-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.html
153 lines (138 loc) · 5.83 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Pet or Rekt</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<style>
body, html {
margin: 0;
padding: 0;
height: 100%;
overflow: hidden; /* Prevent scrolling */
display: flex; /* Use flexbox to center the container */
justify-content: center; /* Center horizontally */
align-items: center; /* Center vertically */
}
#unity-container {
width: calc(100vh * 3/2); /* Width based on the height and 3:2 aspect ratio */
max-width: 100%; /* Limiting width to screen width */
max-height: 100vh; /* Maximum height of the screen */
height: calc(100vw * 2/3); /* Height is 2/3 of width */
overflow: hidden; /* Hide overflow content */
}
#unity-canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=auto height=auto tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<!-- <div id="unity-warning"> </div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">AOEffect</div>
</div> -->
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
// var fullscreenButton = document.querySelector("#unity-fullscreen-button");
// var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/DumDum.loader.js";
var config = {
dataUrl: buildUrl + "/DumDum.data",
frameworkUrl: buildUrl + "/DumDum.framework.js",
codeUrl: buildUrl + "/DumDum.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "Simonfriend",
productName: "Pet or Rekt",
productVersion: "1.0.0",
showBanner: unityShowBanner,
};
// By default, Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
// if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// // Mobile device style: fill the whole browser client area with the game canvas:
// var meta = document.createElement('meta');
// meta.name = 'viewport';
// meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
// document.getElementsByTagName('head')[0].appendChild(meta);
// container.className = "unity-mobile";
// canvas.className = "unity-mobile";
// // To lower canvas resolution on mobile devices to gain some
// // performance, uncomment the following line:
// // config.devicePixelRatio = 1;
// } else {
// // Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
// canvas.style.width = "100%";
// canvas.style.height = "100%";
// }
canvas.style.width = "100%";
canvas.style.height = "100%";
loadingBar.style.display = "block";
var myUnityInstance = null;
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
myUnityInstance = unityInstance;
loadingBar.style.display = "none";
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
<script type="module">
import { UnityAO } from './build.js'
globalThis.UnityAO = UnityAO;
</script>
</body>
</html>