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index.js
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index.js
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import TgaLoader from './lib/tga.js';
import {
Canvas,
Color,
TextureColor,
TextureColorWithNormal,
} from './canvas.js';
import { Matrix, Vec3 } from './common.js';
import { Model } from './model.js';
const canvas = new Canvas(document.getElementById('canvas'));
const width = 800;
const height = 800;
async function lesson1() {
const objFile = await fetch('./african_head.obj');
const model = new Model(await objFile.text());
for (const face of model.faces) {
for (let i = 0; i < 3; i++) {
const v0 = model.verts[face[`v${i}`]];
const v1 = model.verts[face[`v${(i + 1) % 3}`]];
const x0 = ((v0.x + 1) / 2) * width;
const x1 = ((v1.x + 1) / 2) * width;
const y0 = ((v0.y + 1) / 2) * height;
const y1 = ((v1.y + 1) / 2) * height;
canvas.drawLine(x0, y0, x1, y1, [255, 255, 255, 255]);
}
}
canvas.update();
}
async function lesson2() {
const objFile = await fetch('./african_head.obj');
const model = new Model(await objFile.text());
const lightDir = new Vec3(0, 0, -1);
for (const face of model.faces) {
const worldCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
const screenCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
for (let i = 0; i < 3; i++) {
const v = model.verts[face[`v${i}`]];
screenCoords[i] = new Vec3(
((v.x + 1) * width) / 2,
((v.y + 1) * height) / 2,
v.z
);
worldCoords[i] = v;
}
const N = worldCoords[2]
.sub(worldCoords[0])
.cross(worldCoords[1].sub(worldCoords[0]))
.normalize();
const intensity = N.dot(lightDir);
if (intensity > 0) {
const color = Math.round(intensity * 255);
canvas.triangle(screenCoords, new Color(color, color, color, 255));
}
}
canvas.update();
}
async function lesson2Assignment() {
const objFile = await fetch('./african_head.obj');
const model = new Model(await objFile.text());
const diffuseFile = await fetch('./african_head_diffuse.tga');
const diffuse = new TgaLoader();
diffuse.load(new Uint8Array(await diffuseFile.arrayBuffer()));
const diffuseImage = diffuse.getImageData();
const lightDir = new Vec3(0, 0, -1);
for (const face of model.faces) {
const worldCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
const screenCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
for (let i = 0; i < 3; i++) {
const v = model.verts[face[`v${i}`]];
screenCoords[i] = new Vec3(
((v.x + 1) * width) / 2,
((v.y + 1) * height) / 2,
v.z
);
worldCoords[i] = v;
}
const N = worldCoords[2]
.sub(worldCoords[0])
.cross(worldCoords[1].sub(worldCoords[0]))
.normalize();
const intensity = N.dot(lightDir);
if (intensity > 0) {
const [u0, v0] = model.texts[face.vt0];
const [u1, v1] = model.texts[face.vt1];
const [u2, v2] = model.texts[face.vt2];
canvas.triangle(
screenCoords,
new TextureColor(
diffuseImage,
u0,
v0,
u1,
v1,
u2,
v2,
Math.round(intensity * 255)
)
);
}
}
canvas.update();
}
async function lesson3() {
const objFile = await fetch('./african_head.obj');
const model = new Model(await objFile.text());
const diffuseFile = await fetch('./african_head_diffuse.tga');
const diffuse = new TgaLoader();
diffuse.load(new Uint8Array(await diffuseFile.arrayBuffer()));
const diffuseImage = diffuse.getImageData();
const lightDir = new Vec3(0, 0, -1);
const camera = new Vec3(0, 0, 3);
const depth = 255;
const m2v = (m) => {
const w = m.get(3, 0);
return new Vec3(m.get(0, 0) / w, m.get(1, 0) / w, m.get(2, 0) / w);
};
const v2m = (v) => {
const m = new Matrix(4, 1);
m.set(0, 0, v.x);
m.set(1, 0, v.y);
m.set(2, 0, v.z);
m.set(3, 0, 1);
return m;
};
const viewport = (x, y, w, h) => {
const m = Matrix.identity(4);
m.set(0, 3, x + w / 2);
m.set(1, 3, y + h / 2);
m.set(2, 3, depth / 2);
m.set(0, 0, w / 2);
m.set(1, 1, h / 2);
m.set(2, 2, depth / 2);
return m;
};
const projection = Matrix.identity(4);
projection.set(3, 2, -1 / camera.z);
const view = viewport(
width / 8,
height / 8,
(width * 3) / 4,
(height * 3) / 4
);
for (const face of model.faces) {
const worldCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
const screenCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
for (let i = 0; i < 3; i++) {
const v = model.verts[face[`v${i}`]];
screenCoords[i] = m2v(view.mul(projection).mul(v2m(v)));
worldCoords[i] = v;
}
const N = worldCoords[2]
.sub(worldCoords[0])
.cross(worldCoords[1].sub(worldCoords[0]))
.normalize();
const intensity = N.dot(lightDir);
if (intensity > 0) {
const [u0, v0] = model.texts[face.vt0];
const [u1, v1] = model.texts[face.vt1];
const [u2, v2] = model.texts[face.vt2];
canvas.triangle(
screenCoords,
new TextureColor(
diffuseImage,
u0,
v0,
u1,
v1,
u2,
v2,
Math.round(intensity * 255)
)
);
}
}
canvas.update();
}
async function lesson4() {
const objFile = await fetch('./african_head.obj');
const model = new Model(await objFile.text());
const diffuseFile = await fetch('./african_head_diffuse.tga');
const diffuse = new TgaLoader();
diffuse.load(new Uint8Array(await diffuseFile.arrayBuffer()));
const diffuseImage = diffuse.getImageData();
const lightDir = new Vec3(1, -1, 1).normalize();
const eye = new Vec3(1, 1, 3);
const center = new Vec3(0, 0, 0);
const depth = 255;
const m2v = (m) => {
const w = m.get(3, 0);
return new Vec3(m.get(0, 0) / w, m.get(1, 0) / w, m.get(2, 0) / w);
};
const v2m = (v) => {
const m = new Matrix(4, 1);
m.set(0, 0, v.x);
m.set(1, 0, v.y);
m.set(2, 0, v.z);
m.set(3, 0, 1);
return m;
};
const viewport = (x, y, w, h) => {
const m = Matrix.identity(4);
m.set(0, 3, x + w / 2);
m.set(1, 3, y + h / 2);
m.set(2, 3, depth / 2);
m.set(0, 0, w / 2);
m.set(1, 1, h / 2);
m.set(2, 2, depth / 2);
return m;
};
/**
* @param {Vec3} eye
* @param {Vec3} center
* @param {Vec3} up
*/
const lookat = (eye, center, up) => {
const z = eye.sub(center).normalize();
const x = up.cross(z).normalize();
const y = z.cross(x).normalize();
const m = Matrix.identity(4);
for (let i = 0; i < 3; i++) {
m.set(0, i, x.get(i));
m.set(1, i, y.get(i));
m.set(2, i, z.get(i));
m.set(i, 3, -center.get(i));
}
return m;
};
const projection = Matrix.identity(4);
projection.set(3, 2, -1 / eye.sub(center).length);
const view = viewport(
width / 8,
height / 8,
(width * 3) / 4,
(height * 3) / 4
);
const m_model = lookat(eye, center, new Vec3(0, 1, 0));
for (const face of model.faces) {
const worldCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
const screenCoords = [
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
new Vec3(0, 0, 0),
];
for (let i = 0; i < 3; i++) {
const v = model.verts[face[`v${i}`]];
screenCoords[i] = m2v(view.mul(projection).mul(m_model).mul(v2m(v)));
worldCoords[i] = v;
}
const [u0, v0] = model.texts[face.vt0];
const [u1, v1] = model.texts[face.vt1];
const [u2, v2] = model.texts[face.vt2];
canvas.triangle(
screenCoords,
new TextureColorWithNormal(
diffuseImage,
u0,
v0,
u1,
v1,
u2,
v2,
[model.norms[face.vn0], model.norms[face.vn1], model.norms[face.vn2]],
lightDir
)
);
}
canvas.update();
}
[lesson1, lesson2, lesson2Assignment, lesson3, lesson4].forEach((fn) => {
document.getElementById(fn.name).addEventListener('click', () => {
canvas.clear();
fn();
});
});
lesson1();