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Organizes lists in surgery files, nerfs ghetto surgery a bit (#2080)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I'm not a big fan of people just whipping out a toolbox or whatever, and being able to fully revive people. What's the point of medical tools and/or ships if it's effectively fully available, to everyone? * Removes pen from tend wounds * Rebalances ghetto surgery success/fail * Brain / Heart will now decay in around 45 minutes. * Every other organ will decay in around 30 minutes. The gist of it is this, in order of effectiveness: * Scalpel analogue is Kitchen Knife / Sharp Things * Retractor is Screwdriver * Hemostat is Wirecutters * Saw is Fireaxe, Hatchet, Sharpthings * Cautery is Welder / Hot Things Other than tool changes, expect the following: * 40% surgery success chance with the above tools is baseline for most operations. * Failing a step will do brute damage, break a bone, or other side effects I can come up with * The chances can still be increased with ethanol, sterilizine, gloves, beds, etc. (I think this is how it works) ## Why It's Good For The Game A greater importance should be placed on having medical equipment versus just a toolbelt. I would prefer to see all of it go but that would require a lot more work on the medical system. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: You can no longer tend wounds with a pen balance: Ghetto surgery is less reliable across the board. balance: Organs will now decay in ~30 minutes, heart and brain in ~45 minutes. balance: Inducers now work for revival surgery. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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