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Automatic changelog generation for PR #1997 [ci skip]
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author: Bjarl | ||
delete-after: true | ||
changes: | ||
- rscadd: Planets now can (and will) play a sound when you land on them | ||
- rscadd: Gas / Plasma giants, cold, dockable worlds with absolutely no livable | ||
surfaces. As a matter of fact it's all chasm. All highly pressurized, gas rich, | ||
chasm. | ||
- rscadd: Dust storms and carp storms now grace the sector. | ||
- rscadd: physical storms (dust, carp, asteroid), will now only trigger if you go | ||
through them too fast. Take it easy and you might get through unscathed. | ||
- rscadd: planets will now have a name on the overmap | ||
- rscadd: overmap hazards now have a description | ||
- tweak: Space carp can now survive in hyperspace, their natural habitat | ||
- balance: minor and moderate electrical storms will no longer Explode you | ||
- balance: asteroid storm lists have been trimmed of Extremely Deadly ones | ||
- bugfix: restores planet naming behavior, I believe this was unintentionally removed | ||
at some point | ||
- bugfix: Ion storms work again. Fuck you whoever touched them last. | ||
- soundadd: planet_landing_1 and planet_landing_2, (tech_notification and sos_morse_code | ||
from CM respectively. I don't know how to attribute properly please tell me | ||
how if you have issue with this attribution because I did not make these sounds | ||
they're from Colonial Marines) |