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Planed features for next release #14

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shusaura85 opened this issue Mar 29, 2020 · 3 comments
Open

Planed features for next release #14

shusaura85 opened this issue Mar 29, 2020 · 3 comments
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enhancement New feature or request work-in-progress

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@shusaura85
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The following options will be added in the next version:

  • Add option to force a specific GPU ( -force-device-index) (all platforms)
  • Add option to force Metal API (-force-gfx-metal) (MacOS only)
  • Add option to force a specific monitor (-adapter) (all platforms)
  • Add options to force a specific resolution (-screen-width and -screen-height) (all platforms)
  • Optional button to launch a 3rd party app (won't appear if not configured in options window) (as requested in issue Paradoxos Mod Manager integration #10)
@shusaura85 shusaura85 added enhancement New feature or request work-in-progress labels Mar 29, 2020
@shusaura85 shusaura85 self-assigned this Mar 29, 2020
@secretfire42
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Is there any way to use your launcher to enable mods? It looks like, as currently implemented, the workshop will download mods but they've disabled its ability to actually activate the mod (in Stellaris, I suppose they'll extend it to the other games at some point) without using a launcher. So I can download mods through the workshop but not activate them.

Annoying default paradox launcher won't uninstall or reinstall, and I went deep enough to do a registry clean. The thing is worse then spyware! (though apparently thats because it IS spyware.) I'm on a super, super slow internet connection and have zero desire to do a fourth complete reinstall of Stellaris in as many months, it takes almost a week on my connection each time.

Anyways, I imagine there's no way to make it show a list of the mods so you can activate them as the default launcher does, and I'll have to live, but I thought I'd ask.

@shusaura85
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@secretfire42 At the moment I'm not planning such a feature.
However, I believe you can use this to manage the mods: https://github.com/ThibautSF/ParadoxosModManagerRework

@Leo512bit
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Is it possible to add a play button so you don't have to wait for the countdown timer?

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