0.4.31.113
Pre-release
Pre-release
shadowmage45
released this
19 May 01:16
·
1494 commits
to master
since this release
- FIX - Clean up infinite-recursion loop on updating SSTUFlagDecal flag visibility on symmetry counterparts.
- FIX - Remove resource-handling/updating code from 'HeatSoak' type heatshield setups. If the config is set with 'heatSoak = true' the module will no longer attempt to update resources for the part.
- FIX - Actually fix auto-mount-size calculation for scaled engines
- FIX - Some errors in MUS texture-swap code
- CHANGE - Re-add USI and TAC Life-Support patches from 1.0.x repository. Have updated the patches for the new part names, but am unsure as to the resource-values that are used. LC-POD parts are not yet there, they require a bit more complex setup that I have not had time to sit down and work through yet.
- CHANGE - Clean up the HeatShieldTypes.cfg file to remove unused key/value pairs
- CHANGE - Add default texture set definitions to skeletal mount types
- CHANGE - Add a ton of new texture options for MFT, MUS, and engine mounts. Textures and configs by JoseEduardo
- Will be trimming down the base texture sets in the near future to 2-3 per part, with all others available as an optional download.