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ClientSessionManager.java
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/*
* Copyright (c) 2018, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client;
import java.io.IOException;
import java.util.UUID;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ScheduledFuture;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nullable;
import javax.inject.Inject;
import javax.inject.Singleton;
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.client.eventbus.Subscribe;
import net.runelite.client.events.ClientShutdown;
import net.runelite.client.util.RunnableExceptionLogger;
@Singleton
@Slf4j
public class ClientSessionManager
{
private final ScheduledExecutorService executorService;
private final Client client;
private final SessionClient sessionClient;
private ScheduledFuture<?> scheduledFuture;
private UUID sessionId;
@Inject
ClientSessionManager(ScheduledExecutorService executorService,
@Nullable Client client,
SessionClient sessionClient)
{
this.executorService = executorService;
this.client = client;
this.sessionClient = sessionClient;
}
public void start()
{
executorService.execute(() ->
{
try
{
sessionId = sessionClient.open();
log.debug("Opened session {}", sessionId);
}
catch (IOException ex)
{
log.warn("error opening session", ex);
}
});
scheduledFuture = executorService.scheduleWithFixedDelay(RunnableExceptionLogger.wrap(this::ping), 1, 10, TimeUnit.MINUTES);
}
@Subscribe
private void onClientShutdown(ClientShutdown e)
{
scheduledFuture.cancel(true);
e.waitFor(executorService.submit(() ->
{
try
{
UUID localUuid = sessionId;
if (localUuid != null)
{
sessionClient.delete(localUuid);
}
}
catch (IOException ex)
{
log.warn(null, ex);
}
sessionId = null;
}));
}
private void ping()
{
try
{
if (sessionId == null)
{
sessionId = sessionClient.open();
log.debug("Opened session {}", sessionId);
return;
}
}
catch (IOException ex)
{
log.warn("unable to open session", ex);
return;
}
boolean loggedIn = false;
if (client != null)
{
GameState gameState = client.getGameState();
loggedIn = gameState.getState() >= GameState.LOADING.getState();
}
try
{
sessionClient.ping(sessionId, loggedIn);
}
catch (IOException ex)
{
log.warn("Resetting session", ex);
sessionId = null;
}
}
}