Load asset from any project directory by type
Very useful for loading configuration files of editor tools.
public class MyEditorWindow : EditorWindow
{
private static MyScriptableObject LoadConfiguration()
{
return StaticAssetLoader.LoadAsset<MyScriptableObject>();
}
}
The package is available on the openupm registry. It's recommended to install it via openupm-cli.
openupm add com.skibitsky.static-asset-loader
Open Packages/manifest.json with your favorite text editor. Add the following line to the dependencies block.
{
"dependencies": {
"com.skibitsky.static-asset-loader": "https://github.com/skibitsky/static-asset-loader.git"
}
}
Notice: Unity Package Manager records the current commit to a lock entry of the manifest.json. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.
"lock": {
"com.skibitsky.static-asset-loader": {
"revision": "master",
"hash": "..."
}
}