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Rémi Verschelde edited this page Feb 16, 2016 · 13 revisions

Important: This wiki is soon going to be taken down, as the official documentation of the Godot project is now on http://docs.godotengine.org.

StaticBody

####Inherits: PhysicsBody ####Category: Core

Brief Description

PhysicsBody for static collision objects.

Member Functions

Description

StaticBody implements a static collision Node, by utilizing a rigid body in the PhysicsServer. Static bodies are used for static collision. For more information on physics body nodes, see PhysicsBody.

Member Function Description

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