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DynamicTimeWarping.c
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DynamicTimeWarping.c
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#include "Sketch.h"
#include "DynamicTimeWarping.h"
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
/**
* @author Lei Yang
* @author Simon Gardier
*/
static double min3(double a, double b, double c)
{
double min = a;
if (b < min)
min = b;
if (c < min)
min = c;
return min;
}
double dtw(Sketch sketch1, Sketch sketch2, double maxDistance)
{
if (sketch1.points == sketch2.points)
return 0.0;
unsigned int costMatrixWidth = sketch1.size + 1;
unsigned int costMatrixHeight = sketch2.size + 1;
// Initialization of the distance matrix
double costMatrix[costMatrixHeight][costMatrixWidth];
// Initialization of the distance matrix rows
// first line
costMatrix[0][0] = 0;
for (unsigned int row1Col = 1; row1Col < costMatrixWidth; row1Col++)
{
costMatrix[0][row1Col] = +INFINITY;
}
// other lines
for (unsigned int row = 1; row < costMatrixHeight; row++)
{
costMatrix[row][0] = +INFINITY;
}
// Filling of the distance matrix
for (unsigned int i = 0; i < sketch1.size; i++)
{
// Process the distances from all sketch2 points to point i in sketch1
for (unsigned int j = 0; j < sketch2.size; j++)
{
double pointsDistance = ((double)(abs(sketch1.points[i].x - sketch2.points[j].x)) + (abs(sketch1.points[i].y - sketch2.points[j].y))) / 2;
costMatrix[j + 1][i + 1] = pointsDistance + min3(costMatrix[j][i], costMatrix[j][i + 1], costMatrix[j + 1][i]);
}
unsigned int smallerValueInCol = 0;
for (unsigned int j = 1; j < costMatrixHeight; j++)
{
if (costMatrix[j][i + 1] <= maxDistance)
{
smallerValueInCol = 1;
break;
}
}
if (!smallerValueInCol)
return +INFINITY;
}
return costMatrix[costMatrixHeight - 1][costMatrixWidth - 1];
}