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This repository has been archived by the owner on Feb 23, 2024. It is now read-only.

Tunic Archipelago 0.0.6

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@silent-destroyer silent-destroyer released this 23 Sep 22:05
· 93 commits to main since this release

More QoL Updates and Bugfixes

Reminder: The tunic.apworld file has been updated in this release. Be sure to replace the old one (if you have one) before generating any games. The mod will likely not work properly with games generated on older versions of the apworld, so keep that in mind.

Apworld changes

  • Small logic tweaks to make certain checks and locations slightly more accessible.

Releasing and Collecting

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  • Items can now be directly released and/or collected from in-game after completing your goal by pressing 'r' or 'c' during the end-of-game sequence.
  • The goal completion status will now immediately be sent upon beating the heir or interacting with her for the alternate ending, rather than having to wait for the credits to start.

Hexagon Quest

  • The number of hexagons needed for unlocking abilities has been updated. Instead of unlocking abilities at 5, 10, and 15 hexagons, they are now unlocked after reaching 25%, 50%, and 75% of the required goal amount (rounded down).
    • Example: If your goal amount is 37, you will unlock an ability at 9, 18, and 27 hexagons.
  • Ghost foxes now have a chance to hint these ability unlock requirements to the player.

Enemy Randomizer

  • Fixed a bug that caused balanced mode to not work properly in the Bottom of the Well.
  • Changed the spawn points of randomized enemies in Gauntlet in an attempt to reduce the chance of softlocks occuring.
  • Addressed an issue where enemies wouldn't randomize on the very first load after launching the game.

Misc Changes

  • Speedrun Mode is no longer forced on when the game is launched, and the ending stats screen will still appear without it.
  • "progressive sword" is now a valid alias for hinting Sword Upgrades in the text client