Releases: selimnahimi/runnervision
pre-0.0.9
What's Changed
- Added look towards vault target when vaulting onto high
- Change camera helper lerp speed based on circumstances (eg. wallrunning should make the camera follow the helper faster, otherwise it will do weird clipping)
- Hold run key (shift) to duck
- Movement speed is capped while ducking, cant jump or parkour either
- Can slide when ducking while running
- When ducking, the player hull size decreases
- Add revision notes to main menu, currently hardcoded, will make a system for automatically filling it out
- Other refactoring
https://asset.party/seicore/runnervision/version/41414
Full Changelog: pre-0.0.8b...pre-0.0.9
pre-0.0.8b
What's Changed
- Slighty adjusted vault over landing position to avoid getting stuck (for the most part)
https://asset.party/seicore/runnervision/version/38206
Full Changelog: pre-0.0.8...pre-0.0.8b
pre-0.0.8
What's Changed
- Bezier curve is adjusted for vault onto high
- Vault onto high playback speed adjusted
- Lerp to the camera helper instead of setting the camera position to it rigidly
- Check horizontal velocity when adding max speed
- Chromatic aberration lerping
- Adjusted ExtractMotion and AnimOffset on several animations
- Random Vault Onto High animation
https://asset.party/seicore/runnervision/version/38062
Full Changelog: pre-0.0.7c...pre-0.0.8
pre-0.0.7c
What's Changed
- Use wall surface normal instead of wallrun side for comparing the previous wall
- Wallrun normal check margin (sometimes normal doesn't EXACTLY match)
- Stop climbing when wallrunning
- Fix #84: Reset Z velocity to 0 when jumping
- Refactoring
https://asset.party/seicore/runnervision/version/38038
Full Changelog: pre-0.0.7b...pre-0.0.7c
pre-0.0.7b
What's Changed
- Remove vault over speed adjustment
- Added downward velocity when vaulting over and obstacle
https://asset.party/seicore/runnervision/version/38023
Full Changelog: pre-0.0.7...pre-0.0.7b
pre-0.0.7
What's Changed
- Jumping while having horizontal velocity now plays the
jumpfast
animation - Falling off a ledge or jumping still will play the old animation
- Vaulting over now shoots the player downwards to smooth the animation
- Vaulting is now overall faster
New Contributors
https://asset.party/seicore/runnervision/version/38004
Full Changelog: pre-0.0.6c...pre-0.0.7
pre-0.0.6c
What's Changed
- Updated vaulting logic by @selimnahimi in #69
https://asset.party/seicore/runnervision/version/37883
Full Changelog: pre-0.0.6b...pre-0.0.6c
pre-0.0.6b
What's Changed
- Adjusted min wallrun speed
https://asset.party/seicore/runnervision/version/37741
Full Changelog: pre-0.0.6...pre-0.0.6b
pre-0.0.6
What's Changed
- Allow vaulting onto high even if not climbing
- Disallow climbing onto (normal) when climbing
https://asset.party/seicore/runnervision/version/37737
Full Changelog: pre-0.0.5...pre-0.0.6
pre-0.0.5
What's Changed
- Removed setting Z velocity to 0 when landing as it causes glitching
- Reduced ground angle to slide from steep slopes
https://asset.party/seicore/runnervision/version/37594
Full Changelog: pre-0.0.4...pre-0.0.5