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On items that have throw_range (hand grenades, knives, spears), they'll have a throw range of, say, 6 or 8 or something. In practice, it'll be more like 3 and 4.
Spawn a weapon intending to be thrown
Check its throw range
Throw it
Notice it only goes halfway
This is probably not intended and I'm not really sure whats wrong
The text was updated successfully, but these errors were encountered:
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## About The Pull Request
This fix removes a second increment to the dist_travelled variable. This
line appears to have caused the throwing range of items to be halved,
effectively. This fix should make it so that thrown objects go as far as
they are intended to.
## Why It's Good For The Game
Resolves the issue linked here:
#3487
## Changelog
:cl:
fix: fixed halved throw range
/:cl:
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Reproduction:
On items that have throw_range (hand grenades, knives, spears), they'll have a throw range of, say, 6 or 8 or something. In practice, it'll be more like 3 and 4.
This is probably not intended and I'm not really sure whats wrong
The text was updated successfully, but these errors were encountered: