DX11 backend for gfx.
Render | Depth | Texture |
---|---|---|
Writable storage bindings:
- Binding: 0 ..
D3D11_PS_CS_UAV_REGISTER_COUNT
Other bindings:
- Shader stage: vs, fs, cs
- Register: constant buffers (CBV), shader resources (SRV), samplers
- Binding (tight)
TODO