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This repository has been archived by the owner on Sep 12, 2019. It is now read-only.

Releases: seripap/vainglory

Typo, New Resource

22 Jun 17:38
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  • Battle Royal --> Battle Royale (ef542b8)
  • Adds Grace as resource

v1.2.0-beta

14 May 20:10
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v1.2.0-beta Pre-release
Pre-release
  • Support for tournament data

Un-betatized, Add Baptiste as Resource

29 Apr 14:52
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  • Updated to minor version as I broke the versioning scheme
  • Moving client out of beta as it's fairly stable at this point 🥇
  • Add Baptiste as model resource

Normalized more data fields

20 Mar 04:57
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  • Added ._gameMode on Match for raw data
  • .gameMode now returns a named game mode
  • Participant skill tiers now returns a named skill tier
  • Participant karma level now returns a named karma level

Resolving telemetry data

20 Mar 04:22
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  • Added .resolve() to telemetry asset

Telemetry Support

19 Mar 19:54
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  • Added support for asset model for telemetry data (sub model of match) Docs

v0.9.9

17 Mar 14:21
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  • Added support for "new" names
    "Taka":   "*Taka*",
    "Krul": "*Krul*",
    "Skaarf": "*Skaarf*",

v0.9.8

13 Mar 19:53
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  • New - Added .rateLimit information to requests
  • New/Fixed - Added support for playerNames endpoint change; getByName now supports multiplayer name lookups - players.getByName now requires an array
  • Fixed - playerNames will now be encoded correctly when making requests
  • Fixed - Item names are now sanitized correctly (#6)

v0.9.6 - Exposing data models

05 Mar 19:18
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Pre-release
  • Exposing data models for development using sample data.
  • Added Grumpjaw actor

v0.9.5 - Debugging errors

02 Mar 03:39
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Pre-release
  • Added .debug key to error responses.
vainglory.players.getById(playerId).then((player) => {
  if (player.errors) {
    // see inside request options
    return console.log(player.debug);
  };
  console.log(player.id);
  console.log(player.stats);
}).catch((errorMsg) => {
  console.error(errorMsg);
});