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# This .gitignore file should be placed at the root of your Unity project directory | ||
# | ||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore | ||
# | ||
/[Ll]ibrary/ | ||
/[Tt]emp/ | ||
/[Oo]bj/ | ||
/[Bb]uild/ | ||
/[Bb]uilds/ | ||
/[Ll]ogs/ | ||
/[Uu]ser[Ss]ettings/ | ||
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# MemoryCaptures can get excessive in size. | ||
# They also could contain extremely sensitive data | ||
/[Mm]emoryCaptures/ | ||
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# Recordings can get excessive in size | ||
/[Rr]ecordings/ | ||
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# Uncomment this line if you wish to ignore the asset store tools plugin | ||
# /[Aa]ssets/AssetStoreTools* | ||
|
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# Autogenerated Jetbrains Rider plugin | ||
/[Aa]ssets/Plugins/Editor/JetBrains* | ||
|
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# Visual Studio cache directory | ||
.vs/ | ||
|
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# Gradle cache directory | ||
.gradle/ | ||
|
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# Autogenerated VS/MD/Consulo solution and project files | ||
ExportedObj/ | ||
.consulo/ | ||
*.csproj | ||
*.unityproj | ||
*.sln | ||
*.suo | ||
*.tmp | ||
*.user | ||
*.userprefs | ||
*.pidb | ||
*.booproj | ||
*.svd | ||
*.pdb | ||
*.mdb | ||
*.opendb | ||
*.VC.db | ||
|
||
# Unity3D generated meta files | ||
*.pidb.meta | ||
*.pdb.meta | ||
*.mdb.meta | ||
|
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# Unity3D generated file on crash reports | ||
sysinfo.txt | ||
|
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# Builds | ||
*.apk | ||
*.aab | ||
*.unitypackage | ||
*.app | ||
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# Crashlytics generated file | ||
crashlytics-build.properties | ||
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# Packed Addressables | ||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* | ||
|
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# Temporary auto-generated Android Assets | ||
/[Aa]ssets/[Ss]treamingAssets/aa.meta | ||
/[Aa]ssets/[Ss]treamingAssets/aa/* |
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{ | ||
"files.exclude": | ||
{ | ||
"**/.DS_Store":true, | ||
"**/.git":true, | ||
"**/.gitmodules":true, | ||
"**/*.booproj":true, | ||
"**/*.pidb":true, | ||
"**/*.suo":true, | ||
"**/*.user":true, | ||
"**/*.userprefs":true, | ||
"**/*.unityproj":true, | ||
"**/*.dll":true, | ||
"**/*.exe":true, | ||
"**/*.pdf":true, | ||
"**/*.mid":true, | ||
"**/*.midi":true, | ||
"**/*.wav":true, | ||
"**/*.gif":true, | ||
"**/*.ico":true, | ||
"**/*.jpg":true, | ||
"**/*.jpeg":true, | ||
"**/*.png":true, | ||
"**/*.psd":true, | ||
"**/*.tga":true, | ||
"**/*.tif":true, | ||
"**/*.tiff":true, | ||
"**/*.3ds":true, | ||
"**/*.3DS":true, | ||
"**/*.fbx":true, | ||
"**/*.FBX":true, | ||
"**/*.lxo":true, | ||
"**/*.LXO":true, | ||
"**/*.ma":true, | ||
"**/*.MA":true, | ||
"**/*.obj":true, | ||
"**/*.OBJ":true, | ||
"**/*.asset":true, | ||
"**/*.cubemap":true, | ||
"**/*.flare":true, | ||
"**/*.mat":true, | ||
"**/*.meta":true, | ||
"**/*.prefab":true, | ||
"**/*.unity":true, | ||
"build/":true, | ||
"Build/":true, | ||
"Library/":true, | ||
"library/":true, | ||
"obj/":true, | ||
"Obj/":true, | ||
"ProjectSettings/":true, | ||
"temp/":true, | ||
"Temp/":true | ||
}, | ||
"dotnet.defaultSolution": "Experimental Project.sln" | ||
} |
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{ | ||
"name": "Atmosphere", | ||
"rootNamespace": "", | ||
"references": [ | ||
"Unity.RenderPipelines.Core.Runtime", | ||
"Unity.RenderPipelines.Universal.Runtime", | ||
"BlitUtility" | ||
], | ||
"includePlatforms": [], | ||
"excludePlatforms": [], | ||
"allowUnsafeCode": false, | ||
"overrideReferences": false, | ||
"precompiledReferences": [], | ||
"autoReferenced": true, | ||
"defineConstraints": [], | ||
"versionDefines": [ | ||
{ | ||
"name": "com.unity.render-pipelines.universal", | ||
"expression": "0.0", | ||
"define": "USING_URP" | ||
}, | ||
{ | ||
"name": "com.unity.render-pipelines.high-definition", | ||
"expression": "0.0", | ||
"define": "USING_HDRP" | ||
} | ||
], | ||
"noEngineReferences": false | ||
} |
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{ | ||
"name": "Atmosphere.Editor", | ||
"rootNamespace": "", | ||
"references": [ | ||
"GUID:539f265ea35515f45bbeb4a9cf080c04", | ||
"GUID:15fc0a57446b3144c949da3e2b9737a9" | ||
], | ||
"includePlatforms": [ | ||
"Editor" | ||
], | ||
"excludePlatforms": [], | ||
"allowUnsafeCode": false, | ||
"overrideReferences": false, | ||
"precompiledReferences": [], | ||
"autoReferenced": true, | ||
"defineConstraints": [], | ||
"versionDefines": [], | ||
"noEngineReferences": false | ||
} |
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using UnityEngine; | ||
using UnityEditor; | ||
using UnityEngine.Rendering; | ||
using UnityEngine.Rendering.Universal; | ||
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[CustomEditor(typeof(AtmosphereEffect))] | ||
public class AtmosphereEffectEditor : Editor | ||
{ | ||
SerializedProperty profile; | ||
SerializedProperty sun; | ||
SerializedProperty directional; | ||
SerializedProperty planetRadius; | ||
SerializedProperty oceanRadius; | ||
SerializedProperty atmosphereScale; | ||
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void OnEnable() | ||
{ | ||
profile = serializedObject.FindProperty("profile"); | ||
sun = serializedObject.FindProperty("sun"); | ||
directional = serializedObject.FindProperty("directional"); | ||
planetRadius = serializedObject.FindProperty("planetRadius"); | ||
oceanRadius = serializedObject.FindProperty("oceanRadius"); | ||
atmosphereScale = serializedObject.FindProperty("atmosphereScale"); | ||
} | ||
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public override void OnInspectorGUI() | ||
{ | ||
serializedObject.Update(); | ||
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ShowWarnings(); | ||
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DrawPropertyLabelControl(profile, new GUIContent("Profile", "The Atmosphere Profile used for rendering the Atmosphere Effect."), GUILayout.Width(110)); | ||
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GUILayout.BeginHorizontal(); | ||
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EditorGUILayout.LabelField(new GUIContent("Sun", "The main light that affects the atmosphere."), GUILayout.Width(110)); | ||
EditorGUILayout.PropertyField(sun, GUIContent.none); | ||
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TightLabel("Directional", "Use the Sun's forward direction instead of the direction from the planet to the Sun's transform?"); | ||
EditorGUILayout.PropertyField(directional, GUIContent.none, GUILayout.Width(15)); | ||
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GUILayout.EndHorizontal(); | ||
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float prevWidth = EditorGUIUtility.labelWidth; | ||
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EditorGUIUtility.labelWidth = 110; | ||
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EditorGUILayout.PropertyField(planetRadius, new GUIContent("Planet Radius", "The main light that affects the atmosphere.")); | ||
EditorGUILayout.PropertyField(oceanRadius, new GUIContent("Ocean Radius", "The main light that affects the atmosphere.")); | ||
EditorGUILayout.PropertyField(atmosphereScale, new GUIContent("Atmosphere Scale", "The scale of the planet aatmosphere relative to the planet radius")); | ||
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EditorGUIUtility.labelWidth = prevWidth; | ||
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serializedObject.ApplyModifiedProperties(); | ||
} | ||
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void ShowWarnings() | ||
{ | ||
AtmosphereEffect effect = (AtmosphereEffect)target; | ||
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if (!(GraphicsSettings.currentRenderPipeline is UniversalRenderPipelineAsset)) | ||
{ | ||
EditorGUILayout.HelpBox("Effect is only compatible with the Universal Render Pipeline!", MessageType.Error); | ||
} | ||
else if (effect.profile == null) | ||
{ | ||
EditorGUILayout.HelpBox("Atmosphere Profile required to display effect!", MessageType.Error); | ||
} | ||
else if (effect.sun == null) | ||
{ | ||
EditorGUILayout.HelpBox("Sun transform required to display effect!", MessageType.Error); | ||
} | ||
} | ||
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public void OnSceneGUI() | ||
{ | ||
AtmosphereEffect[] effects = System.Array.ConvertAll(targets, item => (AtmosphereEffect)item); | ||
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for (int i = 0; i < effects.Length; i++) | ||
{ | ||
var effect = effects[i]; | ||
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EditorGUI.BeginChangeCheck(); | ||
Handles.color = Color.yellow; | ||
float newPlanet = Handles.RadiusHandle(Quaternion.identity, effect.transform.position, effect.planetRadius); | ||
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Handles.color = Color.red; | ||
float newOcean = Handles.RadiusHandle(Quaternion.identity, effect.transform.position, effect.oceanRadius); | ||
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Handles.color = Color.blue; | ||
float newAtmo = Handles.RadiusHandle(Quaternion.identity, effect.transform.position, effect.AtmosphereSize); | ||
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if (EditorGUI.EndChangeCheck()) | ||
{ | ||
Undo.RecordObject(effect, "Changed Atmosphere Radii"); | ||
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effect.atmosphereScale = (newAtmo / effect.planetRadius) - 1; | ||
effect.planetRadius = newPlanet; | ||
effect.oceanRadius = newOcean; | ||
} | ||
} | ||
} | ||
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void DrawPropertyLabelControl(SerializedProperty property, GUIContent content, params GUILayoutOption[] options) | ||
{ | ||
GUILayout.BeginHorizontal(); | ||
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EditorGUILayout.LabelField(content, options); | ||
EditorGUILayout.PropertyField(property, GUIContent.none); | ||
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GUILayout.EndHorizontal(); | ||
} | ||
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public static void TightLabel(string labelStr, string tooltip = null) | ||
{ | ||
GUIContent label = tooltip == null ? new GUIContent(labelStr) : new GUIContent(labelStr, tooltip); | ||
EditorGUILayout.LabelField(label, GUILayout.Width(GUI.skin.label.CalcSize(label).x)); | ||
} | ||
} |
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