simple 1-bit 2D canvas drawing interface
npm i draw-1-bit
example:
import Draw1Bit from 'draw-1-bit';
const draw = new Draw1Bit({ width: 16, height: 16 });
document.body.appendChild(draw.canvas);
// set a pixel value
draw.fill(1, 2, true);
// lock a pixel
draw.lock(1, 2, true);
// retrieve a pixel value
draw.fill(1, 2);
// retrieve a locked value
draw.lock(1, 2);
// resize drawing grid
draw.resize(32, 32);
// setup listeners
draw.addEventListener('drawstart', (event) => {
console.log('Drawing started', event.detail.x, event.detail.y);
});
draw.addEventListener('draw', (event) => {
console.log('Pixel changed during drawing', event.detail.x, event.detail.y, event.detail.value);
});
draw.addEventListener('drawend', (event) => {
console.log('Drawing stopped', event.detail.x, event.detail.y);
});