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Templates.lua
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Templates.lua
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local addonName, addon = ...
local WQT = addon.WQT;
local _L = addon.L
local _V = addon.variables;
local WQT_Utils = addon.WQT_Utils;
local WQT_Profiles = addon.WQT_Profiles;
local ADD = LibStub("AddonDropDown-2.0");
--------------------------------
-- WQT_MiniIconMixin
--------------------------------
WQT_MiniIconMixin = {};
function WQT_MiniIconMixin:Reset()
self:Hide();
self.Icon:Show();
self.Icon:SetTexture(nil);
self.Icon:SetScale(1);
self.Icon:SetSize(10, 10);
self.Icon:SetTexCoord(0, 1, 0, 1);
self.Icon:SetVertexColor(1, 1, 1);
self.Icon:SetDesaturated(false);
self.BG:Show();
self.BG:SetTexture("Interface/GLUES/Models/UI_MainMenu_Legion/UI_Legion_Shadow");
self.BG:SetScale(1);
self.BG:SetVertexColor(1, 1, 1);
self.BG:SetAlpha(0.75);
self.texure = "";
self.scale = 1;
self.left = nil;
self.right = nil;
self.top = nil;
self.bottom = nil;
self.isDesaturated = false;
self.hasCustomColor = false;
self.r = 1;
self.g = 1;
self.b = 1;
end
function WQT_MiniIconMixin:SetIconColor(color)
self:SetIconColorRGBA(color:GetRGB());
end
function WQT_MiniIconMixin:SetIconColorRGBA(r, g, b, a)
self.r = r;
self.g = g;
self.b = b;
self.hasCustomColor = true;
self:Update();
end
function WQT_MiniIconMixin:SetDesaturated(desaturate)
self.isDesaturated = desaturate;
self:Update();
end
function WQT_MiniIconMixin:SetIconCoords(left, right, top, bottom)
self.l = left;
self.r = right;
self.t = top;
self.b = bottom;
self:Update();
end
function WQT_MiniIconMixin:SetIconScale(scale)
self.scale = scale;
self:Update();
end
function WQT_MiniIconMixin:SetIconSize(width, height)
self.Icon:SetSize(width, height);
end
function WQT_MiniIconMixin:SetBackgroundScale(scale)
self.BG:SetScale(scale);
end
function WQT_MiniIconMixin:SetBackgroundShown(value)
self.BG:SetShown(value);
end
function WQT_MiniIconMixin:SetupIcon(texture, left, right, top, bottom)
self:Reset();
if (not texture) then return; end
self.texture = texture;
self.left = left;
self.right = right;
self.top = top;
self.bottom = bottom;
self:Update();
self:Show();
end
function WQT_MiniIconMixin:SetupRewardIcon(rewardType, subType)
self:Reset();
local rewardTypeAtlas = WQT_Utils:GetRewardIconInfo(rewardType, subType);
if not (rewardTypeAtlas) then
return;
end
self.texture = rewardTypeAtlas.texture;
self.left = rewardTypeAtlas.l;
self.right = rewardTypeAtlas.r;
self.top = rewardTypeAtlas.t;
self.bottom = rewardTypeAtlas.b;
self.scale = rewardTypeAtlas.scale;
if (rewardTypeAtlas.color) then
self.r, self.g, self.b = rewardTypeAtlas.color:GetRGB();
end
self:Update();
self:Show();
end
function WQT_MiniIconMixin:Update()
if (self.left) then
self.Icon:SetTexture(self.texture);
self.Icon:SetTexCoord(self.left, self.right, self.top, self.bottom);
else
self.Icon:SetTexCoord(0, 1, 0, 1);
self.Icon:SetAtlas(self.texture);
end
self.Icon:SetScale(self.scale);
local r, g, b = 1, 1, 1;
self.Icon:SetDesaturated(false);
if (self.isDesaturated) then
if(self.hasCustomColor) then
r, g, b = self.r, self.g, self.b;
elseif (self.left) then
r, g, b = 0.8, 0.8, 0.8;
else
self.Icon:SetDesaturated(true);
end
else
if (self.r) then
r, g, b = self.r, self.g, self.b;
end
end
self.Icon:SetVertexColor(r, g, b);
end
--------------------------------
-- WQT_ScrollFrameMixin
--------------------------------
WQT_ScrollFrameMixin = {};
function WQT_ScrollFrameMixin:OnLoad()
self.offset = 0;
self.scrollStep = 30;
self.max = 0;
self.ScrollBar:SetMinMaxValues(0, 0);
self.ScrollBar:SetValue(0);
self.ScrollChild:SetPoint("RIGHT", self)
end
function WQT_ScrollFrameMixin:OnShow()
self:SetChildHeight(self.ScrollChild:GetHeight());
end
function WQT_ScrollFrameMixin:UpdateChildFramePosition()
if (self.ScrollChild) then
self.ScrollChild:SetPoint("TOPLEFT", self, 0, self.offset);
end
end
function WQT_ScrollFrameMixin:ScrollValueChanged(value)
self.offset = max(0, min(value, self.max));
self:UpdateChildFramePosition();
end
function WQT_ScrollFrameMixin:OnMouseWheel(delta)
self.offset = self.offset - delta * self.scrollStep;
self.offset = max(0, min(self.offset, self.max));
self:UpdateChildFramePosition();
self.ScrollBar:SetValue(self.offset);
end
function WQT_ScrollFrameMixin:SetChildHeight(height)
self.ScrollChild:SetHeight(height);
self.max = max(0, height - self:GetHeight());
self.offset = min(self.offset, self.max);
self.ScrollBar:SetMinMaxValues(0, self.max);
end
----------------------------
-- Containers
----------------------------
WQT_ContainerButtonMixin = {};
function WQT_ContainerButtonMixin:OnClick()
self:SetSelected(not self.isSelected);
end
function WQT_ContainerButtonMixin:SetSelected(isSelected)
self.isSelected = isSelected;
if (self.container) then
if (self.isSelected) then
self.container:Show();
self.Selected:SetAlpha(0.5);
WQT_WorldQuestFrame:SelectTab(WQT_TabWorld);
else
self.container:Hide();
self.Selected:SetAlpha(0);
WQT_WorldQuestFrame:SelectTab(WQT_TabNormal);
end
end
end
function WQT_ContainerButtonMixin:OnEnter()
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(TRACKER_HEADER_WORLD_QUESTS, 1, 1, 1, true);
GameTooltip:Show();
end
function WQT_ContainerButtonMixin:OnLeave()
GameTooltip:Hide();
end
----------------------------
-- WQT_MiniIconOverlayMixin
----------------------------
WQT_MiniIconOverlayMixin = {};
function WQT_MiniIconOverlayMixin:Init(anchor, startAngle, distance, spacingAngle)
self.miniIconPool = CreateFramePool("FRAME", anchor, "WQT_MiniIconTemplate");
self.anchor = anchor;
self.startAngle = startAngle or 270;
self.distance = distance or 20;
self.spacingAngle = spacingAngle or 32;
self.activeIcons = {};
end
function WQT_MiniIconOverlayMixin:Reset()
self.miniIconPool:ReleaseAll();
wipe(self.activeIcons);
end
function WQT_MiniIconOverlayMixin:Create()
local icon = self.miniIconPool:Acquire();
tinsert(self.activeIcons, icon);
icon:Show();
self:UpdatePlacement();
return icon;
end
function WQT_MiniIconOverlayMixin:UpdatePlacement()
local numIcons = self.miniIconPool:GetNumActive();
-- Counters
local offsetAngle = self.spacingAngle;
local startAngle = self.startAngle;
-- position of first counter
startAngle = startAngle - offsetAngle * (numIcons -1) /2
for k, icon in ipairs(self.activeIcons) do
local x = cos(startAngle) * self.distance;
local y = sin(startAngle) * self.distance;
icon:SetPoint("CENTER", self.anchor, "CENTER", x, y);
icon:SetParent(self.anchor);
icon:Show();
-- Offset next counter
startAngle = startAngle + offsetAngle;
end
end
----------------------------
-- Utilities
----------------------------
local cachedTypeData = {};
local cachedZoneInfo = {};
function WQT_Utils:GetSetting(...)
local settings = WQT.settings;
local index = 1;
local param = select(index, ...);
while (param ~= nil) do
if(settings[param] == nil) then
return nil
end;
settings = settings[param];
index = index + 1;
param = select(index, ...);
end
if (type(settings) == "table") then
return nil
end;
return settings;
end
function WQT_Utils:GetLocal(key)
return _L[key or ""];
end
function WQT_Utils:GetVariable(key)
local val = _V[key or ""];
if (not val) then return; end
if (type(val) == "table") then
return CopyTable(val);
end
return val;
end
function WQT_Utils:GetCachedMapInfo(zoneId)
zoneId = zoneId or 0;
local zoneInfo = cachedZoneInfo[zoneId];
if (not zoneInfo) then
zoneInfo = C_Map.GetMapInfo(zoneId);
if (zoneInfo and zoneInfo.name) then
cachedZoneInfo[zoneId] = zoneInfo;
end
end
return zoneInfo;
end
function WQT_Utils:GetFactionDataInternal(id)
if (not id) then
-- No faction
return _V["WQT_NO_FACTION_DATA"];
end;
local factionData = _V["WQT_FACTION_DATA"];
if (not factionData[id]) then
-- Add new faction in case it's not in our data yet
factionData[id] = { ["expansion"] = 0 ,["faction"] = nil ,["texture"] = 1103069, ["unknown"] = true }
factionData[id].name = GetFactionInfoByID(id) or "Unknown Faction";
WQT:debugPrint("Added new faction", id,factionData[id].name);
end
return factionData[id];
end
function WQT_Utils:GetCachedTypeIconData(questInfo, pinVersion)
if (C_QuestLog.IsQuestCalling(questInfo.questId)) then
if (pinVersion) then
return "QuestDaily", 17, 17, true;
else
return "Callings-Available", 16, 21, true;
--return "quest-dailycampaign-available", 17, 17, true;
end
elseif (questInfo.isDaily or questInfo.isAllyQuest) then
return "QuestDaily", 17, 17, true;
elseif (questInfo.isQuestStart) then
return "QuestNormal", 17, 17, true;
elseif (C_QuestLog.IsThreatQuest(questInfo.questId)) then
local themeInfo = C_QuestLog.GetQuestDetailsTheme(questInfo.questId);
local atlas = themeInfo and themeInfo.poiIcon or "worldquest-icon-nzoth";
return atlas, 16, 16, true;
end
local tagInfo = questInfo:GetTagInfo();
-- If there is no tag info, it's a bonus objective
if (not tagInfo) then
return "QuestBonusObjective", 21, 21, true;
end
local isNew = false;
local originalType = tagInfo.worldQuestType;
tagInfo.worldQuestType = tagInfo.worldQuestType or _V["WQT_TYPE_BONUSOBJECTIVE"];
local cachedData = cachedTypeData[tagInfo.worldQuestType];
if (not cachedData) then
-- creating basetype
cachedTypeData[tagInfo.worldQuestType] = {};
cachedData = cachedTypeData[tagInfo.worldQuestType];
isNew = true;
end
if (tagInfo.tradeskillLineID) then
local cachedSubType = cachedData[tagInfo.tradeskillLineID];
if (not cachedSubType) then
-- creating subtype
cachedData[tagInfo.tradeskillLineID] = {};
cachedSubType = cachedData[tagInfo.tradeskillLineID];
isNew = true;
end
-- cachedData becomes subtype
cachedData = cachedSubType;
end
if (isNew) then
local atlasTexture, sizeX, sizeY = QuestUtil.GetWorldQuestAtlasInfo(originalType, false, tagInfo.tradeskillLineID);
cachedData.texture = atlasTexture;
cachedData.x = sizeX;
cachedData.y = sizeY;
end
return cachedData.texture or "", cachedData.x or 0, cachedData.y or 0;
end
function WQT_Utils:GetQuestTimeString(questInfo, fullString, unabreviated)
local timeLeftMinutes = 0
local timeLeftSeconds = 0
local timeString = "";
local timeStringShort = "";
local color = _V["WQT_COLOR_CURRENCY"];
local category = _V["TIME_REMAINING_CATEGORY"].none;
if (not questInfo or not questInfo.questId) then return timeLeftSeconds, timeString, color ,timeStringShort, timeLeftMinutes, category end
-- Time ran out, waiting for an update
if (questInfo:IsExpired()) then
timeString = RAID_INSTANCE_EXPIRES_EXPIRED;
timeStringShort = "Exp."
color = GRAY_FONT_COLOR;
return 0, timeString, color,timeStringShort , 0, _V["TIME_REMAINING_CATEGORY"].expired;
end
timeLeftMinutes = C_TaskQuest.GetQuestTimeLeftMinutes(questInfo.questId) or 0;
timeLeftSeconds = C_TaskQuest.GetQuestTimeLeftSeconds(questInfo.questId) or 0;
if ( timeLeftSeconds and timeLeftSeconds > 0) then
local displayTime = timeLeftSeconds
if (displayTime < SECONDS_PER_HOUR and displayTime >= SECONDS_PER_MIN ) then
displayTime = displayTime + SECONDS_PER_MIN ;
end
if ( timeLeftSeconds < WORLD_QUESTS_TIME_CRITICAL_MINUTES * SECONDS_PER_MIN ) then
color = WQT_Utils:GetColor(_V["COLOR_IDS"].timeCritical);--RED_FONT_COLOR;
timeString = SecondsToTime(displayTime, displayTime > SECONDS_PER_MIN and true or false, unabreviated);
category = _V["TIME_REMAINING_CATEGORY"].critical;
elseif displayTime < SECONDS_PER_HOUR then
timeString = SecondsToTime(displayTime, true);
color = WQT_Utils:GetColor(_V["COLOR_IDS"].timeShort);--_V["WQT_ORANGE_FONT_COLOR"];
category = _V["TIME_REMAINING_CATEGORY"].short
elseif displayTime < SECONDS_PER_DAY then
if (fullString) then
timeString = SecondsToTime(displayTime, true, unabreviated);
else
timeString = D_HOURS:format(displayTime / SECONDS_PER_HOUR);
end
color = WQT_Utils:GetColor(_V["COLOR_IDS"].timeMedium);--_V["WQT_GREEN_FONT_COLOR"];
category = _V["TIME_REMAINING_CATEGORY"].medium;
else
if (fullString) then
timeString = SecondsToTime(displayTime, true, unabreviated);
else
timeString = D_DAYS:format(displayTime / SECONDS_PER_DAY );
end
local tagInfo = questInfo:GetTagInfo();
local isWeek = tagInfo and tagInfo.isElite and tagInfo.quality == Enum.WorldQuestQuality.Epic
if (isWeek) then
color = WQT_Utils:GetColor(_V["COLOR_IDS"].timeVeryLong);
category = _V["TIME_REMAINING_CATEGORY"].veryLong;
else
color = WQT_Utils:GetColor(_V["COLOR_IDS"].timeLong);
category = _V["TIME_REMAINING_CATEGORY"].long;
end
end
end
-- start with default, for CN and KR
timeStringShort = timeString;
local t, str = string.match(timeString:gsub(" |4", ""), '(%d+)(%a)');
if t and str then
timeStringShort = t..str;
end
return timeLeftSeconds, timeString, color, timeStringShort ,timeLeftMinutes, category;
end
function WQT_Utils:GetPinTime(questInfo)
local seconds, _, color, timeStringShort, _, category = WQT_Utils:GetQuestTimeString(questInfo);
local start = 0;
local timeLeft = seconds;
local total = 0;
local maxTime, offset;
if (timeLeft > 0) then
if timeLeft >= 1440*60 then
maxTime = 5760*60;
offset = -720*60;
local tagInfo = questInfo:GetTagInfo();
if (timeLeft > maxTime or (tagInfo.isElite and tagInfo.quality == Enum.WorldQuestQuality.Epic)) then
maxTime = 1440 * 7*60;
offset = 0;
end
elseif timeLeft >= 60*59 then --Minute display doesn't start until 59min left
maxTime = 1440*60;
offset = 60*60;
elseif timeLeft >= 15*60 then
maxTime= 60*60;
offset = -10*60;
else
maxTime = 15*60;
offset = 0;
end
start = (maxTime - timeLeft);
total = (maxTime + offset);
timeLeft = (timeLeft + offset);
end
return start, total, timeLeft, seconds, color, timeStringShort, category;
end
function WQT_Utils:GetMapInfoForQuest(questId)
local zoneId = C_TaskQuest.GetQuestZoneID(questId);
return WQT_Utils:GetCachedMapInfo(zoneId);
end
function WQT_Utils:ItterateAllBonusObjectivePins(func)
if(WorldMapFrame.pinPools.BonusObjectivePinTemplate) then
for mapPin in pairs(WorldMapFrame.pinPools.BonusObjectivePinTemplate.activeObjects) do
func(mapPin)
end
end
if(WorldMapFrame.pinPools.ThreatObjectivePinTemplate) then
for mapPin in pairs(WorldMapFrame.pinPools.ThreatObjectivePinTemplate.activeObjects) do
func(mapPin)
end
end
end
-- Copy of QuestUtils_AddQuestRewardsToTooltip to prevent SetTooltipMoney from causing taint
-- Edited to prevent items from overwriting currencies
local function _AddQuestRewardsToTooltip(tooltip, questID, style)
local hasAnySingleLineRewards = false;
local isWarModeDesired = C_PvP.IsWarModeDesired();
local questHasWarModeBonus = C_QuestLog.QuestCanHaveWarModeBonus(questID);
-- xp
local totalXp, baseXp = GetQuestLogRewardXP(questID);
if ( baseXp > 0 ) then
GameTooltip_AddColoredLine(tooltip, BONUS_OBJECTIVE_EXPERIENCE_FORMAT:format(baseXp), HIGHLIGHT_FONT_COLOR);
if (isWarModeDesired and questHasWarModeBonus) then
tooltip:AddLine(WAR_MODE_BONUS_PERCENTAGE_XP_FORMAT:format(C_PvP.GetWarModeRewardBonus()));
end
hasAnySingleLineRewards = true;
end
local artifactXP = GetQuestLogRewardArtifactXP(questID);
if ( artifactXP > 0 ) then
GameTooltip_AddColoredLine(tooltip, BONUS_OBJECTIVE_ARTIFACT_XP_FORMAT:format(artifactXP), HIGHLIGHT_FONT_COLOR);
hasAnySingleLineRewards = true;
end
-- currency
if not style.atLeastShowAzerite then
local numQuestRewards = GetNumQuestLogRewards(questID);
local itemToolTip = tooltip.ItemTooltip
-- If one of the rewards is an item, don't allow currencies to use the use the item tooltip
-- In official code this causes the item to overwrite the currency
if (GetNumQuestLogRewards(questID) > 0) then
itemToolTip = nil;
end
local numAddedQuestCurrencies, usingCurrencyContainer = QuestUtils_AddQuestCurrencyRewardsToTooltip(questID, tooltip, itemToolTip);
if ( numAddedQuestCurrencies > 0 ) then
hasAnySingleLineRewards = not usingCurrencyContainer or numAddedQuestCurrencies > 1;
end
end
-- honor
local honorAmount = GetQuestLogRewardHonor(questID);
if ( honorAmount > 0 ) then
GameTooltip_AddColoredLine(tooltip, BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT:format("Interface\\ICONS\\Achievement_LegionPVPTier4", honorAmount, HONOR), HIGHLIGHT_FONT_COLOR);
hasAnySingleLineRewards = true;
end
-- money
local money = GetQuestLogRewardMoney(questID);
if ( money > 0 ) then
GameTooltip_AddColoredLine(tooltip, GetMoneyString(money), HIGHLIGHT_FONT_COLOR);
if (isWarModeDesired and QuestUtils_IsQuestWorldQuest(questID) and questHasWarModeBonus) then
tooltip:AddLine(WAR_MODE_BONUS_PERCENTAGE_FORMAT:format(C_PvP.GetWarModeRewardBonus()));
end
hasAnySingleLineRewards = true;
end
-- items
local showRetrievingData = false;
local numQuestRewards = GetNumQuestLogRewards(questID);
local numCurrencyRewards = GetNumQuestLogRewardCurrencies(questID);
local showingItem = false;
if numQuestRewards > 0 and (not style.prioritizeCurrencyOverItem or numCurrencyRewards == 0) then
if style.fullItemDescription then
-- we want to do a full item description
local itemIndex, rewardType = QuestUtils_GetBestQualityItemRewardIndex(questID); -- Only support one item reward currently
if not EmbeddedItemTooltip_SetItemByQuestReward(tooltip.ItemTooltip, itemIndex, questID, rewardType) then
showRetrievingData = true;
end
-- check for item compare input of flag
if not showRetrievingData then
if IsModifiedClick("COMPAREITEMS") or GetCVarBool("alwaysCompareItems") then
GameTooltip_ShowCompareItem(tooltip.ItemTooltip.Tooltip, tooltip.BackdropFrame);
else
for i, tooltip in ipairs(tooltip.ItemTooltip.Tooltip.shoppingTooltips) do
tooltip:Hide();
end
end
end
else
-- we want to do an abbreviated item description
local name, texture, numItems, quality, isUsable = GetQuestLogRewardInfo(1, questID);
local text;
if (numItems > 1) then
text = string.format(BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT, texture, HIGHLIGHT_FONT_COLOR:WrapTextInColorCode(numItems), name);
elseif (texture and name) then
text = string.format(BONUS_OBJECTIVE_REWARD_FORMAT, texture, name);
end
if (text) then
local color = ITEM_QUALITY_COLORS[quality];
tooltip:AddLine(text, color.r, color.g, color.b);
end
end
end
-- spells
local numQuestSpellRewards = GetNumQuestLogRewardSpells(questID);
if numQuestSpellRewards > 0 and not tooltip.ItemTooltip:IsShown() then
if not EmbeddedItemTooltip_SetSpellByQuestReward(tooltip.ItemTooltip, 1, questID) then
showRetrievingData = true;
end
end
-- atLeastShowAzerite: show azerite if nothing else is awarded
-- and in the case of double azerite, only show the currency container one
if style.atLeastShowAzerite and not hasAnySingleLineRewards and not tooltip.ItemTooltip:IsShown() then
local numAddedQuestCurrencies, usingCurrencyContainer = QuestUtils_AddQuestCurrencyRewardsToTooltip(questID, tooltip, tooltip.ItemTooltip);
if ( numAddedQuestCurrencies > 0 ) then
hasAnySingleLineRewards = not usingCurrencyContainer or numAddedQuestCurrencies > 1;
if usingCurrencyContainer and numAddedQuestCurrencies > 1 then
EmbeddedItemTooltip_Clear(tooltip.ItemTooltip);
tooltip.ItemTooltip:Hide();
tooltip:Show();
end
end
end
return hasAnySingleLineRewards, showRetrievingData;
end
-- Copy of GameTooltip_AddQuestRewardsToTooltip to prevent SetTooltipMoney from causing taint
function WQT_Utils:AddQuestRewardsToTooltip(tooltip, questID, style)
style = style or TOOLTIP_QUEST_REWARDS_STYLE_DEFAULT;
if ( GetQuestLogRewardXP(questID) > 0 or GetNumQuestLogRewardCurrencies(questID) > 0 or GetNumQuestLogRewards(questID) > 0 or
GetQuestLogRewardMoney(questID) > 0 or GetQuestLogRewardArtifactXP(questID) > 0 or GetQuestLogRewardHonor(questID) > 0 or
GetNumQuestLogRewardSpells(questID) > 0) then
if tooltip.ItemTooltip then
tooltip.ItemTooltip:Hide();
end
GameTooltip_AddBlankLinesToTooltip(tooltip, style.prefixBlankLineCount);
if style.headerText and style.headerColor then
GameTooltip_AddColoredLine(tooltip, style.headerText, style.headerColor, style.wrapHeaderText);
end
GameTooltip_AddBlankLinesToTooltip(tooltip, style.postHeaderBlankLineCount);
local hasAnySingleLineRewards, showRetrievingData = _AddQuestRewardsToTooltip(tooltip, questID, style);
if hasAnySingleLineRewards and tooltip.ItemTooltip and tooltip.ItemTooltip:IsShown() then
GameTooltip_AddBlankLinesToTooltip(tooltip, 1);
if showRetrievingData then
GameTooltip_AddColoredLine(tooltip, RETRIEVING_DATA, RED_FONT_COLOR);
end
end
end
end
function WQT_Utils:ShowQuestTooltip(button, questInfo, style)
style = style or _V["TOOLTIP_STYLES"].default;
WQT:ShowDebugTooltipForQuest(questInfo, button);
GameTooltip:SetOwner(button, "ANCHOR_RIGHT");
-- In case we somehow don't have data on this quest, even through that makes no sense at this point
if (not questInfo.questId or not HaveQuestData(questInfo.questId)) then
GameTooltip_SetTitle(GameTooltip, RETRIEVING_DATA, RED_FONT_COLOR);
GameTooltip_SetTooltipWaitingForData(GameTooltip, true);
GameTooltip:Show();
return;
end
local title, factionID, capped = C_TaskQuest.GetQuestInfoByQuestID(questInfo.questId);
local tagInfo = questInfo:GetTagInfo();
local qualityColor = WORLD_QUEST_QUALITY_COLORS[tagInfo and tagInfo.quality or Enum.WorldQuestQuality.Common];
-- title
GameTooltip_SetTitle(GameTooltip, title, qualityColor.color, true);
-- type
if (not style.hideType) then
if (questInfo:IsQuestOfType(WQT_QUESTTYPE.calling)) then
GameTooltip_AddNormalLine(GameTooltip, COVENANT_CALLINGS_AVAILABLE);
elseif (questInfo.isAllyQuest) then
GameTooltip_AddColoredLine(GameTooltip, AVAILABLE_FOLLOWER_QUEST, HIGHLIGHT_FONT_COLOR, true);
elseif (tagInfo and tagInfo.worldQuestType) then
QuestUtils_AddQuestTypeToTooltip(GameTooltip, questInfo.questId, NORMAL_FONT_COLOR);
end
end
-- faction
if ( factionID ) then
local factionName = GetFactionInfoByID(factionID);
if ( factionName ) then
if (capped) then
GameTooltip:AddLine(factionName, GRAY_FONT_COLOR:GetRGB());
else
GameTooltip:AddLine(factionName);
end
end
end
-- Add time
local seconds, timeString, timeColor, _, _, category = WQT_Utils:GetQuestTimeString(questInfo, true, true)
if (seconds > 0 or category == _V["TIME_REMAINING_CATEGORY"].expired) then
timeColor = seconds <= SECONDS_PER_HOUR and timeColor or NORMAL_FONT_COLOR;
GameTooltip_AddColoredLine(GameTooltip, BONUS_OBJECTIVE_TIME_LEFT:format(timeString), timeColor);
end
if (not style.hideObjectives) then
local numObjectives = C_QuestLog.GetNumQuestObjectives(questInfo.questId);
for objectiveIndex = 1, numObjectives do
local objectiveText, objectiveType, finished = GetQuestObjectiveInfo(questInfo.questId, objectiveIndex, false);
if ( objectiveText and #objectiveText > 0 ) then
local objectiveColor = finished and GRAY_FONT_COLOR or HIGHLIGHT_FONT_COLOR;
GameTooltip:AddLine(QUEST_DASH .. objectiveText, objectiveColor.r, objectiveColor.g, objectiveColor.b, true);
end
-- Add a progress bar if that's the type
if(objectiveType == "progressbar") then
local percent = GetQuestProgressBarPercent(questInfo.questId);
GameTooltip_ShowProgressBar(GameTooltip, 0, 100, percent, PERCENTAGE_STRING:format(percent));
end
end
end
if (questInfo.reward.type == WQT_REWARDTYPE.missing) then
GameTooltip:AddLine(RETRIEVING_DATA, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
else
self:AddQuestRewardsToTooltip(GameTooltip, questInfo.questId);
-- reposition compare frame
if((questInfo.reward.type == WQT_REWARDTYPE.equipment or questInfo.reward.type == WQT_REWARDTYPE.weapon) and GameTooltip.ItemTooltip:IsShown()) then
if IsModifiedClick("COMPAREITEMS") or C_CVar.GetCVarBool("alwaysCompareItems") then
-- Setup compare tootltips
GameTooltip_ShowCompareItem(GameTooltip.ItemTooltip.Tooltip);
-- If there is room to the right, give priority to show compare tooltips to the right of the tooltip
local totalWidth = 0;
if ( ShoppingTooltip1:IsShown() ) then
totalWidth = totalWidth + ShoppingTooltip1:GetWidth();
end
if ( ShoppingTooltip2:IsShown() ) then
totalWidth = totalWidth + ShoppingTooltip2:GetWidth();
end
if GameTooltip.ItemTooltip.Tooltip:GetRight() + totalWidth < GetScreenWidth() and ShoppingTooltip1:IsShown() then
ShoppingTooltip1:ClearAllPoints();
ShoppingTooltip1:SetPoint("TOPLEFT", GameTooltip.ItemTooltip.Tooltip, "TOPRIGHT");
ShoppingTooltip2:ClearAllPoints();
ShoppingTooltip2:SetPoint("TOPLEFT", ShoppingTooltip1, "TOPRIGHT");
end
-- Set higher frame level in case things overlap
local level = GameTooltip:GetFrameLevel();
ShoppingTooltip1:SetFrameLevel(level +2);
ShoppingTooltip2:SetFrameLevel(level +1);
end
end
end
GameTooltip:Show();
end
-- Climb map parents until the first continent type map it can find.
function WQT_Utils:GetContinentForMap(mapId)
local info = WQT_Utils:GetCachedMapInfo(mapId);
if not info then return mapId; end
local parent = info.parentMapID;
if not parent or info.mapType <= Enum.UIMapType.Continent then
return mapId, info.mapType
end
return self:GetContinentForMap(parent)
end
function WQT_Utils:GetMapWQProvider()
if WQT.mapWQProvider then return WQT.mapWQProvider; end
for k in pairs(WorldMapFrame.dataProviders) do
for k1 in pairs(k) do
if k1=="IsMatchingWorldMapFilters" then
WQT.mapWQProvider = k;
break;
end
end
end
return WQT.mapWQProvider;
end
function WQT_Utils:GetFlightWQProvider()
if (WQT.FlightmapPins) then return WQT.FlightmapPins; end
if (not FlightMapFrame) then return nil; end
for k in pairs(FlightMapFrame.dataProviders) do
if (type(k) == "table") then
for k2 in pairs(k) do
if (k2 == "activePins") then
WQT.FlightmapPins = k;
break;
end
end
end
end
return WQT.FlightmapPins;
end
function WQT_Utils:RefreshOfficialDataProviders()
-- Have to force remove the WQ data from the map because RefreshAllData doesn't do it
local mapWQProvider = WQT_Utils:GetMapWQProvider();
if (mapWQProvider) then
mapWQProvider:RemoveAllData();
end
-- If there are no dataproviders, we haven't opened the map yet, so don't force a refresh on it
if (#WorldMapFrame.dataProviders > 0) then
WorldMapFrame:RefreshAllDataProviders();
end
-- Flight map world quests
local flightWQProvider = WQT_Utils:GetFlightWQProvider();
if (flightWQProvider) then
flightWQProvider:RemoveAllData();
flightWQProvider:RefreshAllData();
end
end
-- Compatibility with the TomTom add-on
function WQT_Utils:AddTomTomArrowByQuestId(questId)
if (not questId) then return; end
local zoneId = C_TaskQuest.GetQuestZoneID(questId);
if (zoneId) then
local title = C_TaskQuest.GetQuestInfoByQuestID(questId);
local x, y = C_TaskQuest.GetQuestLocation(questId, zoneId)
if (title and x and y) then
TomTom:AddWaypoint(zoneId, x, y, {["title"] = title, ["crazy"] = true});
end
end
end
function WQT_Utils:RemoveTomTomArrowbyQuestId(questId)
if (not questId) then return; end
local zoneId = C_TaskQuest.GetQuestZoneID(questId);
if (zoneId) then
local title = C_TaskQuest.GetQuestInfoByQuestID(questId);
local x, y = C_TaskQuest.GetQuestLocation(questId, zoneId)
if (title and x and y) then
local key = TomTom:GetKeyArgs(zoneId, x, y, title);
local wp = TomTom.waypoints[zoneId] and TomTom.waypoints[zoneId][key];
if (wp) then
TomTom:RemoveWaypoint(wp);
end
end
end
end
function WQT_Utils:QuestIncorrectlyCounts(questLogIndex)
local questInfo = C_QuestLog.GetInfo(questLogIndex);
if (not questInfo or questInfo.isHeader or questInfo.isTask or questInfo.isBounty) then
return false, questInfo.isHidden;
end
local tagInfo = C_QuestLog.GetQuestTagInfo(questInfo.questID);
if (tagInfo and tagInfo.tagID == 102) then
return true, questInfo.isHidden;
end
end
function WQT_Utils:QuestCountsToCap(questLogIndex)
local questInfo = C_QuestLog.GetInfo(questLogIndex);
if (not questInfo or questInfo.isHeader or questInfo.isTask or questInfo.isBounty) then
return false, questInfo.isHidden;
end
local tagInfo = C_QuestLog.GetQuestTagInfo(questInfo.questID);
local counts = true;
if (tagInfo and tagInfo.tagID and _V["QUESTS_NOT_COUNTING"][tagInfo.tagID]) then
counts = false;
end
return counts, questInfo.isHidden;
end
-- Count quests counting to the quest log cap and collect the ones that shouldn't count
function WQT_Utils:GetQuestLogInfo(list)
local numEntries, questCount = C_QuestLog.GetNumQuestLogEntries();
local maxQuests = C_QuestLog.GetMaxNumQuestsCanAccept();
if (list) then
wipe(list);
end
for questLogIndex = 1, numEntries do
-- Remove the ones that shouldn't be counted
if (WQT_Utils:QuestIncorrectlyCounts(questLogIndex)) then
questCount = questCount - 1;
if (list) then
tinsert(list, questLogIndex);
end
end
end
local color = questCount >= maxQuests and RED_FONT_COLOR or (questCount >= maxQuests-2 and _V["WQT_ORANGE_FONT_COLOR"] or _V["WQT_WHITE_FONT_COLOR"]);
return questCount, maxQuests, color;
end
function WQT_Utils:QuestIsWatchedManual(questId)
return questId and C_QuestLog.GetQuestWatchType(questId) == Enum.QuestWatchType.Manual;
end
function WQT_Utils:QuestIsWatchedAutomatic(questId)
return questId and C_QuestLog.GetQuestWatchType(questId) == Enum.QuestWatchType.Automatic;
end
function WQT_Utils:GetQuestMapLocation(questId, mapId)
local isSameMap = true;
if (mapId) then
local mapInfo = WQT_Utils:GetMapInfoForQuest(questId);
if (not mapInfo) then
return 0, 0;
end
isSameMap = mapInfo.mapID == mapId;
end
-- Threat quest specific
if (isSameMap and C_QuestLog.IsThreatQuest(questId)) then
local completed, x, y = QuestPOIGetIconInfo(questId);
if (x and y) then
return x, y;
end
end
-- General tasks
local x, y = C_TaskQuest.GetQuestLocation(questId, mapId);
if (x and y) then
return x, y;
end
-- Could not get a position
return 0, 0;
end
function WQT_Utils:RewardTypePassesFilter(rewardType)
local rewardFilters = WQT.settings.filters[_V["FILTER_TYPES"].reward].flags;
if(rewardType == WQT_REWARDTYPE.equipment or rewardType == WQT_REWARDTYPE.weapon) then
return rewardFilters.Armor;
end
if(rewardType == WQT_REWARDTYPE.spell or rewardType == WQT_REWARDTYPE.item) then
return rewardFilters.Item;
end
if(rewardType == WQT_REWARDTYPE.gold) then
return rewardFilters.Gold;
end
if(rewardType == WQT_REWARDTYPE.currency) then
return rewardFilters.Currency;
end
if(rewardType == WQT_REWARDTYPE.artifact) then
return rewardFilters.Artifact;
end
if(rewardType == WQT_REWARDTYPE.relic) then
return rewardFilters.Relic;
end
if(rewardType == WQT_REWARDTYPE.xp) then
return rewardFilters.Experience;
end
if(rewardType == WQT_REWARDTYPE.honor) then
return rewardFilters.Honor ;
end
if(rewardType == WQT_REWARDTYPE.reputation) then
return rewardFilters.Reputation;
end
return true;
end
function WQT_Utils:GetQuestRewardIcon(questID)
local texture;
-- Item
texture = select(2, GetQuestLogRewardInfo(1, questID));
if (texture) then return texture; end
-- Spell