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This package is part of the SNAP suite.

SnapNavigation

Define the navigation structure of your SwiftUI app decoupled from it's presentation.

Documentation

SnapNavigation allows you to define the navigation hierarchy of your app in a generic way. Screens can be displayed by selection, pushes (on selected or current modal stack) or modal presentation. It also allows to deeplink to a specific Screen with the whole hierarchy being setup.

The package provides SnapNavigationDestination to define Screens and SnapNavigationProvider to define how to navigate between them.

Use SnapNavigationWindows in your App definition to let SnapNavigation handle the presentation and window management. It provides a Navigator via Environment to trigger navigation actions. It supports different presentation styles like tabs or single page, which can be changed on the fly without losing the navigation state.

Scene == Window Destination == Screen

Supports:

  • iOS, iPadOS, macOS
  • iPadOS SplitView, resizing without loosing state
  • multiple windows on macOS and iPadOS
  • Deeplinking to Screens, Modals and Windows
  • DynamicType

// TODO: keyboard navigation, better accessibility support, sidebar reordering

Demo project

The demo project shows a navigation hierarchy with 3 top level items to select. It allows infinite items to be pushed or presented as modals and a few deeplinks to navigate to a more complex state.

How to use

Define Destinations the App can navigate to:

enum Destination: SnapNavigationDestination {		
	case triangle, rectangle, circle
	
	var definition: SnapNavigation.ScreenDefinition<Self> {
		switch self {
			case .triangle: .init(title: "Triangle", systemIcon: "triangle")
			...
		}
	}
}

Implement a SnapNavigationProvider to define the structure of reachable destinations:

struct NavigationProvider: SnapNavigationProvider {
	var initialSelection: Destination { .triangle }
	
	var selectableDestinations: [Destination] { [.triangle, .rectangle, .circle] }
	
	func parent(of destination: Destination) -> Destination? {
		switch destination {
			case .triangle, .rectangle, .circle: nil
		}
	}
}

Use SnapNavigationScene as Scene in your App definition:

@main
struct SnapNavigationDemoApp: App {
	
    var body: some Scene {
		
		SnapNavigationScene(provider: NavigationProvider()) { scene, content in
			content
				.navigationStyle(.single)
				// ... setup more global stuff ... 
		}
		
    }
	
}```


## Considerations

### TabSection
iOS 18 supports to group multiple Tabs into a TabSection: While the sidebar is visible, the Tabs are visible below the section header. While the TabBar is visible, only the section header is visible as a tab.

This causes ambiguous state when switching size classes or hiding the sidebar. I tried a few things, like manually adding the Section on the NavigationStack. But was not really happy with any of them.

Decision: Not supporting TabSection for now.

### .fullScreenCover()
Supporting a mix of .sheet() and .fullScreenCover() causes some animation issues in deeplink handling.

Decision: Not supporting .fullScreenCover() for now. Modal presentation uses .sheet().

### macOS: TabView sidebarAdaptable clicking label does not select
Happening since macOS 15.1 [FB15680632](https://github.com/simonnickel/FB15680632-SwiftUImacOS-TabView-sidebarAdaptable-labelNotSelectable)
// TODO FB15680632: Check if issue is solved

### macOS: TabView with .sidebarAdaptable does not maintain state of Tab / Sidebar Item.
Decision: Did not find a way to maintain the navigation state, not worth it at the moment. Reconsider in the future.


// TODO: Define FullScreenCover as additional PresentationStyle, which can only be present once as last item with a path to show, no modals. (Or even with its own complete SnapNavigationView and State).

// TODO: Fix tapping in background when 2 modals are open closes all modals. (on iPad)