Skip to content

End user oriented web performance testing and beaconing

License

Notifications You must be signed in to change notification settings

sjmittal/boomerang

 
 

Repository files navigation

Some code Copyright (c) 2011, Yahoo! Inc. All rights reserved. Some code Copyright (c) 2011-2012, Log-Normal Inc. All rights reserved. Most code Copyright (c) 2012-2016 SOASTA, Inc. All rights reserved.

Copyrights licensed under the BSD License. See the accompanying LICENSE.txt file for terms.

boomerang always comes back, except when it hits something.

summary

Join the chat at https://gitter.im/SOASTA/boomerang

boomerang is a JavaScript library that measures the page load time experienced by real users, commonly called RUM.

Apart from page load time, boomerang measures a whole bunch of performance characteristics of your user's web browsing experience. All you have to do is stick it into your web pages and call the init() method.

usage

Note - you must include at least one plugin (it doesn't have to be rt) or else the beacon will never actually be called.

The faster, more involved, asynchronous way

This is what I like to do for sites I control.

1. Add a plugin to init your code

Create a plugin (call it zzz_init.js or whatever you like) with your init code in there:

BOOMR.init({
	config: parameters,
	...
});

You could also include any other code you need. For example, I include a timer to measure when boomerang has finished loading.

I call my plugin zzz_init.js to remind me to include it last in the plugin list

2. Build boomerang

The build process picks up all the plugins referenced in the plugins.json file. To change the plugins included in the boomerang build, change the contents of the file to your needs.

grunt clean build

Note since we load a single bommerang js file including the last plugin say zzz_init.js, this last plugin must hold all the client specific code to initialize the boomerang. This includes setting of beacon_url property and other client specific plugin configs. Also any event handlers like before_beacon etc. must be defined to handle client specific logic before sending the beacon. To include a client specific one can build using

grunt clean build --target=<path/to/<zzz_init.js>

This way client script is included in the main boomerang.js in the end and one can build for multiple targeted clients. client specifc javascript may be part of a different repository. Same repository can be included in your build process by copying repo.json.example to repo.json

Change the contents to your repo you wish to include. Note the git client you would be using to clone this repo should be accessible via the grunt command. One needs to ensure (private) repo is accessible to the user and ~/.ssh directory should contain the public SSH key. Read more on this: https://help.github.com/articles/checking-for-existing-ssh-keys/

{
    "repository": "https://github.com/you/your-git-repo.git",
    "branch": "master",
    "directory": "build/repo"
}

Ensure directory to clone is inside build folder so it can be cleaned for fresh clone if needed. Hence after adding right content inside repo.json one can build the entire boomerang (now including the client specific script using command) grunt clean build --target=<build/repo/zzz_init.js (if zzz_init.js was that file in your external repo to init and configure the boomerang.)

This creates deployable boomerang versions in the build directory, e.g. build/boomerang-<version>.min.js.

Install this file on your web server or origin server where your CDN can pick it up.

3. Asynchronously include the script on your page

Adding it via an iframe

This fork and future plugins are designed to use only this way to load the boomerang javascript. The method of adding it to the main document will still block onload on most browsers (Internet Explorer not included). To avoid blocking onload, we could load boomerang in an iframe.

note: Yes, even the best practices say to include scripts at the bottom of the main document will block onload. That's for scripts that block downloading of other resources. Including a script this way will not block other resources, however it will block onload. Including the script at the top of your page gives it a good chance of loading before the rest of your page does thereby reducing the probability of it blocking the onload event. If you don't want to block onload either, follow Stoyan's advice from the Meebo team.

Stoyan's documented the technique on his blog. We've modified it to work across browsers with different configurations, documented on the lognormal blog.

For boomerang, this is the code you'll include:

<script>
(function(){
  var dom,doc,where,iframe = document.createElement('iframe');
  iframe.src = "javascript:void(0)";
  (iframe.frameElement || iframe).style.cssText = "width: 0; height: 0; border: 0";
  var where = document.getElementsByTagName('script')[0];
  where.parentNode.insertBefore(iframe, where);

  try {
    doc = iframe.contentWindow.document;
  } catch(e) {
    dom = document.domain;
    iframe.src="javascript:var d=document.open();d.domain='"+dom+"';void(0);";
    doc = iframe.contentWindow.document;
  }
  doc.open()._l = function() {
    var js = this.createElement("script");
    if(dom) this.domain = dom;
    js.id = "boomr-if-as";
    js.src = 'http://your-cdn.host.com/path/to/boomerang-<version>.js';
    this.body.appendChild(js);
  };
  doc.write('<body onload="document._l();">');
  doc.close();
})();
</script>

The id of the script node created by this code MUST be boomr-if-as as boomerang looks for that id to determine if it's running within an iframe or not.

Boomerang will still export the BOOMR object to the parent window if running inside an iframe, so the rest of your code should remain unchanged.

Identifying when boomerang has loaded

If you load boomerang asynchronously, there's some uncertainty in when boomerang has completed loading. To get around this, you can subscribe to the onBoomerangLoaded Custom Event on the document object:

   // Modern browsers
   if (document.addEventListener) {
      document.addEventListener("onBoomerangLoaded", function(e) {
         // e.detail.BOOMR is a reference to the BOOMR global object
      });
   }
   // IE 6, 7, 8 we use onPropertyChange and look for propertyName === "onBoomerangLoaded"
   else if (document.attachEvent) {
      document.attachEvent("onpropertychange", function(e) {
         if (!e) e=event;
         if (e.propertyName === "onBoomerangLoaded") {
            // e.detail.BOOMR is a reference to the BOOMR global object
         }
      });
   }

Note that this only works on browsers that support the CustomEvent interface, which at this time is Chrome (including Android), Firefox 6+ (including Android), Opera (including Android, but not Opera Mini), Safari (including iOS), IE 6+ (but see the code above for the special way to listen for the event on IE6, 7 & 8).

Boomerang also fires the onBeforeBoomerangBeacon and onBoomerangBeacon events just before and during beaconing.

docs

Documentation is in the docs/ sub directory, and is written in HTML. Your best bet is to check it out and view it locally, though it works best through a web server (you'll need cookies). Thanks to github's awesome gh-pages feature, we're able to host the boomerang docs right here on github. Visit http://soasta.github.com/boomerang/doc/ for a browsable version where all the examples work.

In case you're browsing this elsewhere, the latest development version of the code and docs are available at https://github.com/bluesmoon/boomerang/, while the latest stable version is at https://github.com/SOASTA/boomerang/

support

We use github issues for discussions, feature requests and bug reports. Get in touch at https://github.com/SOASTA/boomerang/issues You'll need a github account to participate, but then you'll need one to check out the code as well :)

Thanks for dropping by, and please leave us a message telling us if you use boomerang.

boomerang is supported by the devs at SOASTA, and the awesome community of opensource developers that use and hack it. That's you. Thank you!

About

End user oriented web performance testing and beaconing

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • JavaScript 79.9%
  • HTML 19.3%
  • Smarty 0.8%