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class_vector2
Rémi Verschelde edited this page Feb 16, 2016
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Important: This wiki is soon going to be taken down, as the official documentation of the Godot project is now on http://docs.godotengine.org.
####Category: Built-In Types
Vector used for 2D Math.
- float angle_to ( Vector2 to )
- float angle_to_point ( Vector2 to )
- float atan2 ( )
- Vector2 cubic_interpolate ( Vector2 b, Vector2 pre_a, Vector2 post_b, float t )
- float distance_squared_to ( Vector2 to )
- float distance_to ( Vector2 to )
- float dot ( Vector2 with )
- Vector2 floor ( )
- Vector2 floorf ( )
- float get_aspect ( )
- float length ( )
- float length_squared ( )
- Vector2 linear_interpolate ( Vector2 b, float t )
- Vector2 normalized ( )
- Vector2 reflect ( Vector2 vec )
- Vector2 rotated ( float phi )
- Vector2 slide ( Vector2 vec )
- Vector2 snapped ( Vector2 by )
- Vector2 tangent ( )
- Vector2 Vector2 ( float x, float y )
Returns the distance to vector "b".
Returns the dot product with vector "b".
- Vector2 floor ( )
Remove the fractional part of x and y.
- float length ( )
Returns the length of the vector.
Returns the result of the linear interpolation between this vector and "b", by amount "i".
- Vector2 normalized ( )
Returns a normalized vector to unit length.