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class_performance
Rémi Verschelde edited this page Feb 16, 2016
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14 revisions
Important: This wiki is soon going to be taken down, as the official documentation of the Godot project is now on http://docs.godotengine.org.
####Inherits: Object ####Category: Core
- float get_monitor ( int monitor ) const
- TIME_FPS = 0
- TIME_PROCESS = 1
- TIME_FIXED_PROCESS = 2
- MEMORY_STATIC = 3
- MEMORY_DYNAMIC = 4
- MEMORY_STATIC_MAX = 5
- MEMORY_DYNAMIC_MAX = 6
- MEMORY_MESSAGE_BUFFER_MAX = 7
- OBJECT_COUNT = 8
- OBJECT_RESOURCE_COUNT = 9
- OBJECT_NODE_COUNT = 10
- RENDER_OBJECTS_IN_FRAME = 11
- RENDER_VERTICES_IN_FRAME = 12
- RENDER_MATERIAL_CHANGES_IN_FRAME = 13
- RENDER_SHADER_CHANGES_IN_FRAME = 14
- RENDER_SURFACE_CHANGES_IN_FRAME = 15
- RENDER_DRAW_CALLS_IN_FRAME = 16
- RENDER_USAGE_VIDEO_MEM_TOTAL = 20
- RENDER_VIDEO_MEM_USED = 17
- RENDER_TEXTURE_MEM_USED = 18
- RENDER_VERTEX_MEM_USED = 19
- PHYSICS_2D_ACTIVE_OBJECTS = 21
- PHYSICS_2D_COLLISION_PAIRS = 22
- PHYSICS_2D_ISLAND_COUNT = 23
- PHYSICS_3D_ACTIVE_OBJECTS = 24
- PHYSICS_3D_COLLISION_PAIRS = 25
- PHYSICS_3D_ISLAND_COUNT = 26
- MONITOR_MAX = 27