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missing icon unit test #2530

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merged 87 commits into from
Mar 27, 2024
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FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Nov 26, 2023

About The Pull Request

ports tests related to icons from tg
a lot of missing sprites
while most of the "missing" sprites don't really matter for multiple reasons:

  • Some sprites simply overwrite there icon_state on inits and alot completely ignore the icon like with limbs
  • Others are completely unused/unobtainble content like old Chaplin
  • A shit ton of items declare items states but dont have a sprite to match. For nearly all of these you can just remove the line as not every item needs a inhand state
  • Items that equip to the belt slot but dont have a icon in the belt dmi to match there icon_state fail. We have a seperate var specificly for declaring the icon for wearing it we can fix most of these with.

the tests should help for debugging future prs once we get all of the current sprites fixed
If anyone wants to help go through and fix em it would really help because there is over 1000 fails at this time of writing

For fixing sprites that aren't important im going to skim through our current sprites and tgs but I dont have the time to make new ones.

Should fix #2619 and #1275

Why It's Good For The Game

helps find missing icons?
fixes a shit ton of sprites

Changelog

🆑
code: various missing icon unit tests
fix: to many sprites to name
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Nov 26, 2023
@FalloutFalcon FalloutFalcon changed the title [dont merge lol] missing icon unit test missing icon unit test Nov 26, 2023
@FalloutFalcon FalloutFalcon marked this pull request as ready for review November 26, 2023 23:07
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@MarkSuckerberg MarkSuckerberg left a comment

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This is nice, but I'm still hesitant to merge it while there's so many missing sprites.

@FalloutFalcon
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Yea I have been trying to get around to fixing as many as I can but haven't found the time yet. I might go through and just change them to something we already have for all of them even if it doesn't match. Alot of them aren't seen anyway for various reasons.

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If we get all of the sprites on the master fixed in this pr then i also dont have to make a follow up for uncommenting a single line to make them proper fails for the test

@FalloutFalcon FalloutFalcon requested a review from a team as a code owner December 6, 2023 18:57
@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Dec 6, 2023
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github-actions bot commented Dec 6, 2023

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Sprites A bikeshed full of soulless bikes. label Dec 6, 2023
@FalloutFalcon FalloutFalcon marked this pull request as draft December 6, 2023 19:48
@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Dec 6, 2023
@FalloutFalcon FalloutFalcon marked this pull request as ready for review March 5, 2024 02:39
@FalloutFalcon FalloutFalcon requested a review from a team as a code owner March 5, 2024 02:39
@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Mar 9, 2024
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github-actions bot commented Mar 9, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Mar 16, 2024
@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Mar 25, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Mar 27, 2024
@MarkSuckerberg MarkSuckerberg added this pull request to the merge queue Mar 27, 2024
Merged via the queue into shiptest-ss13:master with commit f387ce2 Mar 27, 2024
16 checks passed
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Apr 12, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

ports tests related to icons from tg
a lot of missing sprites
while most of the "missing" sprites don't really matter for multiple
reasons:

- Some sprites simply overwrite there icon_state on inits and alot
completely ignore the icon like with limbs
- Others are completely unused/unobtainble content like old Chaplin
- A shit ton of items declare items states but dont have a sprite to
match. For nearly all of these you can just remove the line as not every
item needs a inhand state
- Items that equip to the belt slot but dont have a icon in the belt dmi
to match there icon_state fail. We have a seperate var specificly for
declaring the icon for wearing it we can fix most of these with.

the tests should help for debugging future prs once we get all of the
current sprites fixed
If anyone wants to help go through and fix em it would really help
because there is over 1000 fails at this time of writing

For fixing sprites that aren't important im going to skim through our
current sprites and tgs but I dont have the time to make new ones.

Should fix shiptest-ss13#2619 and shiptest-ss13#1275

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

helps find missing icons?
fixes a shit ton of sprites

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
code: various missing icon unit tests
fix: to many sprites to name
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Apr 15, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

ports tests related to icons from tg
a lot of missing sprites
while most of the "missing" sprites don't really matter for multiple
reasons:

- Some sprites simply overwrite there icon_state on inits and alot
completely ignore the icon like with limbs
- Others are completely unused/unobtainble content like old Chaplin
- A shit ton of items declare items states but dont have a sprite to
match. For nearly all of these you can just remove the line as not every
item needs a inhand state
- Items that equip to the belt slot but dont have a icon in the belt dmi
to match there icon_state fail. We have a seperate var specificly for
declaring the icon for wearing it we can fix most of these with.

the tests should help for debugging future prs once we get all of the
current sprites fixed
If anyone wants to help go through and fix em it would really help
because there is over 1000 fails at this time of writing

For fixing sprites that aren't important im going to skim through our
current sprites and tgs but I dont have the time to make new ones.

Should fix shiptest-ss13#2619 and shiptest-ss13#1275

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

helps find missing icons?
fixes a shit ton of sprites

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

:cl:
code: various missing icon unit tests
fix: to many sprites to name
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
@FalloutFalcon FalloutFalcon deleted the missing-icon branch May 6, 2024 23:10
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Support holoparisite creates a fixme sprite
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