To see the full video on flocking check out my demoreel on https://vimeo.com/187068524 (@ 0:48 sec)
Description: Houdini C++ Plugin implementation of Craig Raynolds paper on flocking.
Link to original Paper: https://www.red3d.com/cwr/papers/1987/boids.html
Ability to add multiple forces including:
- Wind Force
- Dynamic Gravity Force
- Steer Forces.
- Leader force
- Goal force
Boids avoid each other based on Field of View as well.
Requirements:
SideFX Houdini - https://www.sidefx.com/
GLM Vec3 Library - https://glm.g-truc.net/0.9.9/index.html