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WOL Gameres Fields

Sean Wragg edited this page Oct 15, 2016 · 4 revisions

Match Information

[
    'idno', /* (int) match id */
    'date', /* (datetime) date match took place */
    'dura', /* (int) match length in seconds */
    'sped', /* (int) match speed */
    'plrs', /* (int) number of players in match (>= ts) */
    'nump', /* (int) number of players in match (< ts) */
    'scen', /* (int) match scenario */
    'tech', /* (int) match tech level */
    'unit', /* (int) number of starting units */
    'flag', /* (bool) capture the flag enabled */
    'shad', /* (bool) fog of war enabled */
    'crat', /* (bool) crates enabled */
    'tibr', /* (bool) tiberium enabled */
    'base', /* (bool) bases enabled */
    'cred', /* (int) starting credits */
    'trny', /* (bool) tournament game */
    'shrt', /* (bool) short game enabled */
    'supr', /* (bool) super weapons enabled */
    'aipl', /* (int) number of AI players */
    'mode', /* (int) game mode (ra2/yr) */
    'bamr', /* (int) build ally mvc redeploy (ra2/yr) */
    'acco', /* (int) related to game mode? (ra2/yr) */
]

Client Information

[
    'vers', /* (str) game client version */
    'vidm', /* (int) client's available video memory */
    'memo', /* (uint) client's available pc memory */
    'proc', /* (str) client's processor family (defunct) */
    'afps', /* (int) average frames per second for match */
    'oosy', /* (bool) whether match was out of sync */
    'gsku', /* (int) game sku */
    'spid', /* (int) sender id? */
    'cmpl', /* (int) match completion status */
    'sdfx', /* (bool) sudden disconnect from game?  */
    'quit', /* (bool) whether the player quit */
    'fini', /* (bool) whether player saw game completion */
    'pngr', /* (int) pings received */
    'pngs', /* (int) pings sent */
]

Match Players Information

[
    'nam#', /* (str) player's name */
    'sid#', /* (int) player's chosen side (ts: gdi/nod) (ra2: soviet/allied) */
    'cty#', /* (int) player's chosen country */
    'col#', /* (int) player's chosen color */
    'crd#', /* (int) player's credits (at end of game) */
    'unl#', /* (int) Units Left */
    'inl#', /* (int) Infantry Left */
    'pll#', /* (int) Planes Left */
    'bll#', /* (int) Buildings Left */
    'unb#', /* (int) Units Built */
    'inb#', /* (int) Infantry Built  */
    'plb#', /* (int) Planes Built */
    'blb#', /* (int) Buildings Built */
    'unk#', /* (int) Units Killed */
    'ink#', /* (int) Infantry Killed  */
    'plk#', /* (int) Planes Killed */
    'blk#', /* (int) Buildings Killed */
    'blc#', /* (int) Buildings Captured */
    'cra#', /* (int) Crates Collected */
    'hrv#', /* (int) Ore Harvested */
    'cmp#', /* (int) completion status (2|8|256|512|528) */
    'ipa#', /* (int) long ip address */
    'cid#', /* (int) clan id? */
    'tid#', /* (int) team id? */
    'lcn#', /* (bool) lost connection */
]
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