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Secondary Mutcolours, Synthetics, and Lizard Prosthetics (Yes, they'r…
…e synths.) (Sprites by Thgvr!) (#1931) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Currently a work-in-progress, so the in-game sprites don't yet reflect what the end result will look like. (That's why there's no screenshots.) Sprites, once again, by @thgvr ! TODO: - [x] Find a way to have synthetic replacements for lizard external organs (frills, horns, snout) - [x] Add synth eyes - [x] Add parts to the protolathe design - ~~[ ] Split the synthetic choice into being organic, a synthetic, OR a FBP.~~ no - ~~[ ] Find a way to re-add the BP_BLOCK_CHANGE_SPECIES flag on robotic bodyparts without breaking things~~ fuk u - ~~[ ] Make the big list of bodypart vars a list, or perhaps a struct~~ some other time - [x] Fix FBP brains spawning in their chest, should just be normal brains probably ## Why It's Good For The Game More customisation, a little bit more uniqueness for prosthetics, and hopefully a structure for a few things including bi-tone lizards and co., as well as POSSIBLY maybe maybe maybe possibly maybe phorids. I don't know. Depends on a lot of things. Also it gets rid of text2path() usages that include variables linked to player input which always scare me so that's good ## Changelog :cl: Thgvr. Halcyon, Mark Suckerberg add: Adds new preferences to make characters fully prosthetic or a FBP (only difference being brain type) add: Lizard prosthetic/synthetic bodyparts with absolutely wonderful sprites by <b>Thgvr</b>! It's just a visual difference, and any species can use them, but they most resemble lizards, so. add: Adds missing robotic vox bodyparts tweak: All species have the ability to change their two mutcolours. I don't think this is really a loss at all. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Original file line number | Diff line number | Diff line change |
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#define IS_ORGANIC_LIMB(A) (A.bodytype & BODYTYPE_ORGANIC) | ||
#define IS_ROBOTIC_LIMB(A) (A.bodytype & BODYTYPE_ROBOTIC) |
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