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Fixed MultiplayerEndMatch
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shishkabob27 committed Nov 1, 2023
1 parent b5caa3d commit 29fda26
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Assets/Scripts/Assembly-CSharp/SQServer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -263,7 +263,8 @@ public void MultiplayerEndMatch(string matchId, bool loss, TFServer.JsonResponse
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
dictionary["match_id"] = matchId;
dictionary["loss"] = loss;
dictionary["name"] = SessionManager.GetInstance().theSession.ThePlayer.playerId;
dictionary["loss"] = loss;
dictionary["signature"] = SignDictionary(dictionary, nonce, "xc0u18^g0!ac3k%0+2vgglmnr1)x^!o(n6@$m3t^(7l!(#kv!-");
tfServer.PostToJSON(SQSettings.SERVER_URL + "multiplayer/matchmake/complete/", dictionary, callback);
}
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