SSTU-0.3.29-pre9
Pre-release
Pre-release
shadowmage45
released this
06 Mar 20:29
·
1522 commits
to master
since this release
- NEW PARTS - MFT-D size 1/2/4 - new lengths of tanks for R-7 styled boosters; does not include new adapter, so things might be a bit off. (need to pick up and reposition part after changing tank length to get the new offset surface-attach node)
- NEW PART - SC-E-FSX - Shuttle Fuselage w/out engines - has attach nodes in their place, needs COM balancing.
- NEW PART - SC-C-SMX - Station Service Module (Soyuz-Progress analogue) -- Single part unmanned resupply craft. (config for resource swapping WIP)
- NEW PART - SC-ENG-NRV - Stock LV-N, with clustering! (WIP)
- NEW PART - SC-ENG-NRV2 - Double-sized stock LV-N, with clustering. (WIP)
- NEW PART - SC-ENG-NRV2 - Half-sized stock LV-N, with clustering. (WIP)
- NEW MODULE - SSTUDecalSwitch - Intended to swap decals for any non-flag-decal mesh. Works independently from flag decal module, and can use any set of textures and meshes (potentially including flag textures and flag transforms). I'll probably work this into a more generic texture-switch replacement module after I figure out the best way to do it...
- FIX - Fix SC-E-IVA positioning of the stock IVA; also add 3 more seat transforms + seat props for passengers (positioning WIP)
- WARNING - This requires the latest ModuleManager to function (XXXX.18) (bundled)
- FIX - Fix SC-E wheel-initialization bounds colliders (they were being disabled in the prefab and never re-enabled, apparently I broke it at the last minute on the last release...)
- FIX - Fix misaligned gear door panels for SC-E parts..again...for real this time (had to rework the animations to be non-offset and/or manually fix a few keyframes).
- FIX - Add ability to toggle gear mid-animation through the right-click menu (action group functionality was already fixed).
- FIX - Missing geometry on RD-107X LOX distributor bottom.
- FIX - Fix SSTUModularEngineCluster transformsToRemove (stock fairing jettison mesh removal) to actually remove the transforms as specified.
- CHANGE - Start bundling CRP and ModuleManager, as they are both pretty much required at this point
- CHANGE - Adjust volume of MFT-D-3 tank
- CHANGE - Adjust volume of Soyuz adapter for new MFT-D-3 volume to maintain a 2:1 volume ratio between core and boosters.
- CHANGE - Update heat output on RS-68 for new dual-engine-module setup
- CHANGE - Update RD-10X engine costs and tech-node placement.
- CHANGE - Update RD-10X total engine thrust to match supposed scaled value (~400kn) (not sure where the ~300kn came from...)
- CHANGE - Update gimbal adjustment ranges on some of the MSRB nozzles (E and F variants)
- CHANGE - Update crew capacity of SC-E to 7
- CHANGE - Reduce thrust of SC-C-SM to more reasonable levels
- CHANGE - Reduce thrust of SC-C-SM RCS
- CHANGE - Add costs, tech-node placements for SC-E parts
- CHANGE - Add bottom-of-shuttle attach node to SC-E-FS, for some sort of crazy stack-mounted shuttle-launch system; likely needs better positioning
- CHANGE - Merge in LS and MJ patch data from Jimbodiah to add LS and MJ to SC-E FS/X
- CHANGE - Add box colliders to SC-E engines
- CHANGE - Update MSRB module to have RF and RFMEC integration (used for upcoming RO updates)
- UPDATE - MSRB parts now have an SRB staging icon
- UPDATE - Add cabin lighting option to SC-E-FS/X
- UPDATE - Add decals to SC-E parts (multiple decals on fuselage)
- UPDATE - Add flag transforms and modules to SC-E parts
- UPDATE - Add engine emissive modules for SC-E-FS
- UPDATE - Fix spec mask on SC-B-CM (Orion) to have proper specular reflections on window meshes (previously was flat diffuse, no spec). Yay for shiny windows!
- UPDATE - Add plain orange texture for MFT A/B (for shuttle ET, exactly as-per the delta-IV texture, but with an orange inter-tank/stringers); basically just removed the top/bottom stringers from the tank.
- You will need to redownload the texture pack in order for this to be available.