Nephilim is a React framework for Three.js allowing you to easily create sophisticated animated scenes. Nephilim introducing Scene-Controller concept, where instead of regular Views, navigation is carried out between Scenes in 3D space. The idea is that global THREE.Scene consists of several Scenes (THREE.Group) - "Views", and Nephilim carries out "routing" between them - moves currently active Scene behind the scenes and brings another Scene to front. This allows to achieve results that could be checked out here.
Nephilim includes following features:
- Intuitive React Components;
- Adds Scene-Controller structure to application powered by Three.js;
- Mixed GL and HTML scenes powered by WebGlRenderer and CSS3DRenderer;
- Animated actions, several types of motions (random/static position, rotation, scale, mouse tracking, morph);
- Several types of composition of GL and/or HTML objects within a container;
- Adaptive positioning of objects on the Scene;
- Post Processing support;
- Basic Routing.
- three-nebula integration (without json loader)
Requires react >17
- $npm i react-three-nephilim
- $cd react-three-nephilim
- $npm i
- $npm run transpile
.nephilim {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #fff;
}
.button {
cursor: pointer;
}
Basic html example:
import React from 'react';
import Nephilim, { Hypertext, Types } from 'react-three-nephilim';
import './css/style.css';
export const App = () => (
<div className={'nephilim'}>
<Nephilim
camera={{
type: Types.Camera.Perspective,
fov: 40,
near: 1,
far: 200000
}}
cssRenderer={true}
>
<Hypertext
position={{ x: 10, y: 20, z: -300 }}
rotation={{ x: 1, y: 1, z: 1 }}
>
<div style={{ fontSize: 12 }}>
Hello World Static
</div>
</Hypertext>
<Hypertext
position={{ z: -300 }}
motion={{
position: { axes: Types.Axes.XYZ, maxValue: 10, velocity: 0.1 },
rotation: { axes: Types.Axes.XYZ, maxValue: 10, velocity: 0.01 },
scale: { axes: Types.Axes.XY, maxValue: 5, velocity: 0.01 }
}}
>
<div style={{ fontSize: 12 }}>
Hello World Motion
</div>
</Hypertext>
</Nephilim>
</div>
);
Basic mesh example:
import React from 'react';
import Nephilim, { Mesh, Material, Geometry, Types } from 'react-three-nephilim';
import './css/style.css';
export const App = () => (
<div className={'nephilim'}>
<Nephilim
camera={{
type: Types.Camera.Perspective,
fov: 40,
near: 1,
far: 200000
}}
glRenderer={true}
>
<Mesh
position={{ z: -300 }}
motion={{
rotation: { axes: Types.Axes.XYZ, maxValue: 10, randVelocity: 0.01 },
position: { axes: Types.Axes.XYZ, maxValue: 100, randVelocity: 1 }
}}
>
<Geometry
type={Types.Geometry.Box}
params={[30, 20, 20]}
/>
<Material
type={Types.Material.Basic}
color={0xffffff}
/>
</Mesh>
</Nephilim>
</div>
);
Mixed example:
import React from 'react';
import Nephilim, { Mesh, Hypertext } from 'react-three-nephilim';
import './css/style.css';
export const App = () => (
<div className={'nephilim'}>
<Nephilim
camera={{
type: Types.Camera.Perspective,
fov: 40,
near: 1,
far: 200000
}}
glRenderer={true}
cssRenderer={true}
>
<Hypertext
position={{ z: -300 }}
motion={{
position: { axes: Types.Axes.XYZ, maxValue: 10, velocity: 0.1 },
rotation: { axes: Types.Axes.XYZ, maxValue: 10, velocity: 0.01 },
scale: { axes: Types.Axes.XY, maxValue: 5, velocity: 0.01 }
}}
>
<div style={{ fontSize: 12, color: 'white' }}>
Text
</div>
</Hypertext>
<Mesh
position={{ z: -300 }}
geometry={{
type: Types.Geometry.Box,
params: [30, 20, 20]
}}
material={{
type: Types.Material.Basic,
color: 0xffffff
}}
motion={{
rotation: { axes: Types.Axes.XYZ, maxValue: 10, randVelocity: 0.01 },
position: { axes: Types.Axes.XYZ, maxValue: 100, randVelocity: 1 }
}}
/>
</Nephilim>
</div>
);
More complex example - components, hook, extend Scene:
import React, { useState } from 'react';
import Nephilim, { Scene, Container, Mesh, Hypertext, Light, Types } from 'react-three-nephilim';
import './css/style.css';
const actions = {
main: {
// 'Main:Navigate' syntax is required only for Navigate action
// to determine which Scene to apply Navigate to
// In reqular case it could look like SomeActionName: { position: {...}, rotation: {...}, scale: {...} }
// manager.getAction('SomeActionName').begin();
'Main:Navigate': {
position: { y: 0 }
},
'Second:Navigate': {
position: { y: 1000 }
}
},
second: {
'Main:Navigate': {
position: { y: -1000 }
},
'Second:Navigate': {
position: { y: 0 }
}
}
};
const MainScene = () => {
// useState hook to take manager from scene
const [manager, setManager] = useState(null);
// Scene could either have children or be extended by AnotherScene with custom render() {...}
// Since MainScene in this case is not related to Nephilim components, it doesn't have references to manager
// manager (Nephilim singleton) is injected in any related component and could be taken: ref={s => s && setManager(s.manager)}
return (
<Scene
ref={s => s && setManager(s.manager)}
id={'Main'}
isInitial={true}
position={{ y: -1000, z: -500 }}
navigationDuration={1000}
actions={actions.main}
>
<Hypertext>
<div
className={'button'}
onClick={() => manager.navigate('Second')}
>
Navigate to Second Scene
</div>
</Hypertext>
<Mesh
geometry={{
type: Types.Geometry.Box,
params: [50, 20, 20]
}}
material={{
type: Types.Material.Phong,
specular: 0x47e9f5,
color: 0x47e9f5
}}
motion={{
rotation: { axes: Types.Axes.XYZ, maxValue: 10, randVelocity: 0.01 },
position: { axes: Types.Axes.XYZ, maxValue: 100, randVelocity: 1 }
}}
/>
</Scene>
)
};
class SecondScene extends Scene {
render() {
// Container could either have children or be extended by AnotherContainer with custom render() {...}
return (
<Container>
<Hypertext>
<div
className={'button'}
onClick={() => this.manager.navigate('Main')}
>
Back to Main Scene
</div>
</Hypertext>
<Mesh
geometry={{
type: Types.Geometry.Sphere,
params: [20, 100, 100]
}}
material={{
type: Types.Material.Phong,
specular: 0x47e9f5,
color: 0x47e9f5
}}
motion={{
rotation: { axes: Types.Axes.XYZ, maxValue: 10, randVelocity: 0.01 },
position: { axes: Types.Axes.XYZ, maxValue: 100, randVelocity: 1 }
}}
/>
</Container>
);
}
}
export const App = () => (
<div className={'nephilim'}>
<Nephilim
camera={{
type: Types.Camera.Perspective,
fov: 40,
near: 1,
far: 200000
}}
glRenderer={{ alpha: true }}
cssRenderer={true}
>
<MainScene />
<SecondScene
id={'Second'}
position={{ y: -1000, z: -500 }}
navigationDuration={1000}
actions={actions.second}
/>
<Light
type={Types.Light.Directional}
params={[0xffffff, 0.1]}
/>
<Light
type={Types.Light.Ambient}
params={[0xffffff, 0.5]}
/>
</Nephilim>
</div>
);
Nephilim settings:
const router = {
Main: '/', // <Scene id={'Main'} />
Second: '/second' // Also <id>: { path: '/...', callback: (manager, route) => {...} } is acceptable
// where callback is a function that should be executed after navigation to the Scene
};
const postProcessing = {
UnrealBloom: {
src: UnrealBloomPass,
params: [...]
},
BleachBypassShader: {
src: BleachBypassShader,
uniforms: {
opacity: 0.7
}
},
FreiChenShader: {
src: FreiChenShader
}
};
export const App = () => (
<div className={'nephilim'}>
<Nephilim
camera={{
type: Types.Camera.Perspective,
fov: 40,
near: 1,
far: 200000
}}
glRenderer={{
alpha: true,
antialias: true,
autoClear: false
}}
cssRenderer={true}
layerRendering={true}
router={router}
postProcessing={postProcessing}
>
{...}
</Nephilim>
</div>
);
Nephilim components:
import Nephilim, {
GLRenderer, CSSRenderer, Camera,
PostProcessing, Router, LayerRendering, Types
} from 'react-three-nephilim';
.....
export const App = () => (
<div className={'nephilim'}>
<Nephilim>
<Camera
type={Types.Camera.Perspective}
fov={40}
near={1}
far={200000}
/>
<GLRenderer
alpha={true}
antialias={true}
autoClear={false}
/>
<CSSRenderer />
<LayerRendering />
<Router
MainScene={'/'}
SecondScene={'/second'}
/>
<PostProcessing
UnrealBloomPass={{
params: [new Vector2(window.innerWidth, window.innerHeight), 3, 0.5, 0]
}}
/>
<MainScene {...} />
<SecondScene {...} />
</Nephilim>
</div>
);
const Camera = {
Cube: 'CubeCamera',
Orthographic: 'OrthographicCamera',
Perspective: 'PerspectiveCamera',
Stereo: 'StereoCamera'
};
const Geometry = {
Box: 'BoxGeometry',
Capsule: 'CapsuleGeometry',
Circle: 'CircleGeometry',
Cone: 'ConeGeometry',
Cylinder: 'CylinderGeometry',
Dodecahedron: 'DodecahedronGeometry',
Extrude: 'ExtrudeGeometry',
Icosahedron: 'IcosahedronGeometry',
Lathe: 'LatheGeometry',
Octahedron: 'OctahedronGeometry',
Plane: 'PlaneGeometry',
Polyhedron: 'PolyhedronGeometry',
Ring: 'RingGeometry',
Shape: 'ShapeGeometry',
Sphere: 'SphereGeometry',
Tetrahedron: 'TetrahedronGeometry',
Torus: 'TorusGeometry',
TorusKnot: 'TorusKnotGeometry',
Tube: 'TubeGeometry'
};
const Material = {
Basic: 'MeshBasicMaterial',
Depth: 'MeshDepthMaterial',
Distance: 'MeshDistanceMaterial',
Lambert: 'MeshLambertMaterial',
Matcap: 'MeshMatcapMaterial',
Normal: 'MeshNormalMaterial',
Phong: 'MeshPhongMaterial',
Physical: 'MeshPhysicalMaterial',
Standard: 'MeshStandardMaterial',
Toon: 'MeshToonMaterial',
Points: 'PointsMaterial',
LineBasic: 'LineBasicMaterial',
LineDashed: 'LineDashedMaterial',
Shader: 'ShaderMaterial',
Shadow: 'ShadowMaterial',
Sprite: 'SpriteMaterial'
};
const Light = {
Ambient: 'AmbientLight',
Directional: 'DirectionalLight',
Hemisphere: 'HemisphereLight',
Point: 'PointLight',
Spot: 'SpotLight'
};
const Line = {
Basic: 'Line',
Loop: 'LineLoop',
Segments: 'LineSegments'
};
const Loader = {
AMF: 'AMFLoader',
BasisTexture: 'BasisTextureLoader',
BVH: 'BVHLoader',
Collada: 'ColladaLoader',
DDS: 'DDSLoader',
DRACO: 'DRACOLoader',
EXR: 'EXRLoader',
FBX: 'FBXLoader',
Font: 'FontLoader',
GCode: 'GCodeLoader',
GLTF: 'GLTFLoader',
HDRCubeTexture: 'HDRCubeTextureLoader',
IFC: 'IFCLoader',
KMZ: 'KMZLoader',
KTX2: 'KTX2Loader',
KTX: 'KTXLoader',
LDraw: 'LDrawLoader',
LogLuv: 'LogLuvLoader',
Lottie: 'LottieLoader',
LUT3dl: 'LUT3dlLoader',
LUTCube: 'LUTCubeLoader',
LWO: 'LWOLoader',
MD2: 'MD2Loader',
MDD: 'MDDLoader',
MMD: 'MMDLoader',
MTL: 'MTLLoader',
NRRD: 'NRRDLoader',
OBJ: 'OBJLoader',
PCD: 'PCDLoader',
PDB: 'PDBLoader',
PLY: 'PLYLoader',
PRWM: 'PRWMLoader',
PVR: 'PVRLoader',
RGBE: 'RGBELoader',
RGBM: 'RGBMLoader',
Rhino3dm: 'Rhino3dmLoader',
STL: 'STLLoader',
SVG: 'SVGLoader',
TDS: 'TDSLoader',
TGA: 'TGALoader',
ThreeMF: 'ThreeMFLoader',
Tilt: 'TiltLoader',
TTF: 'TTFLoader',
VOX: 'VOXLoader',
VRML: 'VRMLLoader',
VTK: 'VTKLoader',
XYZ: 'XYZLoader'
};
const Composition = {
Cylinder: 'Cylinder',
DepthGrid: 'DepthGrid',
Grid: 'Grid'
};
const Axes = {
X: 'x',
Y: 'y',
Z: 'z',
XY: 'xy',
XZ: 'xz',
YZ: 'yz',
XYZ: 'xyz'
};
It is not absolutely necessary to use controllers in your app and just follow regular React approach as described in examples, but they provide some useful functionality to separate control logic and manage Scenes. Advanced examples you can find here.
- Geometry Component
- Material Component
- Motion Component
- Route Component