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* Update for KSP 1.8, basic recompile and repackage
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* Update included CRP
* Update included ModuleManager
* Update included TexturesUnlimited
* Fix issue with fairing textures; missing a normal map
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shadowmage45 committed Feb 9, 2020
1 parent 2f18ae0 commit c90a2ff
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Showing 21 changed files with 504 additions and 230 deletions.
121 changes: 89 additions & 32 deletions GameData/000_TexturesUnlimited/ColorPresets.cfg
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
//------------------------- SSTU based colors -------------------------
KSP_COLOR_PRESET
{
name = white
Expand All @@ -15,14 +16,6 @@ KSP_COLOR_PRESET
metallic = 0
}
KSP_COLOR_PRESET
{
name = stockWhite
title = Dull White Paint
color = 211, 211, 211
specular = 32
metallic = 0
}
KSP_COLOR_PRESET
{
name = ltGray
title = Light Gray Paint
Expand All @@ -31,14 +24,6 @@ KSP_COLOR_PRESET
metallic = 0
}
KSP_COLOR_PRESET
{
name = silver
title = Silver Metallic
color = 183, 183, 183
specular = 176
metallic = 255
}
KSP_COLOR_PRESET
{
name = dkGray
title = Dark Gray Paint
Expand All @@ -47,22 +32,6 @@ KSP_COLOR_PRESET
metallic = 0
}
KSP_COLOR_PRESET
{
name = steel
title = Steel Metallic
color = 128, 128, 128
specular = 176
metallic = 255
}
KSP_COLOR_PRESET
{
name = stockBlack
title = Light Black Paint
color = 78, 78, 78
specular = 32
metallic = 0
}
KSP_COLOR_PRESET
{
name = black
title = Black Paint
Expand Down Expand Up @@ -142,6 +111,57 @@ KSP_COLOR_PRESET
specular = 32
metallic = 0
}
//------------------------- stock colors -------------------------

KSP_COLOR_PRESET
{
name = stockWhite
title = Stock White
color = 180, 180, 180
specular = 32
metallic = 0
}
KSP_COLOR_PRESET
{
name = stockLightGrey
title = Stock Light Grey
color = 120, 120, 120
specular = 32
metallic = 0
}
KSP_COLOR_PRESET
{
name = stockDarkGrey
title = Stock Dark Grey
color = 90, 90, 90
specular = 32
metallic = 0
}
KSP_COLOR_PRESET
{
name = stockBlack
title = Stock Black
color = 30, 30, 30
specular = 32
metallic = 0
}
//------------------------- metallics -------------------------
KSP_COLOR_PRESET
{
name = silver
title = Silver Metallic
color = 183, 183, 183
specular = 176
metallic = 255
}
KSP_COLOR_PRESET
{
name = steel
title = Steel Metallic
color = 128, 128, 128
specular = 176
metallic = 255
}
KSP_COLOR_PRESET
{
name = gold
Expand Down Expand Up @@ -175,6 +195,43 @@ KSP_COLOR_PRESET
metallic = 255
}

//------------------------- color groups -------------------------
PRESET_COLOR_GROUP
{
name = SSTU
color = white
color = beige
color = ltGray
color = dkGray
color = black
color = red
color = green
color = blue
color = brown
color = dkOlive
color = olive
color = orange
color = foam
color = ltFoam
}
PRESET_COLOR_GROUP
{
name = Metallics
color = brass
color = bronze
color = gold
color = platinum
color = silver
color = steel
}
PRESET_COLOR_GROUP
{
name = Stock
color = stockWhite
color = stockLightGrey
color = stockDarkGrey
color = stockBlack
}



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7 changes: 0 additions & 7 deletions GameData/000_TexturesUnlimited/EVECompat.cfg

This file was deleted.

56 changes: 0 additions & 56 deletions GameData/000_TexturesUnlimited/GeneralConfiguration.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -8,62 +8,6 @@ TEXTURES_UNLIMITED
// if true, will log errors from shaders or textures (incorrect parameters, textures not found)
logErrors = false

// specifies the width of the recoloring GUI
recolorGUIWidth = 400

// specifies the total height of the recoloring GUI
recolorGUITotalHeight = 540

// specifies the height of the upper-most section of the recoloring GUI
// the middle section is non-adjustable
// and the bottom section uses any remaining height
recolorGUISectionHeight = 100

// if true, will display a warning when DX9 is in use prompting user to
// use one of the fully supported graphics APIs
displayDX9Warning = false

// This enables the app-launcher button to display the debug GUI and allows access to the
// debugging functions such as toggling rendering of layers and alternate rendering
// routines.
// It also allows access to the 'export cube map' functions to enable exporting of cubemaps
// for use in setting up lighting in Unity Editor scenes, or for sources to create pre-baked
// environment maps from.
debug = false

//this is the reflection configuration data used to configure environment map size and other
//performance related options.
REFLECTION_CONFIG
{
//there should only ever be one REFLECTION_CONFIG, and it should always be named 'default'
//failure to follow these procedures will result in incorrect loading of configuration
// -- this node only has a name to enable EVE specific compatibility patches
name = default

//are reflections enabled globally
enabled = true

// resolution at which to render the reflection probe cubemaps -- higher res will give
// sharper reflections for mirror-like surfaces, but will have little impact on rougher
// surfaces
resolution = 128

// the interval in FRAMES between the end of one reflection update pass and the beginning of
// the next higher values will result in LESS frequent reflection updates
// set this value to 1 for 'real-time' updating (along with faces=6) (VERY bad for performance)
interval = 60

//the number of cube-faces to update on each frame during an update pass
//set to 6 to force updating of all cube faces in a single frame
faces = 1

//enables the hacks and workarounds needed to render reflections properly with EVE installed (it writes 0's into alpha channels where it shouldn't)
eveInstalled = false

//should the debug GUI be able to export cubemaps?
exportDebugCubes = false
}

UV_EXPORT
{
//there should only ever be one UV_EXPORT, and it should always be named 'default'
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Binary file modified GameData/000_TexturesUnlimited/Plugins/TexturesUnlimited.dll
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