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0.8.43.154

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@shadowmage45 shadowmage45 released this 23 Sep 18:52
· 111 commits to master since this release
  • FIX - SRB/MUS/MFT 'noseInterstage' attach node positioned incorrectly regardless of model selection. May still have issues with specific models that lack fairing-position data, but it will now properly use any fairing-position data that is specified.
  • FIX - MUS / ModularPart RCS positioning for many mount options (but not all....). Should at least have restored the RCS positions on the skeletal, S-II, S-IVB, and Generic mount types. Other mounts/adapters/models will still need to have their model definitions updated to add the rcs position specs.
  • FIX - Docking ports using SSTU's 'configurable snap' module should now use the default stock value for 'captureMinRollDot' when angle snap is disabled. This should fix the problem of docking ports not wanting to dock when angle snap is disabled (which is the default configuration).
  • FIX - SRB/MUS/MFT - Negative mass/cost at small part sizes. Have disabled the VolumeContainer module's default mass/cost adjustments, which were 'removing' mass/cost that was already removed by the ModularPart module.
  • FIX - SRB-U FlagDecal - now uses SSTUFlagDecal module, displays flag properly, and visibility can be toggled by user while in editor.
  • FIX - Adapter-Dome-A/B 'lip' texture had incorrect coloring on a small portion of SPEC and MET masks.
  • FIX - VolumeContainer GUI will no longer crash if there are zero containers in the part with configurable volume. Will now display the configuration window, but as volumes are zero, there will be no impact from any configuration done.
  • FIX - NRE in SSTUEngineStatDisplay PartModule.
  • FIX - SSTUEngineStatDisplay to use mass values for -all- propellants used by an engine. Previously it only looked at the first propellant, and was suitable only for mono-propellant engines (SRBs). Can now work on bi- and tri-propellant engines.
  • FIX - Welded docking port AnimationModule integration (missing animation module Update() function call)
  • FIX - RCS ports not functioning in MUS part unless top slot was enabled. This fix adds a new ModuleRCS to the part, so may have impact on existing craft using that part. As a bonus, both top and bottom RCS now function independently.