Releases: shadowmage45/SSTULabs
Releases · shadowmage45/SSTULabs
SSTU-0.3.30-pre3
- NEW PART - SC-E-DA - Docking Adapter (Previously Integrated geometry).
- NEW PART - SC-E-DAX - Extensible Docking Adapter (Not tested much; please report any problems)
- NEW PART - SC-ADPT-SOYUZ2, 3, 4; shorter versions of soyuz adapter, for kerbal-scaled rockets
- FIX - MJ Docking interaction with SC-E, due to new docking adapter parts.
- FIX - Memory leak with engine emissive module, lights emissive module, and many others regarding accessing renderer.material rather than renderer.sharedMaterial resulting in constantly cloned and never released/gc'd material instances. For some modules this was happening on a per-tick or frame basis, and could have also resulted in a performance loss. So there -might- be some fps increase in certain situations.
- FIX - NodeFairing - when -decreasing- number of panels/sections, has phantom panel(s); now delete any extra sections that are not being re-used.
- CHANGE - Add procedural fairings patch; if you have PF installed, the FR-N/W parts will use procedural fairings rather than stock. (Patch by JoseEduardo)
- CHANGE - Remove docking port/adapter from SC-E-FS/X. It is now a separate part. This should finally allow MJ to dock the shuttle appropriately.
- CHANGE - Remove Deprecated Engine Cluster configs. Loading times should now be improved by several seconds (~20s improvement on my dev comp with SSD with minimal other mods)
- WARNING They have been disabled in the editor for several weeks now, but if you still have any craft using the old parts they -will- break.
- CHANGE - Update Texture switch module to modern standards.
- CHANGE - Update / unify unmanned command capability for parts that are supposed to have it. All command pods, lander pods, service modules, and upper-stage parts should now have full unmanned command capability.
- CHANGE - SSTUModularEngineCluster - remove the option to have one mount per engine; it is not used nor is it planned on being used. This allows for much cleaner integration with the model data and texture-swap setup used by other modules.
- CHANGE - Add texture-swap support to SSTUModularEngineCluster for mount textures.
- CHANGE - Move texture sets into main distribution. No longer available as a stand-alone .zip. If you don't want the texture-sets don't install the folder. The entire set is optional, and each sub-folder can also be removed individually.
- CHANGE - Move SRB alternate textures into texture set folder (white is all that ships by default)
- CHANGE - Move Fairing & Decoupler alternate textures into texture set folder
- CHANGE - Move Engine Mount alternate textures into texture set folder
- CHANGE - Move SSTU Resizable Fairings (SC-GEN-FR/W) into Advanced Construction tech-node, the same place as the stock 1.25m fairing.
- CHANGE - Add fine-adjust diameter GUI controls to Resizable Fairings (SC-GEN-FR/W)
- UPDATE - Resizable fairing module UI labels to be consistent with other modules (Diameter ++/--)
- UPDATE - Resizable fairing module - disable Next Texture button if texture sets not available
- UPDATE - Modular Fuel Tank module - disable texture/fuel/nose/mount/tank swap buttons if multiple options are not available for those.
- UPDATE - Interstage Decoupler module - disable texture switch option of multiple texture sets are not available.
- UPDATE - Interstage Fairing (petal adapter) module - disable texture switch option of multiple texture sets are not available.
- UPDATE - Engine Cluster module - disable 'Clear Mount' button if no mounts are available
- UPDATE - Engine Cluster module - disable engine spacing adjust for single engine layout
- UPDATE - Procedural Decoupler module - disable texture switch option of multiple texture sets are not available.
- UPDATE - Modular Booster module (MSRB) - disable texture options if multiple textures are not available for the chosen nose/body/nozzle.
- UPDATE - NodeFairing module - only display 'enable fairing' button if fairing can in fact be enabled (currently disabled and part attached to node if needed).
- This comes with a fairly extensive overhaul of its update coding, so please report any errors you spot regarding fairing interaction/updating, as well as button/UI interaction.
- UPDATE - Include additional tank, nosecone, and adapter textures by JoseEduardo (in texture sets folder)
- UPDATE - Add Buran and other alternate textures for Series-E parts. Textures by JoseEduardo (in texture sets folder)
- UPDATE - Finish base texturing for Series-E parts (shuttle). Landing gear textures are still WIP, but all of the fuselage/aero surface textures should be done
SSTU-0.3.30-pre2
- NEW PART - SC-ENG-LMAE - Lunar Module Ascent Engine - Placeholder, re-using/rescaling existing model (AJ10-190)
- NEW PART - SC-ENG-LMDE - Lunar Module Descent Engine - Placeholder, re-using/rescaling existing model (AJ10-137)
- NEW PART - SC-ENG-LR81 - Bell XLR81-8096-39 (Agena), KLOX upper-stage engine - Placeholder, re-using/rescaling existing model (F1-B). Available fairly early game.
- FIX - Fix inverted bottom node on H-1 engine.
- FIX - Airstream shielding bounds for SC-E cargo bay. They now extend fully to the back wall of the cockpit.
- FIX - Heat output of SC-E-FS engines. It should now maintain reasonable internal heat during ascent.
- FIX - Positioning of colliders for SC-GEN-RBDC. Also add scaling of the base/attach-plate, so the ring attach arms should now contact the parent part at all scales.
- FIX - Alignment of stripes on fairing texture to match up to tanks.
- FIX - Attach node names for oms nodes for SC-E-FSX
- FIX - Remove axis limitations from RCS for SC-E parts as they would stop responding when control transform was changed. This a stock bug/implementation problem that there is no solution for; you can have either axis-limitations -OR- ability to change control transforms. Sadly, the RCS will now be....a bit sloppy with some ports responding to input that they should not; this is also a stock problem that I cannot solve given the problems with the axis-limiting implementation
- NOTE - MJ still cannot dock the SC-E with autodock; it attempts to dock the parts COM with the docking port, rather than the docking transform. This is a bug in MJ - please submit your reports there as I cannot fix it. I will not be submitting reports as I do not use autodock, and have no need for it to work.
- NOTE - I'm considering making the docking-adapter into a separate part that attaches through attach node; brings shuttle part count up to 8, but fixes a few odd problems.
- CHANGE - Move H-1 engine into 'Heavy Rocketry' tech node.
- CHANGE - Add rescaled part support to SSTUWheel module (SC-E landing gear)
- CHANGE - Add subdivision capability to procedural mesh generation; will help cleanup textures with vertical details when used on tapered fairings -- striped/checked textures should now look as they really should.
- CHANGE - UVMaps for procedural-mesh parts are now specified in a global config node system to clean up the need to specify it on a per-part basis (unless overriding from the default). Parts that use UVMaps now have an additional config parameter to specify which global uv-map config node to use for their mapping. NodeFairing can has this specified in the fairing definition node, so can have different maps on a per-fairing-part basis.
- All Node-Fairing enabled parts (MFT, MUS, ENG, SC-A/B/C parts)
- SC-GEN-IPA/W
- SC-GEN-ISDC
- SC-GEN-PDC
- CHANGE - Fix ISP of SC-A-SM to match the unscaled ISP that all other engines/parts use.
- CHANGE - Adjust ISP of AJ10-137 to match SC-A-SM (314 isp max)
- CHANGE - Move LH2 patch details into base part configs. If you had installed CRP you should not notice any change from this.
- CHANGE - Adjust engine-cluster module to not require an 'engineMass' specification -- it will now use the prefab part mass (please report any engine-cluster/mass related bugs).
- CHANGE - Add decoupler staging offsets to the following parts (cleans up staging, attempt to fix MJ dV calc)
- SC-A-CM
- SC-A-BPC
- SC-B-CM
- SC-B-BPC
- SC-C-DM
- SC-C-BPC
- SC-GEN-MHS
- UPDATE - Finish texture for H-1 engine. Still needs emissives (will be doing a pass over those soon)
- UPDATE - Remove Command Pod staging icon from SC-B-CMX (it has no staging actions)
- UPDATE - Add decoupler soundFX group to many decoupler enabled parts; this should fix the log spam of 'could not find FXgroup...', and add a sound upon decoupling.
- SC-A-CM
- SC-A-BPC
- SC-B-CM
- SC-B-BPC
- SC-C-DM
- SC-C-BPC
- SC-GEN-FR-N
- SC-GEN-FR-W
- SC-GEN-IPA
- SC-GEN-IPA-W
- SC-GEN-ISDC
- SC-GEN-MHS
- UPDATE - Add two texture swap options for Nova, Pyrios, Saturn-V, SLS, S-II, S-IVB, and Generic mounts. This is currently only enabled on the fuel tanks, will require a plugin-side change to add texture-swap support to the engines (WIP, coming soon)
- UPDATE - Add additional texture options for PDC part - white with horizontal bands, white, gray, and black. Will consider doing a 'stringers' set of normal maps as well in the future as this part does not use any tapering and can support vertical normal-mapping.
- UPDATE - Remove brown internal color from fairing textures; they now share a common color on the interior and exterior. This was done to clean up MIP-map related issues regarding the stripes textures. Will likely be adding some 'structure' detail to the inside portion in the future.
- UPDATE - Add three additional texture options for NodeFairing, SC-GEN-IPA/W, SC-GEN-ISDC; various checkered patterns
- UPDATE - Add diameter display to SC-GEN-FR parts (displays base diameter)
- UPDATE - Convert a bunch more textures to .dds
SSTU-0.3.30-pre1
- NEW PART - SC-GEN-MHS - Modular Heat Shield (currently only has resizing capabilities, but additional functions are planned)
- Has 4 'types' -- light, medium, heavy, extra-heavy; each is intended for successively higher heat loads and / or multiple passes at lower heat loads
- Light - Low-Kerbin-Orbit only; intended for entry from up to 350km with 30km periapsis (~2500m/s max). May work for Laythe as well, though have not tested any at laythe.
- Medium - Mun/Minmus/Duna/Eve? - up to ~3500 m/s entry speed at 30km periapsis, possible direct-to-ground as well
- Heavy - Jool / Eve aerobraking / aerocapture / entry. Tested for two passes through Jool at 170km periapsis, 10.5km/s speed.
- Extra-Heavy - Same peak load capacity as heavy, but with double the ablator
- Balance is WIP. Each shield has been tested for its intended purpose, but might be a bit more powerful than needed / heavier than needed. Please post feedback regarding how you feel about the balance on these when used for either their intended purpose or otherwise.
- Has 4 'types' -- light, medium, heavy, extra-heavy; each is intended for successively higher heat loads and / or multiple passes at lower heat loads
- NEW PART - SC-ENG-H-1 (real model)
- Cluster configs have been included for up to 9 engines
- Textures are WIP, geometry is finished however. Expect the textures to be finished up in the next few weeks.
- CHANGE - Add MJ module to MUS tanks (upper-stages) in MJ patch, to finish rounding out their duty as upper stage/probe cores.
- CHANGE - Add new engine layout - Eight-S-IB; Saturn-IB layout for H-1, will also be applicable to Merlins when they are ready
- CHANGE - Add per-mount-per-layout engine-spacing override for cluster layouts; this should help with the positioning for some clusters. Please not any engine cluster layouts where the engines clip through the mount at the default mount size (please take note of the engine type, layout name, and the mount type for reference).
- UPDATE - Update the real-plume effects for H-1 (stock effects untested, please let me know if they are off)
SSTU-0.3.29-pre12
- FIX - SSTUProceduralDecoupler was still using old radius-dervied stats for its tech-limits; this has been fixed with the tech-limit definition update.
- FIX - Highlighting interaction for SSTUProceduralDecoupler (it was deleting the dummy transform used to fix the highlighting)
- FIX - Highlighting fix module -- fix interaction for non-root parts / multiple parts on a vessel (was not adding the fix object properly to prefab)
- FIX - Fix SC-GEN-DP-XXX missing glow textures
- TODO - need to adjust emissive/light config for other parts (A/B/C/DP1/DP0)
- Also fix the collider to be flush with the docking transform
- Also add custom control transform; y=up (pointy end), z=forward (towards the horizon in the direction of 'forward' travel)...
- FIX - SSTUModularEngineCluster will actually set part.mass now (will update with 1.1...)
- FIX - Add missing landing-gear model to SC-E-FSX
- FIX - Correct the 'control from here' transform for the docking port on SC-E-FS/X
- FIX - Add a 'Reset Control' option to SC-E-FS/X to restore the default part-oriented control transform after using the docking port or thrust-line controls.
- FIX - Adjust postition of 'Control From Thrust Line' transform to be closer to center of mass, should fix some of the strange control problems.
- CHANGE - Remove custom lift curve from SC-E-Wings, things had way too much lift (almost circumnavigated duna while trying to land...)
- CHANGE - Add drag-parachute to SC-E-WT (tail)
- CHANGE - Rebalance heat-shield stats for SC-E-FS for updated mass and heat-shield functionality -- still needs thermal tweaking on engine heat though.
- CHANGE - Remove deprecated SC-B-SRB configs and assets (have been disabled in the editor for weeks)
- CHANGE - Move tech-limit definitions out of part configs into an external data file. Unify into a single 'TechLimitSet' that must now be specified in the parts' config. All parts should now be using the exact same tech-limit definitions (though each module still has its own code-paths, so needs tested on a per-part type basis). This can also be expanded in the future to allow for different limitations for different parts by setting up a second set of tech-limits in the global definition file and linking to that instead of the default.
- CHANGE - Add texture-swap support to Interstage Decoupler (retro/ullage decoupler). Uses the same textures as fairings and petal-adapter (white/gray/black/striped).
- CHANGE - Petal Adapter to use the same texture-set definition / code path as other fairings.
- WARNING - this may cause loss of customized textures on these parts. (will revert to default/white)
- CHANGE - Move complex modules to the new standard for config-node cache/restore system. Should result in a small run-time memory use savings (by not having a bunch of duplicate config node data stored in -every- part).
- WARNING - Please report any problems with config-values not loading or custom settings being lost.
- UPDATE - Remove some old deprecated modules (source-code cleanup). These were not being used by anything and were being kept around until their replacements were developed; the replacements have been in-place and working for awhile now (parachute, editor-part-group)
- UPDATE - Adjust size of SC-E-FS fuselage front-decal; reduce to 0.6x previous size.
- UPDATE - Add canadarm attach nodes to SC-E-FS/X bay (front nodes), left+right sides
- UPDATE - Add bay bottom attach node to SC-E-FS/X
SSTU-0.3.29-pre11.2
- FIX - Fix nullref for highlight-fixing module when used on symmetry-counterpart parts
- FIX - MFT tanks duplicating models when used in symmetry counterpart setup
- FIX - SSTUModularParachute would switch from DROGUE_SEMI_DEPLOYING directly to DROGUE_FULL_DEPLOYED, skipping the semi-deployed state and semi-full deployed transitions, resulting in sharp g-force spike. Will now properly switch from semi deploying to semi-deployed, and from there transition to full based on the altitude, and should have an overall much smoother transition between states.
- FIX - Editor mouse-over highlighting of procedural/modular parts. This uses a new part-module so needs to be added to each part -- if you spot any parts with broken highlighting, please report them as I might have missed some.
- NEW MODULE - SSTUHighlighterFix - responsible for updating and fixing the in-editor highlighting for modular parts. Created as a stand-alone module so that it can be easily removed if/when it is no longer needed and/or added through a simple patch.
- NEW MODULE - SSTUControlTransform -- ability to specify a custom 'control from here' transform for a part, functions similar to the docking port control-from-here mechanism.
- CHANGE - Add MFT-D to the Real-Fuels patch.
- CHANGE - Add custom control transform to SC-E-FS/X -- allows for a control-transform that runs through the thrust-COM line, which will allow mechjeb to pilot the craft much easier (both during ascent and in-orbit), while still allowing for a traditional 'airplane' like control transform for use during re-entry.
CHANGE - Adjust docking port module on SC-E-FS/X to use its docking node transform for the control transform; allowing for you to control from the docking port. (WIP - apparently I need to orient the control and docking transforms differently; will need to re-export the docking port with an additional transform)- CHANGE - Enable SSTUAnimateControlled PartModule to control multiple animations at the same time, each with independent speed and layer settings. This can be used to weld multiple animated parts together that each have their own separate animations where you want them to play with a single deploy command. The old format of animation name/etc will still work, and this will not break any existing parts using that module.
- CHANGE - Move landing gear models for SC-E (fuselage and wing) parts to be done through MODEL nodes. This simplifies the model setup for those parts, decreases the model file size, and allows for re-use of the geometry for other purposes (rescaling for other uses, stand-alone parts)
- CHANGE - Adjust mass of FSX for new FS balance
- CHANGE - Adjust EC and MP storage of FSX (not much MP as it is only for RCS)
- CHANGE - Alter heat-shield modules use of heat-curve to un-link it from ablation use. This makes it -much- easier to balance parts with the heat-shield module; WIP - may have further alterations in the future
- CHANGE - Rebalance all heat-shield enabled parts for new heatshield mechanics; they have been tuned even closer to their intended purpose (SC-C & SC-E = LKO, SC-A = Mun/Minmus return, SC-B = Duna/Eve return) -- please report any issues with these parts while using them for their intended purposes in the stock system at normal heating levels.
- CHANGE - Rework CustomRadialDecoupler (SC-GEN-RBDC) module to use diameter. Adjust increment to 0.625, adjust min diameter to 0.625.
- WARNING - This change may result in existing parts losing their custom sizing. I have added a conversion-method that -should- update old parts to the new values, but it is untested.
- UPDATE - Move SC-E parts into appropriate categories (Fuselage = Pods, others = Aero)
- UPDATE - Add diameter and height info display to RBDC while in the editor
- UPDATE - Add IVA to SC-E-FSX
- UPDATE - Add SRB nosecones as options for MFT tanks
SSTU-0.3.29-pre10
- NEW PART - GEN-IPA-W - Interstage Petal Adapter - Wide Base
- FIX - SC-C-SMX Animation control ID's -- should now properly activate the proper animation from each control option.
- FIX - GEN-PDC (Procedural decoupler) - Fix incorrect node positions when at max height.
- CHANGE - Add preliminary fuel-switch module to SC-C-SMX - the module itself is WIP and will likely have breaking changes over the next few releases as I figure out its final format and its integration with the upcoming module-switch rework
- CHANGE - Remove deprecated radial engines from assets and remove the config file (has been removed from editor for weeks)
- CHANGE - Add heatshield module to SC-E-FS
- CHANGE - Add blackbody radiation rendering disabling modules to all SC-E parts except fuselage
- CHANGE - Add monopropellant reserve to ICPS and HUS
- CHANGE - Add colliders for docking adapter in SC-E cargo bay.
- CHANGE - Fix gap in SC-E fuselage colliders
- CHANGE - Add fuel cell to SC-E (MP driven), and increase EC storage to 2k units
- CHANGE - Increase MP capacity of SC-E-FS; on-orbit dV is now around where it will be for initial balancing (~400m/s), with reserve for the fuel cell
- WARNING - will likely be moving to use some alternate fuels for the fuel cell soon; as I'm now bundling CRP, there are many more options and I can likely find something more appropriate than MP or LFO (h2/o2 gases?)
- CHANGE - Reduce mass of SC-E Fuselage
- CHANGE - Procedural Decoupler module - add drag-cube updating (previously used a drag cube from the default sized decoupler); this will also fix any issues with this part regarding FAR voxelization (hopefully)
- UPDATE - Add interstage node to ICPS and HUS (for interstage decoupler/ullage system)
- UPDATE - Fix z-fighting on SC-E-FS cargo-bay windows due to duplicate meshes
- UPDATE - Aero pass on SC-E parts, increase lift of wings, add custom curve to give some lift even at zero AOA (to mimic the fact that they are really mounted with incidence); they will have drag proportional to this lift though, so its not 'too' cheaty (though does make the craft slightly draggier)
- UPDATE- Procedural Decoupler module to use diameter instead of radius
- WARNING - this -might- cause any craft using these parts to loose their stored size information -- I've put a conversion method in place though that seemed to work well during testing
- WARNING - If you use RO, you'll need to update your patches to account for the change from radius to diameter in some of the changed settings
- UPDATE - Add texture-swapping capability to Procedural Decoupler module (currently has no alternate textures though, will need time to make them as they are mapped differently from the fairing textures)
- UPDATE - Add diameter and height to editor GUI info
- UPDATE - Interstage Petal Adapter - Add texture-swapping capability (will add the rest of the stripe/etc textures soon)
- UPDATE - Interstage Petal Adapter - adapt it to use diameter instead of radius for GUI display and internal calculations
- WARNING - this -might- cause any craft using these parts to loose their stored size information -- I've put a conversion method in place though that seemed to work well during testing
- WARNING - If you use RO, you'll need to update your patches to account for the change from radius to diameter in some of the changed settings
- UPDATE - Interstage Petal Adapter - Diameter increment now 0.625 rather than 1.25, to match other configurable parts.
- UPDATE - Interstage Petal Adapter - Add top/bottom diameter to editor GUI info
SSTU-0.3.29-pre9
- NEW PARTS - MFT-D size 1/2/4 - new lengths of tanks for R-7 styled boosters; does not include new adapter, so things might be a bit off. (need to pick up and reposition part after changing tank length to get the new offset surface-attach node)
- NEW PART - SC-E-FSX - Shuttle Fuselage w/out engines - has attach nodes in their place, needs COM balancing.
- NEW PART - SC-C-SMX - Station Service Module (Soyuz-Progress analogue) -- Single part unmanned resupply craft. (config for resource swapping WIP)
- NEW PART - SC-ENG-NRV - Stock LV-N, with clustering! (WIP)
- NEW PART - SC-ENG-NRV2 - Double-sized stock LV-N, with clustering. (WIP)
- NEW PART - SC-ENG-NRV2 - Half-sized stock LV-N, with clustering. (WIP)
- NEW MODULE - SSTUDecalSwitch - Intended to swap decals for any non-flag-decal mesh. Works independently from flag decal module, and can use any set of textures and meshes (potentially including flag textures and flag transforms). I'll probably work this into a more generic texture-switch replacement module after I figure out the best way to do it...
- FIX - Fix SC-E-IVA positioning of the stock IVA; also add 3 more seat transforms + seat props for passengers (positioning WIP)
- WARNING - This requires the latest ModuleManager to function (XXXX.18) (bundled)
- FIX - Fix SC-E wheel-initialization bounds colliders (they were being disabled in the prefab and never re-enabled, apparently I broke it at the last minute on the last release...)
- FIX - Fix misaligned gear door panels for SC-E parts..again...for real this time (had to rework the animations to be non-offset and/or manually fix a few keyframes).
- FIX - Add ability to toggle gear mid-animation through the right-click menu (action group functionality was already fixed).
- FIX - Missing geometry on RD-107X LOX distributor bottom.
- FIX - Fix SSTUModularEngineCluster transformsToRemove (stock fairing jettison mesh removal) to actually remove the transforms as specified.
- CHANGE - Start bundling CRP and ModuleManager, as they are both pretty much required at this point
- CHANGE - Adjust volume of MFT-D-3 tank
- CHANGE - Adjust volume of Soyuz adapter for new MFT-D-3 volume to maintain a 2:1 volume ratio between core and boosters.
- CHANGE - Update heat output on RS-68 for new dual-engine-module setup
- CHANGE - Update RD-10X engine costs and tech-node placement.
- CHANGE - Update RD-10X total engine thrust to match supposed scaled value (~400kn) (not sure where the ~300kn came from...)
- CHANGE - Update gimbal adjustment ranges on some of the MSRB nozzles (E and F variants)
- CHANGE - Update crew capacity of SC-E to 7
- CHANGE - Reduce thrust of SC-C-SM to more reasonable levels
- CHANGE - Reduce thrust of SC-C-SM RCS
- CHANGE - Add costs, tech-node placements for SC-E parts
- CHANGE - Add bottom-of-shuttle attach node to SC-E-FS, for some sort of crazy stack-mounted shuttle-launch system; likely needs better positioning
- CHANGE - Merge in LS and MJ patch data from Jimbodiah to add LS and MJ to SC-E FS/X
- CHANGE - Add box colliders to SC-E engines
- CHANGE - Update MSRB module to have RF and RFMEC integration (used for upcoming RO updates)
- UPDATE - MSRB parts now have an SRB staging icon
- UPDATE - Add cabin lighting option to SC-E-FS/X
- UPDATE - Add decals to SC-E parts (multiple decals on fuselage)
- UPDATE - Add flag transforms and modules to SC-E parts
- UPDATE - Add engine emissive modules for SC-E-FS
- UPDATE - Fix spec mask on SC-B-CM (Orion) to have proper specular reflections on window meshes (previously was flat diffuse, no spec). Yay for shiny windows!
- UPDATE - Add plain orange texture for MFT A/B (for shuttle ET, exactly as-per the delta-IV texture, but with an orange inter-tank/stringers); basically just removed the top/bottom stringers from the tank.
- You will need to redownload the texture pack in order for this to be available.
SSTU-0.3.29-pre8
- FIX - Change base animation module to stop the animation from playing when it is in full retracted or full-deployed states; this fixes some minor misalignment issues, and could potentially clean up a few other issues as well.
- FIX - Fix missing colliders on SC-E-FS
- FIX - Wheel module will now only deploy on gear deploy commands, and only retract on retract commands
- FIX - Add start-bounds-collider support to wheel module
- FIX - Add bounds colliders to SC-E landing gear
- UPDATE - More work on SC-E textures
SSTU-0.3.29-pre7
SSTU-0.3.29-pre6
- FIX - New engine cluster symmetry part null-ref.
- FIX - Fairing interaction code / custom size reverting for MUS/MFT/Engines
- CHANGE - Update ICPS and HUS with new RL10 mass statistics.
- CHANGE - Add RCS ports to ICPS and HUS (MODEL node based)
- CHANGE - Disable 'top fairing' sizing updates for engines, it is auto-sized by the plugin.
- CHANGE - Update prices for LanderCore engines (PR by Jimbodiah)
- CHANGE - Update USI-LS supplies quantities for pods (PR by Jimbodiah)