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* CHANGE - Switch HUS over to use RL10B-2 engines
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* UPDATE - Textures for ICPS, HUS, SM, CM, BPC, RCS-T, RCS-V.  SC-B-CM texture still WIP but mostly done.
* CHANGE - Correct heat output for SC-B-SM, SC-B-ICPS, SC-B-HUS for their -current- balance.  Will be rebalancing in the near future.
* CHANGE - Remove fuel cell from SC-B-CM
* CHANGE - Increase RCS power on SC-B-CM to help balance it vs the SM using stock RCS setup
* CHANGE - Triple the torque on the SC-B-SM reaction wheel (and EC use)
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shadowmage45 committed Jan 1, 2016
1 parent ea81a5c commit 10bacfe
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Showing 28 changed files with 36 additions and 63 deletions.
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26 changes: 1 addition & 25 deletions GameData/SSTU/Parts/ShipCore/series_b/SC-B-CM.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -230,7 +230,7 @@ MODULE
{
name = ModuleRCS
thrusterTransformName = SC-B-CM-RCSThrustTransform
thrusterPower = 1
thrusterPower = 1.2
resourceName = MonoPropellant
resourceFlowMode = STAGE_PRIORITY_FLOW
atmosphereCurve
Expand Down Expand Up @@ -289,28 +289,4 @@ MODULE
nodeTransformName = SC-GEN-DP-1P-DockTransform
nodeType = size0, size1
}
MODULE
{
name = ModuleResourceConverter
ConverterName = Fuel Cell
StartActionName = Start Fuel Cell
StopActionName = Stop Fuel Cell
FillAmount = 0.95
AutoShutdown = false
GeneratesHeat = false
UseSpecialistBonus = false

INPUT_RESOURCE
{
ResourceName = MonoPropellant
Ratio = 0.001875
FlowMode = STAGE_PRIORITY_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 1.5
DumpExcess = false
}
}
}
61 changes: 29 additions & 32 deletions GameData/SSTU/Parts/ShipCore/series_b/SC-B-HUS.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -18,25 +18,25 @@ MODEL
}
MODEL
{
model = SSTU/Assets/SC-ENG-RL10A-4
model = SSTU/Assets/SC-ENG-RL10B-2
position = -1, -3.96986, -1
rotation = 0, 315, 0
}
MODEL
{
model = SSTU/Assets/SC-ENG-RL10A-4
model = SSTU/Assets/SC-ENG-RL10B-2
position = 1, -3.96986, -1
rotation = 0, 225, 0
}
MODEL
{
model = SSTU/Assets/SC-ENG-RL10A-4
model = SSTU/Assets/SC-ENG-RL10B-2
position = 1, -3.96986, 1
rotation = 0, 135, 0
}
MODEL
{
model = SSTU/Assets/SC-ENG-RL10A-4
model = SSTU/Assets/SC-ENG-RL10B-2
position = -1, -3.96986, 1
rotation = 0, 45, 0
}
Expand All @@ -49,7 +49,7 @@ rescaleFactor = 1

node_stack_top = 0,4.98834,0,0,1,0,2
node_stack_top2 = 0,3.74283,0,0,1,0,2
node_stack_bottom = 0,-5.0916,0,0,-1,0,2
node_stack_bottom = 0,-5.328,0,0,-1,0,2
attachRules = 1,0,1,1,0

mass = 19.3
Expand All @@ -59,7 +59,6 @@ angularDrag = 2
crashTolerance = 14
maxTemp = 2000
fuelCrossFeed = True

//FX
EFFECTS
{
Expand All @@ -85,19 +84,19 @@ EFFECTS
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 2.0
localOffset = 0, 0, 3.25
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/ks1_Exhaust
transformName = RL10A-4-ThrustTransform
transformName = RL10B-2-ThrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
localPosition = 0, 0, 1.5
localPosition = 0, 0, 2.75
}
}
engage
Expand All @@ -116,7 +115,7 @@ EFFECTS
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = RL10A-4-ThrustTransform
transformName = RL10B-2-ThrustTransform
oneShot = true
}
AUDIO
Expand All @@ -142,18 +141,16 @@ RESOURCE
amount = 9537
maxAmount = 9537
}

MODULE
{
name = ModuleEnginesFX
runningEffectName = running_closed
thrustVectorTransformName = RL10A-4-ThrustTransform
thrustVectorTransformName = RL10B-2-ThrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 220
heatProduction = 250
fxOffset = 0, 0, 1
maxThrust = 270
heatProduction = 25
PROPELLANT
{
name = LiquidFuel
Expand All @@ -167,14 +164,14 @@ MODULE
}
atmosphereCurve
{
key = 0 347
key = 1 193
key = 0 350
key = 1 191
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = RL10A-4-Bell
gimbalTransformName = RL10B-2-Bell
gimbalRange = 5
useGimbalResponseSpeed = true
}
Expand All @@ -192,39 +189,39 @@ MODULE
name = SSTUModelConstraint
LOOK_CONST
{
transformName = RL10A-4-Strut-LeftUpper
targetName = RL10A-4-Target-LeftLower
transformName = RL10B-2-Strut-LeftUpper
targetName = RL10B-2-Target-LeftLower
}
LOOK_CONST
{
transformName = RL10A-4-Strut-LeftLower
targetName = RL10A-4-Target-LeftUpper
transformName = RL10B-2-Strut-LeftLower
targetName = RL10B-2-Target-LeftUpper
}
LOOK_CONST
{
transformName = RL10A-4-Strut-RightUpper
targetName = RL10A-4-Target-RightLower
transformName = RL10B-2-Strut-RightUpper
targetName = RL10B-2-Target-RightLower
}
LOOK_CONST
{
transformName = RL10A-4-Strut-RightLower
targetName = RL10A-4-Target-RightUpper
transformName = RL10B-2-Strut-RightLower
targetName = RL10B-2-Target-RightUpper
}
LOOK_CONST
{
transformName = RL10A-4-FuelJointLeft
targetName = RL10A-4-Target-FuelLeft
transformName = RL10B-2-FuelJointLeft
targetName = RL10B-2-Target-FuelLeft
}
LOOK_CONST
{
transformName = RL10A-4-FuelJointRight
targetName = RL10A-4-Target-FuelRight
transformName = RL10B-2-FuelJointRight
targetName = RL10B-2-Target-FuelRight
}
}
MODULE
{
name = SSTUAnimateEngineHeat
meshName = SC-ENG-RL10A-4
meshName = SC-ENG-RL10B-2
engineModuleIndex = 0
heatOutput = 200
heatDissipation = 150
Expand Down Expand Up @@ -299,7 +296,7 @@ MODULE
MODULE
{
name = SSTUAnimateControlled
animationName = SC-ENG-RL10A-4-Deploy
animationName = SC-ENG-RL10B-2-Deploy
animationID = 0
animationLayer = 1
}
Expand Down
2 changes: 1 addition & 1 deletion GameData/SSTU/Parts/ShipCore/series_b/SC-B-ICPS.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,7 @@ MODULE
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 67.5
heatProduction = 250
heatProduction = 11
PROPELLANT
{
name = LiquidFuel
Expand Down
10 changes: 5 additions & 5 deletions GameData/SSTU/Parts/ShipCore/series_b/SC-B-SM.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ MODULE
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 11
heatProduction = 250
heatProduction = 3
fxOffset = 0, 0, 0.51
PROPELLANT
{
Expand Down Expand Up @@ -159,13 +159,13 @@ MODULE
MODULE
{
name = ModuleReactionWheel
PitchTorque = 5
YawTorque = 5
RollTorque = 5
PitchTorque = 15
YawTorque = 15
RollTorque = 15
RESOURCE
{
name = ElectricCharge
rate = 0.4
rate = 1.2
}
}
MODULE
Expand Down

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