This repository has been archived by the owner on Sep 12, 2019. It is now read-only.
Releases: seripap/vainglory
Releases · seripap/vainglory
Typo, New Resource
- Battle Royal --> Battle Royale (ef542b8)
- Adds Grace as resource
v1.2.0-beta
- Support for tournament data
Un-betatized, Add Baptiste as Resource
- Updated to minor version as I broke the versioning scheme
- Moving client out of beta as it's fairly stable at this point 🥇
- Add Baptiste as model resource
Normalized more data fields
- Added
._gameMode
on Match for raw data .gameMode
now returns a named game mode- Participant skill tiers now returns a named skill tier
- Participant karma level now returns a named karma level
Resolving telemetry data
- Added
.resolve()
to telemetry asset
Telemetry Support
- Added support for
asset
model for telemetry data (sub model ofmatch
) Docs
v0.9.9
v0.9.8
- New - Added
.rateLimit
information to requests - New/Fixed - Added support for playerNames endpoint change; getByName now supports multiplayer name lookups - players.getByName now requires an array
- Fixed - playerNames will now be encoded correctly when making requests
- Fixed - Item names are now sanitized correctly (#6)
v0.9.6 - Exposing data models
- Exposing data models for development using sample data.
- Added Grumpjaw actor
v0.9.5 - Debugging errors
- Added
.debug
key to error responses.
vainglory.players.getById(playerId).then((player) => {
if (player.errors) {
// see inside request options
return console.log(player.debug);
};
console.log(player.id);
console.log(player.stats);
}).catch((errorMsg) => {
console.error(errorMsg);
});