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* NEW PART - SC-ENG-MOUNT-SHROUD2 - Modified Delta-IV shroud without …
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…the nozzle ports; re-uses existing textures

  * Currently not applied to any engines, needs to be manually sized on a per-engine basis with limited size adjustment
* NEW PART - SC-ENG-MOUNT-SHROUD3 - Modified Nova Shroud, straight-wall, short; re-uses existing nova mount textures
* NEW PART - SC-ENG-MOUNT-SHROUD4 - Modified Nova Shroud, straight-wall, medium; re-uses existing nova mount textures
* NEW PART - SC-ENG-MOUNT-SHROUD5 - Modified Nova Shroud, straight-wall, long; re-uses existing nova mount textures
* NEW PART - SC-ENG-MOUNT-SHROUD6 - Modified Nova Shroud, straight-wall, x-long; re-uses existing nova mount textures
* FIX - MFT Symmetry counterpart...issues.  Duplicate/phantom models, null-ref on texture set updates.
* FIX - MFT-MUS/CB - Top Fairing having zero length (stuck at top node position)
* FIX - Interstage node position updating even when disabled; for MFT, MEC, MUS.  These attach nodes can be used with the ISDC when the mount model is disabled in order to create a semi-procedural engine shroud.
* FIX - Interstage node orientation for MFT, MEC, MUS should now be set properly regardless of if the node is enabled.
* CHANGE - Alter how mounts are defined for engine clusters, to greatly simplify the engine cluster setup and adding of new mounts.
  * All engines now have all layouts available by default; they may be optionally removed on a per-engine basis.
  * Mounts are now specified globally on a per-layout basis; if an engine has that layout specified, all mounts for that layout will be available unless optionally flagged to be removed/unavailable for that specific engine and layout
  * They can optionally still be added (and removed) on a per-engine-per-layout basis, for support of engine-specific mounts (RS-68, RD-107/8)
  * Starting, Min, and Max size are now auto-calculated from the engine model size parameters (engineSpacing, engineHeight, engineMountSize)
  * All parameters may still be customized/hard-coded on a per-layout-per-engine basis, just as before, but should no longer be necessary for most layouts.
  * Differentiation exists for upper and lower stage engines/mounts, at the engine-part level. An upper-stage engine will only add 'upper stage' mounts from each layout; same for lower-stage engines.  An engine may be flagged for both upper and lower stage at the same time, where it will add all mounts for a layout.
  * These changes will allow for much more generic application of engine layouts (all layouts for all engines, even placeholders), and for mounts (all applicable mounts for all engines), with minimal setup time when adding new mount or layout options.
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shadowmage45 committed Mar 28, 2016
1 parent 43c1132 commit 1781893
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Showing 60 changed files with 2,445 additions and 4,872 deletions.
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Expand Up @@ -215,6 +215,102 @@
}
}
}
@SSTU_MODEL[Mount-Shroud3]:FOR[SSTU]
{
varMesh = SC-ENG-MOUNT-SHROUD3
TEXTURESET
{
name = Mount-Black
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT1-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
TEXTURESET
{
name = Mount-Gray
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT2-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
}
@SSTU_MODEL[Mount-Shroud4]:FOR[SSTU]
{
varMesh = SC-ENG-MOUNT-SHROUD4
TEXTURESET
{
name = Mount-Black
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT1-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
TEXTURESET
{
name = Mount-Gray
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT2-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
}
@SSTU_MODEL[Mount-Shroud5]:FOR[SSTU]
{
varMesh = SC-ENG-MOUNT-SHROUD5
TEXTURESET
{
name = Mount-Black
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT1-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
TEXTURESET
{
name = Mount-Gray
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT2-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
}
@SSTU_MODEL[Mount-Shroud6]:FOR[SSTU]
{
varMesh = SC-ENG-MOUNT-SHROUD6
TEXTURESET
{
name = Mount-Black
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT1-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
TEXTURESET
{
name = Mount-Gray
TEXTURE
{
diffuseTexture = SSTU-TextureSets/TextureSets/SC-ENG-MOUNTS2-ALT2-DIFF
normalTexture = SSTU/Assets/SC-ENG-MOUNTS2-NRM
mesh = #$../../varMesh$
}
}
}

@SSTU_MODEL[Mount-Delta-IV]:FOR[SSTU]
{
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67 changes: 67 additions & 0 deletions GameData/SSTU/Data/Engines/Layout-01-Single.cfg
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@@ -0,0 +1,67 @@
SSTU_ENGINELAYOUT
{
name = Single
defaultUpperStageMount = Mount-S-IVB
defaultLowerStageMount = Mount-Nova
mountSizeMult = 1
POSITION
{
x = 0
z = 0
rotation = 0
}
MOUNT
{
name = Mount-None
}
MOUNT
{
name = Mount-Nova
upperStage = false
}
MOUNT
{
name = Mount-Shroud3
}
MOUNT
{
name = Mount-Shroud4
}
MOUNT
{
name = Mount-Shroud5
}
MOUNT
{
name = Mount-Shroud6
}
MOUNT
{
name = Mount-Generic
}
MOUNT
{
name = Mount-S-II
lowerStage = false
}
MOUNT
{
name = Mount-S-IVB
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-S
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-M
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-L
lowerStage = false
}
}
78 changes: 78 additions & 0 deletions GameData/SSTU/Data/Engines/Layout-02-Double.cfg
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SSTU_ENGINELAYOUT
{
name = Double
mountSizeMult = 2
defaultUpperStageMount = Mount-S-II
defaultLowerStageMount = Mount-Nova
POSITION
{
x = 0
z = 0.5
rotation = 90
}
POSITION
{
x = 0
z = -0.5
rotation = 270
}
MOUNT
{
name = Mount-None
}
MOUNT
{
name = Mount-Nova
upperStage = false
}
MOUNT
{
name = Mount-Pyrios
upperStage = false
}
MOUNT
{
name = Mount-Direct
upperStage = false
}
MOUNT
{
name = Mount-Shroud3
}
MOUNT
{
name = Mount-Shroud4
}
MOUNT
{
name = Mount-Shroud5
}
MOUNT
{
name = Mount-Shroud6
}
MOUNT
{
name = Mount-Generic
}
MOUNT
{
name = Mount-S-II
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-S
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-M
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-L
lowerStage = false
}
}
76 changes: 76 additions & 0 deletions GameData/SSTU/Data/Engines/Layout-03-Triple.cfg
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@@ -0,0 +1,76 @@
//120' spacing between motor mounts
SSTU_ENGINELAYOUT
{
name = Triple
mountSizeMult = 2.1
defaultUpperStageMount = Mount-S-II
defaultLowerStageMount = Mount-Nova
POSITION
{
x = 0.57738
z = 0
rotation = 0
}
POSITION
{
x = -0.28869
z = -0.5
rotation = 120
}
POSITION
{
x = -0.28869
z = 0.5
rotation = 240
}
MOUNT
{
name = Mount-None
canAdjustSize = false
}
MOUNT
{
name = Mount-Nova
upperStage = false
}
MOUNT
{
name = Mount-Shroud3
}
MOUNT
{
name = Mount-Shroud4
}
MOUNT
{
name = Mount-Shroud5
}
MOUNT
{
name = Mount-Shroud6
}
MOUNT
{
name = Mount-Generic
}
MOUNT
{
name = Mount-S-II
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-S
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-M
lowerStage = false
}
MOUNT
{
name = Mount-Skeletal-L
lowerStage = false
}
}
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