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Releases: severedsolo/Bureaucracy

Bureaucracy 1.1.5

31 Jan 12:33
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  • Fix Maintenance Costs being applied for one level below actual facility level.

Bureaucracy 1.1.4

30 Jan 21:21
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  • Fix Unhappy Kerbals not being processed.
  • Potential fix for an NRE when upgrading a building
  • Fix Morale showing NegativeInfinity when a kerbal is about to quit
  • Fixed Wage Modifiers from random events not applying properly (I think)

Bureaucracy 1.1.3

29 Jan 10:54
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  • Fix Kerbal Deaths not being registered.

Known Issue: Crew Report won't show unhappy Kerbals, andKerbals aren't actually quitting either

Bureaucracy 1.1.2

28 Jan 20:06
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  • Fixed issue where accidentally activating the Facility Upgrade cancellation dialog would reset upgrade progress to 0.
  • Fixed Facility Upgrade dialog showing incorrect amount to be lost on cancellation.

Bureaucracy 1.1.1

27 Jan 17:35
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  • Fixed issue where "incremental progress" would try and catch up from Y1 D1 the first time the mod is loaded. The fix is retroactive, so you may see this bug one more time when launching the save after upgrading.

Bureaucracy 1.1

26 Jan 21:57
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  • Reworked Science/Construction rewards. Rewards will now be allocated gradually throughout the month, rather than all at once (roughly once a day, but this can vary at high timewarp).
  • Construction/Research Budgets are now locked in until the next month (ie Allocation Rate changes will only be taken into account at the end of the month)
  • Existing saves will set the first months allocations up based on the state the save is loaded in.
  • New saves will assume "Starting Funds" is this months budget.
  • Added missing "HandleScience" toggle to settings.
  • Save Upgrade Pipeline updated to facilitate upgrades from 0.2+ > 1.1. If you happen to be using the VERY FIRST beta, your settings will be reset.
  • Allocation Screen will now show effect of your allocations (for next month) in real time.
  • Research UI "Maximum Output" label now reflects this months output rather than changing with allocation.
  • Construction UI will now show total investment waiting to be used for this month.

Bureaucracy 1.0

25 Jan 14:36
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  • Added patch to support UnKerballed Start also trying to override the VAB part limits
  • Moved BureaucracyCustomBarnKit.cfg from :FINAL pass to :FOR[Bureaucracy] (as it should be)

Bureaucracy Release Candidate 2

22 Jan 16:26
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Pre-release
  • Workaround issue with upgrading when multiple KCT Launchpads are involved (closes #3 )

Bureaucracy Release Candidate 1

22 Jan 07:50
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Pre-release

Changes from Beta 7

  • Tweaked DSN ranges - will now allow you to get to Minmus with Lv2, but you'll need Lv3 if you want to leave the Kerbin system
  • Added DSN patch for JNSQ
  • Added toolbar icon (icon by Freepik at www.flaticon.com)
  • Reduced Random Event chance to 5%

Bureaucracy 0.7 (Beta 7)

21 Jan 12:28
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Pre-release
  • Changed the Construction UI to reflect that the value being shown at the bottom is the amount of investment needed
  • QA Event reworked, will no longer explode rockets on the pad, instead will give you a choice between increasing your maintenance costs, or risking one of your buildings catching on fire.
  • Added "Fire Safety" event to reduce risk of fire.
  • Added "Chance of Fire" label to Construction UI
  • Fixed some typos in the events