From 5eed9db7db6b8a13f172524416931d630521b4ac Mon Sep 17 00:00:00 2001 From: Bruno Date: Mon, 10 Sep 2018 18:40:40 -0300 Subject: [PATCH] Updated for new Stonehearth standards The old recommended settings were wrong with the new game. Those would not only generate bigger files but also be misaligned with what the animations expected. --- .../java/com/vitco/app/layout/content/menu/MainMenuLogic.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/vitco/app/layout/content/menu/MainMenuLogic.java b/src/main/java/com/vitco/app/layout/content/menu/MainMenuLogic.java index fbd6c858..2204576e 100644 --- a/src/main/java/com/vitco/app/layout/content/menu/MainMenuLogic.java +++ b/src/main/java/com/vitco/app/layout/content/menu/MainMenuLogic.java @@ -599,7 +599,7 @@ protected Object doInBackground() throws Exception { LabelModule box_as_matrix_info = new LabelModule( "Warning: This option will result in loss of information for voxels outside the bounding box. " + "Use this setting to gain control over the matrix size. " + - "Check for StoneHearth and set bounding box to 31 41 31." + "Un-check for StoneHearth." ); qbExporter.addComponent(box_as_matrix_info); @@ -608,7 +608,7 @@ protected Object doInBackground() throws Exception { LabelModule origin_as_zero_info = new LabelModule( "Info: Un-checking will move exported voxel into positive space. This means voxels are " + - "shifted when re-importing the exported file. Un-check for StoneHearth." + "shifted when re-importing the exported file. Check for StoneHearth." ); qbExporter.addComponent(origin_as_zero_info);