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* FIX - Null-ref on CustomUpperStage when reloading the part in editor
* FIX - MEC - Mount sizing for rescaled engine models * FIX - Missing texture-set definitions for SC-GEN-FR-N * FIX - Incorrect location of texture-set config definitions for SC-GEN-PDC * FIX - Incorrect texture-set config setup for ISDC, IPA, FR parts * FIX - Incorrect texture-set config setup for NodeFairing enabled parts * UPDATE - Add new shroud mounts to MFT-A/B/D * UPDATE - Add a simple patch to update part descriptions for engine-cluster enabled parts for consistency. * UPDATE - Restore the disabling of size-adjust buttons for MEC for 'None' mount type. * UPDATE - Fix the spec mask of MFT-D green texture * UPDATE - Simplify/shorten MJ patch syntax for command pods * UPDATE - Texture-set config setup for NodeFairing enabled parts -- now use a patch to add additional texture sets to -all- node-fairing enabled parts/modules. Also remove all of the hard-coded texture-sets aside from the default (white) from all node-fairing enabled parts (lots). * UPDATE - Add additional decoupler texture colors -- blue, green * UPDATE - Add additional fairing texture colors -- blue, green * UPDATE - Add texture set to Shroud2 mount type
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GameData/SSTU-TextureSets/Configs/SSTU-ProceduralDecoupler-TextureSets.cfg
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@PART[SSTU_LanderCore_LC-DC]:FOR[SSTU] | ||
{ | ||
@MODULE[SSTUProceduralDecoupler] | ||
{ | ||
TEXTURESET | ||
{ | ||
name = Stripes | ||
TEXTUREDATA | ||
{ | ||
diffuseTexture = SSTU-TextureSets/TextureSets/SC-GEN-Decoupler-Stripes-DIFF | ||
normalTexture = SSTU/Assets/SC-GEN-Decoupler-NRM | ||
} | ||
} | ||
TEXTURESET | ||
{ | ||
name = White | ||
TEXTUREDATA | ||
{ | ||
diffuseTexture = SSTU-TextureSets/TextureSets/SC-GEN-Decoupler-White-DIFF | ||
normalTexture = SSTU/Assets/SC-GEN-Decoupler-NRM | ||
} | ||
} | ||
TEXTURESET | ||
{ | ||
name = Gray | ||
TEXTUREDATA | ||
{ | ||
diffuseTexture = SSTU-TextureSets/TextureSets/SC-GEN-Decoupler-Gray-DIFF | ||
normalTexture = SSTU/Assets/SC-GEN-Decoupler-NRM | ||
} | ||
} | ||
TEXTURESET | ||
{ | ||
name = Black | ||
TEXTUREDATA | ||
{ | ||
diffuseTexture = SSTU-TextureSets/TextureSets/SC-GEN-Decoupler-Black-DIFF | ||
normalTexture = SSTU/Assets/SC-GEN-Decoupler-NRM | ||
} | ||
} | ||
TEXTURESET | ||
{ | ||
name = Green | ||
TEXTUREDATA | ||
{ | ||
diffuseTexture = SSTU-TextureSets/TextureSets/SC-GEN-Decoupler-Green-DIFF | ||
normalTexture = SSTU/Assets/SC-GEN-Decoupler-NRM | ||
} | ||
} | ||
TEXTURESET | ||
{ | ||
name = Blue | ||
TEXTUREDATA | ||
{ | ||
diffuseTexture = SSTU-TextureSets/TextureSets/SC-GEN-Decoupler-Blue-DIFF | ||
normalTexture = SSTU/Assets/SC-GEN-Decoupler-NRM | ||
} | ||
} | ||
} | ||
} |
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GameData/SSTU-TextureSets/TextureSets-TanksExtra/SC-TANK-MFT-D-Green-DIFF.dds
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GameData/SSTU-TextureSets/TextureSets/SC-GEN-Decoupler-Green-DIFF.dds
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GameData/SSTU/Parts/ShipCore/engines/EngineDescriptionPatch.cfg
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@PART[*]:HAS[@MODULE[SSTUModularEngineCluster]]:AFTER[SSTU] | ||
{ | ||
@description ^= :$: Using the patented SSTU Engine-Clustering technology the number of engines, engine layout, mounting or shroud type, and mount/shroud size are configurable, and each set of engines are built to your specifications.: | ||
} |
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