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Sedimentology - a bukkit plugin that simulates erosion and sedimentation. | ||
Sedimentology | ||
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-- a bukkit plugin that simulates erosion and sedimentation. | ||
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~~~~ | ||
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This plugin attempts to create processes that are involved in the | ||
transport and deposition of sediments: | ||
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This plugin attempts to create processes that are involved in the transport | ||
and deposition of sediments: | ||
- water picking up material | ||
- transportation down slopes | ||
- weather influence | ||
- material falling down cliffs | ||
- material decaying/degrading into smaller grained materials | ||
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The plugin doesn't properly recreate real geologic processes, instead it | ||
mimics the bahavior of erosion and deposition by rolling a dice for | ||
most of the factors involved, and if the roll was succesful, proceed | ||
to the next step. | ||
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Material hardness and resistance are taken into account - some materials | ||
are easier displaced than others. Some materials degrade easier than | ||
others. Some materials (sand) have a different angle of repose. | ||
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This plugin isn't meant to enhance game play per se, it will operate slowly | ||
over time and vegetation will prevent most of it's effects from taking | ||
a toll on the landscape in most cases, so it will take a long time in | ||
default settings from actually doing anything noticeable. Because dirt | ||
naturally gets a grass cover in Minecraft it will be unlikely that | ||
this plugin does significant damage to your world. Of course, planting | ||
stuff is still advisable if you want to reduce the effects of the plugin | ||
further. | ||
The plugin doesn't properly recreate real geologic processes, instead | ||
it mimics the bahavior of erosion and deposition by rolling a dice | ||
for most of the factors involved, and if the roll was succesful, | ||
proceed to the next step. | ||
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||
Material hardness and resistance are taken into account - some | ||
materials are easier displaced than others. Some materials degrade | ||
easier than others. Some materials (sand) have a different angle | ||
of repose. | ||
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This plugin isn't meant to enhance game play per se, it will operate | ||
slowly over time and vegetation will prevent most of it's effects | ||
from taking a toll on the landscape in most cases, so it will | ||
take a long time in default settings from actually doing anything | ||
noticeable. Because dirt naturally gets a grass cover in Minecraft | ||
it will be unlikely that this plugin does significant damage to your | ||
world. Of course, planting stuff is still advisable if you want to | ||
reduce the effects of the plugin further. | ||
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~~~~ | ||
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Commands | ||
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/sed is equivalent to /sedimentology. | ||
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/sedimentology stats | ||
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Display statistics from the plugin. The plugin keeps internal counters | ||
for modifications made and attempts, and this command allows you to | ||
display those statistics. | ||
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/sedimentology blocks <integer> | ||
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Modify the number of blocks per cycle that the plugin will | ||
attempt to consider for modification. Note that due to the various | ||
factors involved, this number will almost never equal the number of | ||
modifications made per cycle - but increasing it will accelerate the | ||
erosion process. | ||
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/sedimentology protect <boolean> | ||
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Enable or disable protection if Factions or Towny is present. If they | ||
are not, all land is unprotected. By default, if Factions or Towny | ||
is present there will be no modifications made to claimed blocks. | ||
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/sedimentology list | ||
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List the worlds that will get the effects of this plugin | ||
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/sedimentology enable <world> | ||
/sedimentology disable <world> | ||
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Enable or disable the effects of this plugin for a particular world. | ||
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/sedimentology help | ||
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Displays a help message describing the commands available. | ||
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All these plugins require the "sedimentology" permission. | ||
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~~~~ | ||
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Factions / Towny | ||
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Both Factions and Towny are optional and this plugin will work even if | ||
they are not installed. If they are present however, the plugin will | ||
stop making modifications to claimed blocks. This can be configured | ||
disabled with the /sedimentology protect command. | ||
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While I tested Factions support thoroughly, I can't currently test | ||
Towny integration, so feedback appreciated if you can test this for me. | ||
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Bugs / Code For bugs, tips, donations please feel free to contact me: | ||
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Auke Kok - auke@foo-projects.org | ||
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The project code is hosted on my github page: | ||
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https://github.com/sofar/Sedimentology | ||
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The bukkit page for this plugin is here: | ||
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http://dev.bukkit.org/bukkit-plugins/sedimentology/ | ||
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More information can be found on the bukkit page. There is also a concepts | ||
discussion article, and screenshots are posted here for viewing as well. |
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