This repository has been archived by the owner on Sep 17, 2021. It is now read-only.
Warning! Requires .Net 4.x Equivalent set and Incremental Compiler in your project.
- Put UniRx.dll, UniRx.Async.dll assemblies to your project.
- Add Editor class for initialization to your Editor sources folder with contents like below:
using UniRx;
using UnityEditor;
using UnityEditor.Callbacks;
namespace YourProjectNamespace {
[InitializeOnLoad]
public class UniRxInitializer {
static UniRxInitializer() {
ScenePlaybackDetector.InitializeOnLoad();
}
[DidReloadScripts]
public static void DidReloadScripts() {
ScenePlaybackDetector.DidReloadScripts();
}
}
}
- Everything should work fine. All UniRx functionality is available.