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[6.2.2-library] UniRx fork compiled as simple .dll

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@selfsx selfsx released this 28 Sep 15:04

 Warning! Requires .Net 4.x Equivalent set and Incremental Compiler in your project.

  1. Put UniRx.dll, UniRx.Async.dll assemblies to your project.
  2. Add Editor class for initialization to your Editor sources folder with contents like below:
using UniRx;
using UnityEditor;
using UnityEditor.Callbacks;

namespace YourProjectNamespace {
  [InitializeOnLoad]
  public class UniRxInitializer {
    static UniRxInitializer() {
      ScenePlaybackDetector.InitializeOnLoad();
    }

    [DidReloadScripts]
    public static void DidReloadScripts() {
      ScenePlaybackDetector.DidReloadScripts();
    }
  }
}
  1. Everything should work fine. All UniRx functionality is available.