
<style>
body:not(.loaded) {
position: absolute;
top: 0px;
left: 0px;
right: 0px;
bottom: 0px;
padding: 0px;
margin: 0px;
background-image: url(data:image/gif;base64,R0lGODlhHgAeAPECAAAAAP///wAAAAAAACH/C05FVFNDQVBFMi4wAwEAAAAh+QQFDwACACwAAAAAHgAeAAACZJSPoMvo75gEsIrJgg7NGrxs3OKBmbgplRmimhqxrftShzzT8IcDdGrj4X41YY8I7OV+yhOyudRBp9QhcgS9YptaarfJe/YSPqKSLMahzeMYU7Yqu9QW53biMYpY+RioH/dnUQAAIfkEBQ8AAgAsAgACABoAGgAAAlGUBanLeo+aXDDO6w7ewKQQcA24kGIZKqDJrem3ni7sslKN11jOx0wPfKmCQBqxZzzqfsolqikcNXc5o8xnFc2GJ5S3C0t4wIwHuQw5V8bgRwEAIfkEBQ8AAgAsAgACABoAGgAAAkqUb6GB7b/YmykuSu3FUAcAhiLoeN+IThqadhE7Yi88mjMd2gsu6goPDAqHQ98JaBQmgxEM0jJ5Nh9SaKM65TRM2pKnu92AvYpJAQAh+QQFDwACACwCAAIAGgAaAAACR5SPFsvpr9iC9MgbqsPSgQ9wHEiWIlam4Bmobni+LyrPV10vOK7v/g8M9oKmFnF1O9KALGZsx5LwokPA5qRJsLIQDPfh1RQAADs=);
background-size: 20px 20px;
background-position: 50% 50%;
background-repeat: no-repeat;
}
body:not(.loaded) *:not(.aa-loader) {
/* Floppy support: Hide all except loader UI during "boot." */
visibility: hidden;
}
</style>
<!--
████▙ ▀████▌████▙ ▀█████ █████▀ ▄██████▄ ▀████▌████▙ ████▙ ▀█████▀ ▀█████▀ ▀████▐███▋▀█████▀ ▀█████▀ TM
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---------------------------------------------
A R M O R A L L E Y :: R E M A S T E R E D
--------- 10th Anniversary Edition ----------
A browser-based interpretation of the Macintosh + MS-DOS releases of Armor Alley.
Online game
https://armor-alley.net/
Quick video overview (3m 45s)
https://youtu.be/oYUCUvg02rY
Source code
https://github.com/scottschiller/ArmorAlley/
Original development and history (2013)
https://www.schillmania.com/content/entries/2013/armor-alley-web-prototype/
Original game Copyright (C) 1989 - 1991 Information Access Technologies.
https://en.wikipedia.org/wiki/Armor_alley
Images, text and other portions of the original game used with permission under an ISC license.
Original sound effects could not be re-licensed; modern replacements used from freesound.org.
New game provided under the Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) License:
https://creativecommons.org/licenses/by-nc/3.0/
General disclaimer: This is a fun personal side project. The code could be tightened up a bit.
This release: V2.01.20231107
Previous release: V1.6.20220201
Original release: V1.0.20131031
For revision history, see README.md and CHANGELOG.txt.
-->
<!-- full-bleed in iOS landscape view, including the notch -->
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<meta name="apple-mobile-web-app-title" content="Armor Alley: Remastered" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<link
rel="apple-touch-startup-image"
href="dist/image/app-images/armor_alley_game_image_512x512.png" />
<!-- deferred webfont shenanigans: non-standard false-y `media` query -->
<style id="extra-fonts" media="none">
@font-face {
font-display: swap;
/* https://www.jetbrains.com/lp/mono/ */
font-family: JetBrains Mono;
font-style: normal;
font-weight: 400;
/**
* 50% file savings via character subsetting
* https://documentation.platformos.com/best-practices/frontend-performance/optimizing-font-files
*/
src: url(../../assets/font/JetBrainsMono/JetBrainsMono-Regular-subset.woff2)
format('woff2');
unicode-range: U+21, U+22, U+25-5F, U+61-7D;
}
</style>
<script>
(() => {
// "version" string, for CSS + JS assets.
// comment out this line if you are getting 404s, etc.
window.aaVersion = 'V20241017';
if (window.location.href.match(/noversion/i)) window.aaVersion = '';
// fetch AA core bundle.
const isProd = !!window.location.host.match(/armor-alley\.net/i);
const bootFile = 'dist/js/aa-boot_bundle.js';
let s = document.createElement('script');
s.fetchpriority = 'high';
s.type = 'module';
s.src = isProd ? `${bootFile}.${aaVersion}` : bootFile;
(document.head || document.documentElement).appendChild(s);
// Special case: exclude WOFF2 when storage is at a premium. 💾🗜️
if (!window.location.href.match(/floppy/i)) {
document.getElementById('extra-fonts').removeAttribute('media');
}
})();
</script>
</head>
<!-- While running: Remove "game-paused" class to see the full game UI, or add nopause=1 to URL. -->
<body style="overflow: hidden">
<div id="home-video-wrapper">
<video id="home-menu-video" autoplay muted loop playsinline width="100vw">
<!-- <source> will be assigned here based on format support, resolution, and 30 vs. 60 FPS options. -->
</video>
</div>
<div id="tv-display">
<div class="tv-screen-container"></div>
<div id="tv"></div>
</div>
<!-- To reduce "Cumulative Layout Shift", initially hide until first resize / scale / layout. -->
<div id="aa" style="visibility: hidden">
<div id="flight-range"></div>
<div id="world-wrapper">
<div id="world" class="welcome">
<div id="battlefield">
<!-- world with terrain elements, vehicles, etc., lives here. -->
</div>
</div>
</div>
</div>
<div id="pointer"></div>
<div id="notification-toasts"></div>
<div id="game-tips">
<div id="game-announcements"></div>
<div class="tips-container">
<ul id="game-tips-list">
<!-- 100 tips from the original game -->
<li>Throw bombs on emerging enemies</li>
<li>Click to change direction</li>
<li>Super bunkers hold 5 men</li>
<li>Tanks can kill men in some bunkers</li>
<li>Your practice copters are tougher</li>
<li>Enemy ground forces move towards your base</li>
<li>Center the cursor to move slow</li>
<li>Bars across the screen mean you are ready</li>
<li>Anti-aircraft guns only fire at their enemies</li>
<li>Capture the enemy end bunker for funds</li>
<li>Waste enemy bombs by dodging under him</li>
<li>Bullets are more effective on men and missiles</li>
<li>Stop your copter to shoot down missiles</li>
<li>Drop paratroopers just before doors</li>
<li>The enemy watches your money</li>
<li>The enemy is a thief</li>
<li>Try hiding behind clouds</li>
<li>Beware of lightning!</li>
<li>Don't burn the trees</li>
<li>Keep firing to delay your next helicopter</li>
<li>Balloons chase paranoids</li>
<li>Bomb the enemy copter</li>
<li>Destroy the enemy vans and tanks</li>
<li>Destroy infantry with tanks</li>
<li>Destroy tanks with your helicopter</li>
<li>Destroy helicopters with missiles</li>
<li>Attack guns from either side</li>
<li>Stop missiles with paratroopers</li>
<li>Bomb guns while flying by</li>
<li>Never believe everything you read</li>
<li>Drop paratroopers near guns</li>
<li>Drop paratroopers over bunkers</li>
<li>Use men & tanks to take bunkers</li>
<li>Men can take out guns</li>
<li>Fight over enemy troops</li>
<li>Don't tailgate the enemy</li>
<li>Sometimes a strategic retreat is in order</li>
<li>Guns & bombardiers watch your speed</li>
<li>Dodge bombs left-to-right</li>
<li>Dodge bullets up-and-down</li>
<li>Don't fly in straight lines</li>
<li>Avoid floating elements</li>
<li>Avoid enemy balloons</li>
<li>Fly high for a superior combat position</li>
<li>Outrun missiles by moving up and down</li>
<li>Missiles turn slowly</li>
<li>Beware of shrapnel</li>
<li>Find places to hide from the enemy</li>
<li>Hide behind paratroopers</li>
<li>Hide behind balloons</li>
<li>Run missiles into bunkers</li>
<li>Hide in bunkers</li>
<li>Hide in your base</li>
<li>Lead missiles into barriers</li>
<li>Lead neutral missiles into enemy targets</li>
<li>Build more convoys to win</li>
<li>Experiment with convoys</li>
<li>Don't fight over your troops with your copter</li>
<li>Have backup convoys - Plan B, C, etc.</li>
<li>Defend your convoys from enemy equipment</li>
<li>Protect your van with ground & air support</li>
<li>Use missile trucks to attack & delay the enemy</li>
<li>Hold strategic positions on the field</li>
<li>Paratroopers train to capture & destroy</li>
<li>The enemy is to the right</li>
<li>What is the most useful piece on the field?</li>
<li>The enemy saves up for convoys, too</li>
<li>Keep one helicopter in reserve</li>
<li>One man can do the same work as many</li>
<li>There are different types of guns</li>
<li>Low fuel means low fuel</li>
<li>Smoke is a dead giveaway</li>
<li>Letting the enemy retreat is a strategy</li>
<li>Avoid engaging the enemy</li>
<li>Missiles are precious</li>
<li>Combat and bombing go hand in hand</li>
<li>If you can hit it, it's not yours</li>
<li>To win, a van must reach the enemy base</li>
<li>Try adjusting the game speed</li>
<li>Customize commands with 'Set Controls'</li>
<li>You can buy more helicopters with 20 funds</li>
<li>Use the landing pad to refuel and rearm</li>
<li>Enter the enemy territory for more funds</li>
<li>Engineers rebuild guns</li>
<li>The enemy doesn't cheat</li>
<li>Tank flamethrowers clean out bunkers</li>
<li>Landing conserves fuel</li>
<li>Vans carry radar jamming equipment</li>
<li>Damaged guns shoot slowly</li>
<li>Guns repair quickly</li>
<li>Men repair helicopters & bunkers</li>
<li>Tanks & guns repair themselves</li>
<li>Men rebuild balloons</li>
<li>Infantry carry grenades</li>
<li>Flame burns both sides</li>
<li>The enemy has equivalent equipment</li>
<li>The copter can fly with precision</li>
<li>The game can be suspended</li>
<li>Helicopters are very expensive</li>
<!-- New additions -->
<li>Clouds can be dangerous</li>
<li>The enemy knows how to hide, too</li>
<li>
Beware the wily rubber <b><u>c</u></b
>hicken
</li>
<li>Tired of regular missiles? Try "c" or "b" instead of "x"</li>
<li>Don't eat yellow snow</li>
<li>Clouds don't typically smoke</li>
</ul>
</div>
<div id="game-paused">
<p class="hide-on-mobile">
<span class="resume-prompt">Game paused while in background</span>
<span class="resume-prompt">Aww, you were just about to win!</span>
<span class="resume-prompt"
>Work can wait. This battle needs to be won.</span
>
<span class="resume-prompt">Stop reading, and start playing!</span>
<span class="resume-prompt">Hey, where'd you go!?</span>
<span class="resume-prompt">For a good time, click here.</span>
<span class="resume-prompt"
>Aww, the fun part was just about to happen.</span
>
<span class="resume-prompt"
>What's going to happen next!? Click here to find out!</span
>
</p>
<p class="mobile-only">Tap to resume</p>
</div>
</div>
<canvas id="battlefield-canvas"></canvas>
<div id="mobile-controls-placeholder"></div>
<div id="top-bar">
<div id="game-status-bar">
<div id="radar-container">
<div id="radar">
<!-- radar items go here -->
</div>
<canvas id="radar-canvas"></canvas>
</div>
<div id="funds">
<span class="funds-label"
>Funds: <span id="funds-negative">-</span></span
>
<div id="funds-count">
<div class="digit"><div class="digit-wrapper"></div></div>
<div class="digit"><div class="digit-wrapper"></div></div>
<div class="digit"><div class="digit-wrapper"></div></div>
</div>
</div>
<div id="game-fps">fps: <span id="fps-count">∞</span></div>
<div id="game-status">
<!-- score, bonus, level + difficulty -->
</div>
</div>
<div id="player-status-bar">
<div id="fuel-bar"></div>
<div id="fuel-line"></div>
<ul id="stats-bar" class="stats-bar">
<li class="inventory-item">
<span class="letter-block">M</span>
<a
href="#"
onclick="return false"
oncontextmenu="return false"
onclick="return false"
data-keyMap="missileLauncher"
title="Missile launcher (3 funds)"
class="missile-launcher"></a>
</li>
<li class="inventory-item">
<span class="letter-block">T</span>
<a
href="#"
onclick="return false"
oncontextmenu="return false"
onclick="return false"
data-keyMap="tank"
title="Tank (4 funds)"
class="tank"></a>
</li>
<li class="inventory-item">
<span class="letter-block">V</span>
<a
href="#"
onclick="return false"
oncontextmenu="return false"
onclick="return false"
data-keyMap="van"
title="Van (2 funds)"
class="van"></a>
</li>
<li class="inventory-item">
<span class="letter-block">I</span>
<a
href="#"
onclick="return false"
oncontextmenu="return false"
onclick="return false"
data-keyMap="infantry"
title="Infantry (5 funds)"
class="infantry"></a>
</li>
<li class="inventory-item">
<span class="letter-block">E</span>
<a
href="#"
onclick="return false"
oncontextmenu="return false"
onclick="return false"
data-keyMap="engineer"
title="Engineers (5 funds)"
class="engineer"></a>
</li>
<li class="spacer">
<div id="bnb-now-playing">
<div class="pow beavis"></div>
<div class="pow butthead"></div>
</div>
<span id="spinner" class="mac-system-spinner"></span>
</li>
<li class="stats-item lives">
<span class="letter-block">H</span>
<em>Lives:</em> <span id="lives-count">∞</span>
</li>
<li class="stats-item infantry-count">
<span class="letter-block">Space</span>
<span class="wrapper">
<em>Infantry:</em> <span id="infantry-count">1</span>
</span>
</li>
<li class="stats-item missiles">
<span class="letter-block"
>X<span class="alternate-missiles"
><span class="divider">|</span>C<span class="divider">|</span
>B</span
></span
>
<span class="wrapper">
<em>Smart Missiles:</em>
<span id="missile-count" class="weapon-count">2</span>
</span>
</li>
<li class="stats-item ammo">
<span class="letter-block">Shift</span>
<span class="wrapper">
<em>Ammo:</em>
<span id="ammo-count" class="weapon-count double-wide">64</span>
</span>
</li>
<li class="stats-item bombs">
<span class="letter-block">Z</span>
<span class="wrapper">
<em>Bombs:</em>
<span id="bomb-count" class="weapon-count double-wide">10</span>
</span>
</li>
</ul>
<div id="repair-complete"></div>
</div>
</div>
<div id="bottom">
<div id="queue"></div>
<div id="message-box">
<form id="message-form" action="." method="get" autocomplete="off">
<!-- note: data-gramm is for Grammarly. -->
<input
id="message-form-input"
name="message_text"
type="text"
placeholder="ENTER to chat, ESC to exit."
autocomplete="off"
autocorrect="off"
autocapitalize="off"
spellcheck="false"
data-gramm="false" />
</form>
</div>
<div id="help">
<span id="network-status">
<span id="lock-step-indicator" class="mac-system-spinner"></span>
<span id="network-info"></span
><span id="lights"><span class="sub-sprite"></span></span>
<span class="pipe">|</span>
</span>
<span>
<a id="game-options-link" href="#" data-ignore-touch="true"
>options</a
>
</span>
<span id="exit">
<span class="exit-pipe">|</span>
<a
href="./"
onclick="return window.aa.exit()"
title="Exit (reload required)"
data-ignore-touch="true"
class="exit"
>exit</a
>
</span>
</div>
</div>
<div id="envelopes-placeholder"></div>
<div id="tutorial-placeholder"></div>
<div id="editor-placeholder"></div>
<div id="world-noise-overlay">
<div class="noise"></div>
</div>
<div id="game-menu-wrapper">
<div id="logo">
<h1>Armor Alley</h1>
<!-- ugh. :X -->
<div class="logo-wrapper-wrapper">
<div class="logo-wrapper">
<img
id="logo-image"
src="dist/image/UI/armor-alley-wordmark-white.webp"
alt="Armor Alley wordmark"
width="1062" />
<div class="logo-overlay-cutout">
<div id="logo-gradient" class="logo-overlay"></div>
<div class="logo-overlay-shadow"></div>
</div>
<div class="logo-overlay-cutout">
<div class="logo-overlay-highlight"></div>
</div>
</div>
</div>
<div id="mtv-bnb-in" style="visibility: hidden"></div>
<div id="bnb-vs" style="visibility: hidden"></div>
<div id="version-info"></div>
</div>
<!-- "auto-start" (campaign mode) screen: show this on mobile / touch devices. -->
<button
type="button"
id="start-game-button-mobile"
data-action="start-game"
class="game-start large mobile-only">
START <span data-action="start-game" class="emoji-text">🚁</span>
</button>
<div id="game-menu" style="visibility: hidden">
<h2
id="game-subtitle"
title-bnb='Uh-huh huh huh huh... "Hard." Heh heh, m-heh. Boioioioiiinngg.'>
A modern remake of the classic 1990 Mac + PC game.
</h2>
<form
id="game-menu-form"
action="."
method="get"
onsubmit="return false">
<div
id="game-level-wrapper"
data-glow-spread="90"
style="display: inline-block"
class="mac-classic">
<div
style="position: relative; display: inline-block"
class="glow-item">
<select id="game_level" name="level" aria-label="Battle:">
<optgroup label="New? Start here. ↴">
<option value="Tutorial">Tutorial</option>
</optgroup>
<optgroup label="Original Campaign Battles">
<option value="Cake Walk">Cake Walk</option>
<option value="One-Gun">One-Gun</option>
<option value="Sucker Punch">Sucker Punch</option>
<option value="Airborne">Airborne</option>
<option value="Two-Gun">Two-Gun</option>
<option value="Super Bunker">Super Bunker</option>
<option value="Scrapyard">Scrapyard</option>
<option value="Blind Spot">Blind Spot</option>
<option value="Wasteland">Wasteland</option>
<option value="Midnight Oasis">Midnight Oasis</option>
</optgroup>
<optgroup label="Network Game Battles">
<option value="Cavern Cobra">Cavern Cobra</option>
<option value="Desert Sortie">Desert Sortie</option>
<option value="First Blood">First Blood</option>
<option value="Network Mania">Network Mania</option>
<option value="Rescue Raiders">Rescue Raiders</option>
<option value="Midpoint">Midpoint</option>
<option value="Slithy Toves">Slithy Toves</option>
<option value="Tanker's Demise">Tanker's Demise</option>
<option value="WindStalker">WindStalker</option>
<option value="Sandstorm">Sandstorm</option>
<option value="Rainstorm">Rainstorm</option>
<option value="Balloon Fun">Balloon Fun</option>
</optgroup>
<!--
<optgroup label="Practice Battles">
<option value="Demo 1">Demo 1</option>
<option value="Demo 2">Demo 2</option>
<option value="Demo 3">Demo 3</option>
<option value="Demo 4">Demo 4</option>
</optgroup>
-->
</select>
</div>
</div>
<button
type="button"
id="start-game-button"
data-action="start-game"
data-title="Play the original game, with a variety of battles and difficulties."
data-glow-spread="120"
class="game-start large glow-item">
START <span data-action="start-game" class="emoji-text">🚁</span>
</button>
<div id="game-buttons">
<button
type="button"
id="game-options-button"
data-title="General settings. Access in-game via ESC or options link."
class="large glow-item">
<span class="emoji-text">🛠️</span><span id="network-pipe">|</span>
</button>
<button
type="button"
id="start-network-game"
data-action="start-network-game"
data-title="Play with your best friend, or against your worst enemy online.<br />*NOTE: Somewhat experimental."
value="network"
aria-label="Start network game"
class="large network glow-item">
<span class="button-icon network-icon"></span>
</button>
<button
type="button"
id="start-editor-button"
data-action="start-editor"
data-title="Modify the currently-selected battle.<br />*NOTE: Highly experimental."
value="editor"
aria-label="Edit the currently-selected battle."
class="large hide-on-mobile glow-item">
<span class="button-icon">✏️</span>
</button>
<label
for="checkbox-vs"
title='Virtual Stupidity: Play the game "with" two unruly, unlicensed teenagers.'
class="cta cta-checkbox">
<span class="checkbox-wrapper">
<span class="glow-item glow-item-checkbox"></span>
<input id="checkbox-vs" name="bnb" type="checkbox" value="1" />
</span>
<span class="this-rocks">🎸</span>
</label>
</div>
</form>
<p id="game-description">
<span>Start the tutorial, or choose a battle and difficulty.</span>
</p>
</div>
</div>
<div id="game-prefs-modal-placeholder"></div>
<noscript>
<p>This browser-based game requires JavaScript to run.</p>
</noscript>
<div id="battlefield-overlay-left"></div>
<div id="battlefield-overlay-right"></div>
</body>
</html>