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[BUG] Throw_range only goes halfway #3487

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generalthrax opened this issue Oct 6, 2024 · 0 comments
Open

[BUG] Throw_range only goes halfway #3487

generalthrax opened this issue Oct 6, 2024 · 0 comments
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@generalthrax
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Reproduction:

On items that have throw_range (hand grenades, knives, spears), they'll have a throw range of, say, 6 or 8 or something. In practice, it'll be more like 3 and 4.

Spawn a weapon intending to be thrown
Check its throw range
Throw it
Notice it only goes halfway

This is probably not intended and I'm not really sure whats wrong

@generalthrax generalthrax added the Bug Something isn't working label Oct 6, 2024
github-merge-queue bot pushed a commit that referenced this issue Oct 12, 2024
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## About The Pull Request

This fix removes a second increment to the dist_travelled variable. This
line appears to have caused the throwing range of items to be halved,
effectively. This fix should make it so that thrown objects go as far as
they are intended to.

## Why It's Good For The Game

Resolves the issue linked here:
#3487

## Changelog

:cl:
fix: fixed halved throw range
/:cl:

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