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4.24 Compatibility, bug fixes and doc updates
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darbycostello committed Feb 11, 2020
1 parent d177313 commit 8c9cc23
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Showing 7 changed files with 113 additions and 13 deletions.
2 changes: 1 addition & 1 deletion .gitignore
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Expand Up @@ -6,7 +6,7 @@ Binaries/
VRTPUE.sln
VRTPUE.VC.db
VRTPUE.VC.VC.opendb

Docs~/html/



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108 changes: 101 additions & 7 deletions Config/DefaultEngine.ini
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Expand Up @@ -15,13 +15,7 @@ r.CustomDepth=3
vr.MobileMultiView=True
vr.MobileMultiView.Direct=True
r.MobileHDR=False

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
MinSDKVersion=21
TargetSDKVersion=21
bFullScreen=True
bPackageForGearVR=True
bEnableGradle=False
r.Mobile.UseHWsRGBEncoding=True

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
Expand Down Expand Up @@ -66,4 +60,104 @@ InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
PackageName=com.YourCompany.[PROJECT]
StoreVersion=1
StoreVersionOffsetArmV7=0
StoreVersionOffsetArm64=0
StoreVersionOffsetX8664=0
ApplicationDisplayName=
VersionDisplayName=1.0
MinSDKVersion=21
TargetSDKVersion=21
InstallLocation=InternalOnly
bEnableGradle=False
bEnableLint=False
bPackageDataInsideApk=False
bCreateAllPlatformsInstall=False
bDisableVerifyOBBOnStartUp=False
bAllowLargeOBBFiles=False
bAllowPatchOBBFile=False
bUseExternalFilesDir=False
bPublicLogFiles=True
Orientation=Landscape
MaxAspectRatio=2.100000
bUseDisplayCutout=False
bRestoreNotificationsOnReboot=False
bFullScreen=True
bEnableNewKeyboard=True
DepthBufferPreference=Default
bValidateTextureFormats=True
ExtraApplicationSettings=
ExtraActivitySettings=
bAndroidVoiceEnabled=False
+PackageForOculusMobile=GearGo
bRemoveOSIG=False
+GoogleVRCaps=Daydream33
bGoogleVRSustainedPerformance=False
KeyStore=
KeyAlias=
KeyStorePassword=
KeyPassword=
bBuildForArmV7=True
bBuildForArm64=False
bBuildForX8664=False
bBuildForES2=False
bBuildForES31=True
bSupportsVulkan=False
bDetectVulkanByDefault=True
bBuildWithHiddenSymbolVisibility=False
bSaveSymbols=False
bEnableGooglePlaySupport=False
bUseGetAccounts=False
GamesAppID=
bEnableSnapshots=False
bSupportAdMob=True
AdMobAdUnitID=
GooglePlayLicenseKey=
GCMClientSenderID=
bShowLaunchImage=True
bAllowIMU=True
bAllowControllers=True
bBlockAndroidKeysOnControllers=False
AndroidAudio=Default
AudioSampleRate=44100
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=4
AudioMaxChannels=0
AudioNumSourceWorkers=0
SpatializationPlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
ChunkSizeKB=0
bUseAudioStreamCaching=False
CacheSizeKB=0
bResampleForDevice=False
SoundCueCookQualityIndex=-1
MaxSampleRate=0.000000
HighSampleRate=0.000000
MedSampleRate=0.000000
LowSampleRate=0.000000
MinSampleRate=0.000000
CompressionQualityModifier=0.000000
AutoStreamingThreshold=0.000000
AndroidGraphicsDebugger=None
MaliGraphicsDebuggerPath=(Path="")
bMultiTargetFormat_ETC1=True
bMultiTargetFormat_ETC1a=True
bMultiTargetFormat_ETC2=True
bMultiTargetFormat_DXT=True
bMultiTargetFormat_PVRTC=True
bMultiTargetFormat_ATC=True
bMultiTargetFormat_ASTC=True
TextureFormatPriority_ETC1=0.100000
TextureFormatPriority_ETC1a=0.150000
TextureFormatPriority_ETC2=0.200000
TextureFormatPriority_DXT=0.600000
TextureFormatPriority_PVRTC=0.800000
TextureFormatPriority_ATC=0.500000
TextureFormatPriority_ASTC=0.900000
SDKAPILevelOverride=
NDKAPILevelOverride=

3 changes: 3 additions & 0 deletions Docs~/md/manual.md
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Expand Up @@ -37,6 +37,9 @@ Drive the effect using speed. Constant speed generally does not contribute heavi
### Acceleration
Drive the effect using acceleration. Changing speed and direction contributes to sim-sickness in many users, but less so than angular velocity.

### Direction Specific
It is possible to enable and apply direction-specific strength to the effect from the player velocity, allowing you to drive the effect with horizontal or vertical strafing.

\page effect Effect Settings
<div class="boxout">
![Effect settings](../img/effectSettings.png)
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Expand Up @@ -17,6 +17,7 @@
#include "UObject/UObjectGlobals.h" // for FindObject<>
#include "XRMotionControllerBase.h"
#include "IXRTrackingSystem.h"
#include "XRTrackingSystemBase.h"

//******************************************************
#include "Components/ActorComponent.h"
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Expand Up @@ -144,7 +144,7 @@ struct FVRTPMPreset
FVRTPMPreset()
{
SkyboxBlueprint = NULL;
CubeMapOverride = false;
CubeMapOverride = NULL;
PostProcessMaterial = NULL;
IrisMesh = NULL;
EffectColor = FLinearColor::Black;
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8 changes: 5 additions & 3 deletions Plugins/VRTunnellingPro/VRTunnellingPro.uplugin
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@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "4.24.0.0.0",
"VersionName": "4.24.2.0.0",
"FriendlyName": "VRTunnellingPro",
"Description": "VR Tunnelling Pro for UE4",
"Category": "Virtual Reality",
Expand All @@ -10,7 +10,7 @@
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EngineVersion": "4.24.0",
"EngineVersion": "4.24",
"IsBetaVersion" : false,
"CanContainContent": true,
"Installed": false,
Expand All @@ -24,7 +24,9 @@
"Win32",
"Mac",
"Android",
"IOS"
"IOS",
"PS4",
"XBoxOne"
]
}
]
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2 changes: 1 addition & 1 deletion VRTPUE.uproject
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@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "4.22",
"EngineAssociation": "4.24",
"Category": "",
"Description": "",
"Modules": [
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