Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Refactor D3D12 descriptor handling #33

Open
skallweitNV opened this issue Sep 16, 2024 · 0 comments
Open

Refactor D3D12 descriptor handling #33

skallweitNV opened this issue Sep 16, 2024 · 0 comments

Comments

@skallweitNV
Copy link
Collaborator

  • Most descriptors (SRV, UAV, CBV) for texture/buffer views don't have to be cached. We can just create them when creating binding resources to shader objects.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant