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Main issue to consider is what happens when one solar system gets too large which could slow things down. We probably need a population cap on each solar system to ensure this doesn't happen.
rough notes
to generate neighbors, use veroni and connect solar systems on either side of every edge
for connections, consider a new wormholes table to track sid -> sid
then pack all the edges in the current system (similar to neighbors) and pass it
into the step function as another input
alternatively, add a new entity kind and just add the edges directly to the entities table
this is the easiest solution, but requires improving cleanup routines/development workflow to not delete the wormholes
then the universe map needs to know about the wormholes in order to render edges bewtween each system
The text was updated successfully, but these errors were encountered:
Main issue to consider is what happens when one solar system gets too large which could slow things down. We probably need a population cap on each solar system to ensure this doesn't happen.
rough notes
to generate neighbors, use veroni and connect solar systems on either side of every edge
for connections, consider a new wormholes table to track sid -> sid
then pack all the edges in the current system (similar to neighbors) and pass it
into the step function as another input
alternatively, add a new entity kind and just add the edges directly to the entities table
this is the easiest solution, but requires improving cleanup routines/development workflow to not delete the wormholes
then the universe map needs to know about the wormholes in order to render edges bewtween each system
The text was updated successfully, but these errors were encountered: